Changes to the SP cost of CAS in GRB

Then we should encourage more plane spawns, not less.

Lol no, 2x SP is completely and utterly insane. 1.2x is a reasonable SP modifier, although just blanket increasing SP costs isn’t going to solve anything.

Personally, I think one of the best solutions is to first divide planes into certain classes based on how well they fly. Better the flight performance, the higher the base cost.

From there we can work on ordinance costs.

Sorry but that is literal skill issue.

CAS is for balancing, not rewards.

I’m glad to see your reply, but I still want to refute some of your points. :3

Blockquote The entire point of this change is to avoid people randomly dropping six missiles on their foes and then doing the same just because they can with another plane.

First of all, we know that the current top-tier aircraft already spawn from a very long distance. The era of firing Kh-38MTs immediately after spawning is long gone—especially now that SPAAs also have FnF
capability, which gives you plenty of time to respawn either in a fighter to secure air superiority or in an SPAA to counter it.

I admit, getting killed by 12 consecutive Kh-38MTs from the same player can be frustrating, but that is not a reason to change the entire mechanic, since only Russia’s Kh-38MT can even do this. For other aircraft dropping Mavs, the change would cause a sharp drop in CAS effectiveness.

By bringing more SAMs to other nations such as UK, Italy, France and USSR the field will be a lot more leveled. Currently the SLM is the only SPAA that I have to care a lot about when flying. I expect this to change next update.

I totally agree with this. But ’ those nations generally had much stronger ground forces’ ive said means, these nations have more powerful MBTs but lack ground-attack aircraft.

which means, In previous versions, some nations—such as Germany—only had a single top-tier fighter jet. Players had to make a choice: either go for air superiority or go for ground attack. If they wanted to efficiently destroy enemy vehicles, they had to sacrifice one role for the other.

I admit that for players in these nations who enjoy doing both CAS and CAP at the same time, this was frustrating. However, we need to make some sacrifices for the sake of balance. After all, we also know that the Abrams is hardly a real threat to the Leopard 2A7. What I mean is, when players of equal skill face each other, the Leopard 2A7 definitely has a much higher chance of scoring a decisive kill.

So this change will only make those nations that already have ground dominance even stronger. As a U.S. player, it’s already frustrating enough to face German–Soviet–Swedish squads every day, but now German and Swedish will have both CAP and CAS capabilities at the same time. What are U.S. players supposed to do then? :(

They will give you Korean K2 to solve problems, simple and crude, no need to use your brain at all.

First of all, yes, I really enjoy going up in CAS within the first 5 minutes. At that time there are usually no SPAAs and no fighters doing CAP, so I can achieve maximum kill efficiency. Then pure ground players—especially those without aircraft—will say “your CAS is too ez” But is it really? When enemy aircraft and SPAAs are both present, CAS missions are very difficult to carry out. Getting enough SP within the first 5 minutes to launch a fully loaded CAS run, and also gambling that the enemy’s defense network isn’t set up yet—is that supposed to be simple?

Secondly, you mentioned that the first CAS run is not affected. But for the sake of efficiency, I don’t return to base after my first CAS. Instead, I respawn in an MBT to help my teammates hold the line, and of course also to push into the enemy’s base and wipe out their SPAAs, to enable my second CAS run and help turn the tide of battle. Obviously, after the change, my second CAS run won’t be effective anymore.

So what will I do? Obviously, in order to preserve my ability for a second CAS, I will return to base, rearm, and take off again. At this point, won’t ground players be unhappy? Because originally, I would have spawned into an MBT at that time, right? And in the end, you will see your teammates—especially the Americans—all in the air (though in reality some may still be sitting at the airfield, lol).

