
The fundemental first question must be “What is the target?”
A large, obvious installation, such as an airifeld, or refinery is one thing, but the small, FoB type bases we have currently are a pain to locate half the time in ASB, and thats if they arent bugged. And that is with map markers.
Though even with a large installation, they would need to be careful, because on some maps, there are multiple airfields, even if they are not active, due to different versions of that map for different gamemodes. So it would be frustrating to have an objective to bomb an airfield in X grid coords, and it to end up being the wrong one (And that is 100% something Gaijin would do)
I could see something like this, added in some form to something like Air Sim, but shouldnt be added to ARB, I would like to see ARB become a little less arcadey, and would be interested in exploring some adjustments, like whether enemy markers should be removed, but as for the idea of navigation, I think I would still prefer maps to at least provide semi-accurate location, and that is not unrealistic.
But so long as we have these tiny camps, to bomb, they should retain the markers as well.
Ive played too many games where Ive disabled all HUD elements and you need to navigate via directions like that alone, and its always a chore. Now a small objective is different to finding a large installation from an aircraft, but it is not always as clean as that.
I could see map markers semi-removed and instead being an area marked on the map, and something like “Destroy the Refinery in XX coords”, but its a decently big objective.
In context to heavy bombers dropping from higher altitude, that is the most Id want to see in this regard.
Whether top tier aircraft, with high quality target pod and precision weapons could get something more, such as precision strikes against a hostile target surrounded by friendly targets, so a mistake results in TKs (collateral damage) is another matter entirely. Ive also thought that they could add a HVT objective, where you have to locate a fast moving car, with only grid coords given, and destroy said car, would give real value to both bringing guided weapons, but also assets like GMTI which are almost never used in Air modes. But that Id only see added to ASB, not ARB.
They should, kinda. The big issue is that reserve rank and top tier often have the same objectives, and gamemode design, which is kinda dumb. Until Gaijin fixes that, its not gunna change much.
But If im not mistaken, you did have both medium bombers and attackers like Stukas going after similar targets during the battle of britain.
At the moment, you have small tiny targets, which can be taken out with the standard bomb load of an attacker, and then simply a heavy bomber with a lot more bombs, can take out multiple.
Instead we should have very large targets, which attackers can only damage part of, with heavy bombers being able to deal far larger damage to the target
If it is going to do this sort of realistic damage that should be accompanied by a realistic possibility of actually getting a hit… espscially vs a fighter (this was a spitfire)
I’m hoping that the lessons they learn from the different Nuclear Thunder and Deep Strike runs will someday result in a mode that gives large bombers an opportunity to shine
It’s a shame that the so called “Aerial Warfare” mode is taking so long, but Nuclear Thunder in its current state already is a much more enjoyable mode than ARB
Gaijin really has the capabilities to make great game modes, it’s just a shame that so many resources that could go into those game modes is being wasted in their effort to add infantry lol
We can only hope, but right here, right now. They could have added loads but haven’t
Heck, Modular AFs have been in-game since 2018 ,but ARB Airfields do not use them. Why?!
It would at least give a target to drop any reamining bombs onto if all the bases have been destroyed
made a poll for fighters as they are kinda flimsy in
game right now most fighters like for example P47 can get cut in half by a 20mm but ingame its literally a paper plane which is really unrealistic
To be honest, most planes that should be pretty “tanky” are paper planes in-game
Well, either they lack some durability or they just can’t deal with the slightest amount of damage to their engine
Meanwhile you have planes like the F-5 that can tank more damage than A-10s and Su-25s
Before the great nerfage of bombers forever into tissue paper, the TU-4 could tank having another bomber slam into it head on.
I’m hoping this update can find a happy medium somewhere between that and the current system where a NR-30 ricochet can split a B-52 in half.
If these changes aim to make survivability more realistic I’m fine with that, BUT keep in mind that crews inside those aircrafts aren’t bulletproof.
As seen in tons of gun cams, interceptors used to sit on bombers’ 6 without receiving fire because gunners were “unconscious” . So I think that this should be taken into account whilst making those changes on bombers.
Cheers
What a lovely time to uninstall the game
is this update here yet or will it be added with the next update?
If this is added, we should get squad-based Bomber Gunners where a full squad of players, so 4 or 5 or 7 friends depending on the bomber, can optionally just fly the same vehicle. It wouldn’t count to the player board. But it would be hilariously funny. Cause all of them are running a single bomber per seat, screaming at each other to start blasting. Oh, one died, gets replaced.
They probably change the airframe to an independent module with thicker health bar.
:D
Bombers will be finally playable (especially British ones)
Love how players who relied on bombers being free RP piňata are malding.
Finally actual good news yay
when implementation
We probably need respawn in air RB
So - I’m an arcade player, and bombers left unchecked bombing bases and targets can sway a match, hell I’ve stolen wins from the spawn camping clowns by managing to get just enough ground targets on top of whatever my team might have while not running out of planes. However on average, their impact is minimal because of their easy destruction.
But when it comes to buffing gunners - I’m not talking about really extending the range, even if I was going to suggest a range increase for when they shoot it’d be from about .8km to 1km which would still leave most, if not all fighters with a near 2-1 range advantage if they open fire from further out (7.62 and similar rounds might be the only ones that are much lower on that range gap, but should still have room outside the gunners range). I’m talking about the fact that inside AI gunner range, sometimes well within it like only 3-500 meters off the back of the plane, the gunners can’t hit a plane who isn’t even maneuvering or barely is. I have literally sat there casually waiting on guns to reload in Arcade without the gunners - who were still shooting - able to hit me when I was barely moving. And trying to fly the plane, have watched my own gunners - who have the skills maxed out other than ace, not even touch a guy who was tailing me at 600m after he ran out of ammo (pre-bomb explosion issue) without totally shooting me down, and they never touched him while he was reloading, flying in a mostly straight line at matched speed - and the only reason it wasn’t a totally straight line was I was limping it in for a landing with the one of the wings no generating full lift so having to roll the plane to keep it level which meant there was a little side to side. I’m not looking for when these AI gunners were terminators that Skynet wish it had and even if you attacked a bomber head on you usually got shot down, but the AI gunners when they aren’t knocked out should not be so useless that somebody sitting in their firing range, flying in a straight or straight-ish line behind the plane, with no increase or decrease in range, should be completely untouched. Even the ‘you just trained the crew to the plane and they have no points in anything’ crew should be able to hit that guy.
Someone who can actually hit my bombers like I do to others beyond the range we get a lead point in Arcade (which is just inside bomber gunner range) - all props to them for hitting me and all outside a range my gunners can shoot at them. But if they come in to a range my gunners can shoot, they shouldn’t be able to sit there like I have no gunners at all - that needs to change, they need to at least be a marginal threat beyond when the stars align and they actually hit a pilot, or set a plane on fire. I mean - even ones that are supposed to be radar guided guns can’t hit a damn thing.
I wish they actually where implemented that way lol
I just wish they made the markers less obtrusive. Anything better would do rather than the giant circle that blocks my view of certain fighters from certain angles. Same with the RB player tags. They have no reason to be so obtrusive.
I have played sim with bombers and I know what you mean, but they could do plenty of other things to highlight targets better than the ones we have now. Even if it was ineffective AA shooting at you, lights, more contrast, anything else really.
