Eh, I’d say it’s still superior to any Panther in most respects (excluding Panther II), but not enough to warrant a higher BR than it currently has.
Maybe 6.3, but that’d be redundant if you ask me.
Maybe. What your point reminds me of, from a German perspective, is the Tiger Porsche Befehlswagen. I think it’s a bit better than the Tiger H1 and a bit worse than the Tiger E. But of course separating the two production Tigers by more than 0.3 makes no sense and you have no intermediate BR in between where to place the Befehlswagen. So you compromise.
Let’s check “Panther is not OP” muh list.
Muh №1 Bad reverse: check.
Muh №2 Thin sides: both no good. Not check
Muh №3 Low damage: APHE vs AP/APDS means no check.
Muh №4 Slow turret traverse: not check.
Results: Cent Mk.1 is not superior.
I have no clue what this is supposed to mean but I appreciate it nontheless
My comparison of Cent Mk1 and panther G.
Lol, imagine nerfing Britain for having one actual decent tank
Anyone would think there as popular as wyverns or xp50’s enetering the battle field in swarms
God said that the centurion shall sliver. Thats how it feels playing it crawling around in lowest depths of the battle field
This is player error and not game design error.
It could certainly be just fine at 6.3. there’s no reason it shouldn’t go up. However, there’s no reason either it should go up. It’s not a dominant vehicle that others at the BR struggle to combat (T34, Jagdtiger). Neither is it demonstrably undertiered compared to vehicles of comparable design, configuration, and performance (Firefly, M36).
So it’d be equally good and balanced at 6.0 or 6.3. It’s already 6.0, so if it ain’t broke don’t fix it, keep it 6.0.
And for people who don’t think it’d be good at 6.3, I advise learning to use the APDS- that thing works wonders after the learning curve. Few vehicles are safe even at max uptier.
Plenty of reason if you actually play it and have line built around with 6 as max.Changing BR is one of the prime issues for many and its a shame people have such a trivial attitude to it.moving BR is of particular interest around 6-7 BR as it is the ugly mix of WW2 and cold war and an area where many players simply stop climbing and playing any higher.its a sensitive area.
It gets pen in the face by rank 3 t34’s, lucky it has a reverse as its no good going forward. As for APDS only thing it can do in head on is knock 1 crew out at a time.
You have had 42 matchies with it, your comment sorry but nothing personal is just utter scutter and sounds like your humming and R’ing
Good point. Against sloped armor, a lot of times shell just breaches the armor and ricochet with no or few parts of the shell getting inside the armor.
I would say in more than 70% of cases, APHE wouldn’t detonate inside a vehicle,
either due to fuze failing, the shell breaking up or the round simply not entering the vehicle.
I think, if the damage from rounds was heavily reduced while the requirments for destroying a tank were changed, it would create a lot more balance between vehicles.
In RL, gun penetration was way more important than the damage it inflicted on the vehicle, while in WT it’s often better to take the shell that can destroy a target in one shot instead of a round that makes it more likely to penetrate but only damages or disables a vehicle.
I think the lower damage of the solid shot is made up by the fact that the Cent has a good reverse gear, allowing to manuver into a position that allows firing more often, as well as the fact that it has a better RoF.
I always considered the Cent the better vehicle but I think there’s little point raising it to 6.3.
The inside of the tank used to splinter if there was no penetration
How long ago did you spade the centurion mk1?
The problem is that explosive filler is massively OP in WT - in real life it mostly failed to detonate.
Solid shot should also do much more damage, but that wouldn’t suit GJN/the major nations in WT.
Even solid shot will deal way too much damage in a lot of instances. It’s just a lot less than APHE and can go down from wiping out the whole crew to just painting them yellow or orange, so it feels underpowered compared to the sphere of doom.
Seems like you haven’t passed the learning curve I was talking about. Best of luck to you! Try aiming for the driver and gunner with your first shot, these are usually on the right side. This will leave the enemy completely helpless. Then, finish off an enemy with that second shot. Alternatively, knock out the barrel or breach and you’ll have plenty of time to destroy the enemy. I’d also advise staying mobile - while it’s true there are weak spots on the turret, they’re small so unlikely to be hit first shot. Compare that to APDS which frontally pens all but the utmost heaviest vehicles with ease.
If you want to hop in battle some time I’d be more than willing to help you out :)