Finally, you can see that this change effectively removes the second CAS capability from nations that have both fighters and attackers. That makes the first CAS run all the more important, and those players will just stay in the air as long as they can. This does nothing to solve the lack of ground vehicles, and it does nothing to solve the suppressive power of the Kh-38. So I really don’t understand.

well maybe X nation shouldn’t be using post-2000 aircraft to fight against antiques. xd

It certainly takes a lot of skill yes. (the “lot” is in italics. The expression is sarcasm.)

Unfortunately, this change does nothing to prevent the linked video. It does prevent the player used as an example from being shot down with great difficulty, only for them to come back right after in a Skyraider with comparable performance and doing the same thing all over again.

It introduces consequences to doing CAS.

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Till IRIST added in game, People still didn’t realize that IRIST can intercept most of AGMs/Bombs in the game. and still complain the IR AGMs are OP (like Russians did in Crimea)

Yup, the SP changes doesn’t stop how skilled CAS mains fly. But it will reduce the amount in the sky flown by the same players using another plane after the 1st death with the same, more or less payload.

And that kind of CAS play can be prevented if someone has the knowledge how to counter it and aim using a SPAA. These guys flying could have done what ULQ did if no one did anything about it.

yeah if u think it doesnt need any skill, plz join them, why not

I spawned a yak-9k wit APHE driving my T-34 to a capture point, tracking a panther & critting and promptly dying before. Truly, I’m the pinnacle of skill doing that.

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I agree with your point of view, buddy. There are quite a few aircraft in GRB mode, and they usually bow to different levels due to their different combat capabilities. For example, F4U4B, which can rank as T1 combat level in the United States, should have its SP cost increased. But what about others, such as IL-2-37, it is really bad. Not only is its flight speed slow, but even its power is not satisfactory, so there should be no change in SP cost. A 1.2 times SP cost is acceptable, or even 1.3 or 1.4 times, because some aircraft do have powerful mounts, such as SU-34/SU30SM, which can launch 12 destructive missiles at the same time. Perhaps it can make adjustments to some vehicles. Restrictions, not a one-time removal

Since you don’t like being destroyed by aerial units, why don’t you play GAB mode? Don’t you know that in World War II, land-based air force was a crucial auxiliary force in ground combat? You just want to kill all your opponents on the ground and don’t want them to seek revenge. You are so selfish, and such a one size fits all behavior will make all novice players lose the ability to counterattack strong enemies! When you drive a Tiger King tank and destroy an M18, what can your opponent fly if they don’t fly a plane? M36? M4A3E8? So I recommend you to think from your perspective

Yes, yes, you may not encounter many Tiger Panther tanks, but you will definitely encounter several Tiger King tanks. Would you use your 76mm cannon to penetrate their frontal armor? And your data sample is probably too small, right? You only have 5 member groups (I guess it’s largely because you never consider CAS to be a powerful attack method, so you’re not willing to bring a few more planes), but I’m different. When I play in the Soviet Union, I bring at least 4 planes because when facing Tiger and Leopard tanks, the BR-365A can hardly penetrate them from the front. At this point, we need to strike from the air

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Since you like playing planes why don’t you play ARB mode?

Yes but this is a game.

And what prevents the enemies from respawning in a tank and killing me? If they are new players that don’t know how to kill certain vehicles they should learn how to kill them or at least disable them.

Both of those tabks are more than capable of easily killing a tiger. The fact that your immediate thought is to spawn a plane show your lack of skill.

The fact that you cannot kill a heavy tank from the front should be self evident. What is the point of having all that armour if anyone can just kill you willy nilly. You bringing 4 planes in your lineup also tells me everything I need to know.

Now I will stop replying to you unless you go back to the topic which is SP cost changes to spawning planes.

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It’s basically still very much possible to spawn, drop 6 Kh-38MTs and then die to do it again. Spawning from further away actually makes the CAS life easier as you don’t have to stress yourself with immediately dropping on people and can decide on different angles.

