CCRP using switch mission target?

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Thanks for the Guide; I’ve setup most the buttons but I’ll have to confirm which ones I actually need; I fly VR and with a custom setup joystick, pedals, etc…

Currently the types I have unlocked are F4 and A-10 but I haven’t tried bombing much because I couldn’t figure it out and didn’t want to waste time trying to figure it out.

F4s, It doesnt work, it should, but they lack the HUD interface, It should work in the A-10 I believe though

A-10 works, I think.

I believe F-4’s, A-4’s and F-105 work too - if you happen to have selected the right base and are aligned well, which is of course nearly impossible with current lack of visual guidance…

Oh yeah, the ballistic computer works. Otherwise no CCIP., but you have no way of telling what you are lokced onto

I’m about to unlock the F-4J, is that any better?

Dont think so, all the F4s from the different nations all share the same HUD i believe. @Schindibee. Is that the case? Im not familiar with the US tree.

not all planes were designed to level bomb with ccrp, or all have a director and fall line. This only became a norm way later like late 70s/early 80s and mostly on attack or bomber aircraft, multirole fighter bombers only got it mid-late 80s

as for everyone else, I made a quick tit-oral a few years ago

Then what’s the point of CCRP ? I only see it usefull for bombing when the target is not visible, because of clouds or similar.

I gave useful scenarios in the video -.-

TLDR
Bombing from high altitude
Bombing from further away
Bombing without changing nose attitude
Toss bombing

All of these benefit the survivability of the launching aircraft and the efficiency of the bomb run.

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I think there is also issues of IRL meets WT. Some of these jets may have had pre-programmed release points and so didnt need to necessarily identify the target in the HUD as it was the job of the navigator or a lead aircraft to keep the flight on course. In WT the lack of a decent target selection method, whether pre-spawn or mid-flight results in these jets not being able to fully use their ballistic computer. If you could select the desired base from the map for example, the the F4s limited HUD would be all youd need

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Yes, but you have to make it blindly.

I’m not saying it can’t be used, I’m saying it looks a crapy implementation, and I prefer not using it.

lofting is pretty much my entire reason for using it. with SPAA so deadly around bases, to “safely” attack a base, you have 2 options, loft or drop from height. Dropping from height, especially in EC9, is quite risky. So I loft bombs.

But yeah, the system is a shadow of what it could be

The HUD in the Tornado seems pretty decent, I’ll try it

Well, not for the Tornado: I always attack fast and low in my Marineflieger Tornado, and this even on bases under the “umbrella” of nearby airbase SAM’s. Staying low also keeps you off the screen of most enemy aircraft…

Tip: carry 6x Mk.83 LD and 6x Mk.83 AIR, so you can attack an dkill two bases in one go using the [S] ripple setting. I always use the LD bombs first as then the weapon system cycles automatically to thhe AIM9’s. If ou start with the AIR’s, it cycles automatically to the LD bombs, and sometimes drops some of them as well, which is not what one wants…

Maybe it varies from map to map, but I find the Gepards still can nail me, AF defences, yeah, they are easy to avoid, but the ones on the bases, still get me

Spoiler

https://www.youtube.com/watch?v=tjitAwmwHmo

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With the AV-8A if I manually select a target, I see the vertical line in the HUD, but if I cycle the list of targets, I see nothing …

Gun-sight in bomb (auto)?

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Thanks, it was that, that mode didn’t show when I cycled the modes, I have to put CCRP first, then cycle the modes :)

The HUD interface for CCRP is very nice in the harrier !!! The only issue is my skill issue now :)

BTW, Mk 77 mod 4 bombs ares supposed to be high drag ? I was having problems understanding how that worked, and it was because those bombs take forever to reach the target, and they travel very little horizontal distance.

Just takes practice and you should have both options available, high drag and non -high drag edit:missed these were napalm

Yeah, harriers and jags have some of the best interfaces in the game in my opinion (at least for those that ive seen)

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Sort of, basically due to not having additional aerodynamic surfaces (tailfins / strakes) there is limited restoring force generated by the airflow around the bomb during freefall to help keep the AoA static, so its free to tumble in the airstream, which of course generates significant drag and is a design feature if anything, since they are designed to be released at very low altitude so need to slow quickly to allow the release aircraft to clear the impacted volume, among other concerns
There are a few contributing factors;

  • They are shaped to find a compromise between having lower drag at high subsonic / transonic speed while retaining sufficient enclosed volume for a given weight class, so unlike the Mk. 80 (LDGP) series they are not optimized solely for drag reduction.
  • They are filled with Napalm, so the center of gravity shifts as they tumble since the mixture inside sloshes around as they are not filled completely by design.
  • Tumbling during flight imparts additional momentum which increases the area of effect and the rate at which the fuel is spread before the fuse functions; ignites the fuel/air mixture improving the impact on the target.
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