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The power of Kh-38MTs will indeed be nerfed but also retained. It depends on how you look at it. Technically speaking you will still be able to do everything that you used to do before, but you must be careful and avoid “dying” which is considered to be the punishment for the CAS run. If you die, you lose your main opportunity to CAS run. I see that as a perfect way to make it meaningful while still giving the player the chance to intervene in air battles to deny the enemy CAS later on with their CAP. Very TL;DR, you will have to land and rearm instead of spawning another plane with the same loadout. It’ll take more time, which is the main gripe with the current system.

About the comment you’ve made describing the “better or worse ground forces” I don’t really get it or agree with it.

As someone that has played Italy and China, that arguably don’t have the best MBTs, I do know how easy it is to get into a CAS run. Italy has some of the best light tanks in the game and China has their own ways too now with the VT-5. Not every nation had incredible potency in their MBTs. Now, this is not the thread to discuss about MBTs and what’s better so I digress and we should both do that. Every nation has their own way to get into CAS. Even spawning an SPAA first.

Additionally, about the whole strike aircraft and everyone saying “we’ve grinded aircraft that are now useless”. No they’re not. If you prefer to CAS in your strike aircraft you’re allowed to do so. If the fighter that you have (example being Tornado IDS and EFT) is better than the strike aircraft, well then that means that you’ll bring the one that you like the most. You’re still allowed to CAS in strike aircraft. It’s just that the last gen of fighters that have been added are technically multiroles, and they are better. Nothing that we can do about that. It’s how things are in real life too.

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How did you get a Tiger Panther from a Leopard? Are you capable of reading?
And why would I use the 76mm to pen their frontal armour? I shoot the barrel and flank. (If I don’t get gaijin’d)
If I wanted to pen a King Tiger from the front, I’d be using the M36B2 with HEATFS to simply just INVALIDATE the Tiger II’s armour. Not that hard to do. Map positioning is key to winning a match, not just pressing W. You saying you need 4+ planes is just a very very very simple skill issue on your part. Russia 5.0? The ISU-122 and the PT-76 have the pen to go through a King Tiger’s frontal turret face.

It really isn’t that hard, there’s multiple nations with tanks at 5.7 that can take care of King Tigers from the front. Just because your 5.7 Sherman can’t do it, doesn’t mean a 5.7 heat slinging M36 cannot do it. You’ve just revealed your massive amount of skill issue and are complaining about not being able to use your crutch.

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Then just move the airfields further back, they are to close on most maps anyway instead of making certain planes not worth taking anymore.

But I have already answered your question before, buddy. I think the respawn point of the aircraft should be changed at 1.2 times the SP cost (now it has become too easy to activate aerial vehicles, so I only need to capture one theater of war to activate the aircraft to attack you, and you have no choice, such as F4U4B, but there are also planes that can hardly destroy ground units, they do not need to make changes, and deploying a second aircraft carrying the mount should not double the SP cost). Also, why do I want to play ARB mode? I believe that the support of air power is needed for land air joint operations. When facing Tiger Leopard tanks, if the Allies do not use the air force, they will be difficult to win, and Germany’s armor advantage is definitely very strong. For example, jagtiger, I really can’t figure out how to penetrate its frontal armor without utilizing Cold War technology in the WWII room, you mean the sides and gun barrels? I’m afraid you’ve never played with these disadvantaged countries and have no idea how difficult it is to get behind a Tiger King tank nowadays.

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Do you mean to drive an incredibly bulky ISU-122 to the front line and use its narrow firing range 122mm tank to destroy all tanks? Why don’t you give it a try? There is also PT-76, which is located in BR5.3, not BR5.0, and has a penetration depth of only 200mm. How did it penetrate the frontal turret of the Tiger King tank, which is not less than 185mm? Do you think PT-76 can run faster than M18 and then move to the side of the Tiger King tank to destroy it? And M36B2, how many people have you seen driving this tank? Most of the materials loaded into the gun barrel are usually M82, which cannot be handled when encountering the Tiger King