There is, not enough vechicles for it.
I still don’t get why You are against TO if You are not even going to play it
There is, not enough vechicles for it.
I still don’t get why You are against TO if You are not even going to play it
Same thing as you :
During the battle, you are also able to choose an aircraft/helicopter from your own preselected line-up to spawn. Unlike ground Arcade battles, aircraft/helicopters spawned in ground Realistic battles can be controlled indefinitely, and various properties from air Realistic battles (i.e. limited fuel and ammunition) are also applied.
https://wiki.warthunder.com/Category:Game_modes#Realistic_Battles
So you basically CAN’T limit the number of aircrafts available per teams,…
So why shoumd we make a change for that, and not for every other type of Vehicules present in game (Light tanks/SPG/Medium Tank/SPAAG/Heavy Tanks/SPAAM/Aircrafts[of 6 types including Helicopters(2)]
So,… the game allows any player to get what he wants currently,… why limiting only aircrafts, and not everything around?
I can’t see why a team should be composed by 90%heavy tanks+10% Medium tank vs 70% light tanks and 30% of auxiliary unit,…
See? If we start limiting one type, we should limit every types.
Agreed, CAS gameplay needs to be reworked asap. I dont mind playing with planes, i play all of 3 gamemodes on WT. But imho an overwealmgly amount of planes in a mode where it is supposed to be ground related battle, is simply unfair. cheers
After You die.
So again, nothing he can do if he is good enough to not die before other person spawns air.
You can, it was already done when WW2 chronicles were around to different units.
Because this is the only mode for ground forces while air can be used in different modes. This mode focuses on ground forces as name suggests.
Those were events and many were unable to get Heavy tanks even once in game, due to lack of internet connection and processing to enter the game first,…
Of course, for ground units it was a disaster.
But for air units that need to be earned first? I don’t see a problem in that.
The bros would still be playing cs:go if the rules allow them to use orbital strike after having one kill or two kills assist.
Nobody wants it from you they want to hear it from Gaijin and I think they deserve to hear it and even discuss it as its the big elephant in the room now alongside maps.
Then you would have to go searching through the old QnA’s as that’s where they gave their answer to that question. They’ve also answered about maps in there too.
Not really ,I am not interested in the past only the present. The posts are still being made, they keep coming and CAS specificity at Top tier is getting unbearable Im told.
Unless, they changed their answer Gaijin won’t answer the same question again.
I dont know what the answer was ,can you find it ?
This is latest post I could find answering about a TO mode.
look like teamwork issue.
This is fine and I’ve seen it before but 1/ its 4 years old. 2/ The question is still one of the biggest questions around and 3/ many simply don’t agree that the mix of CAS and ground is the best ,its even an issue creeping into arcade now and in the 4 years made top tier unbearable for many. I dont play top tier so don’t assume this is just about me.
I think every one of us asking for TO only are aware of Gaijins old stance on the matter and are looking at it differently 4 years later.
The thing is Gaijin stance hasn’t changed.
Gaijin stance have changed many times.
You can find their answears about many things that were changed over the years ;)
Yeah, except this one of the things made it clear they aren’t going to change their minds on. In fact they doing everything they can to make it easier to bring CAS into matches.
They were set in stone over the RP issue until the review bomber flew overhead.
what percentage of tanks per game are destroyed by CAS ? 5 ?
tank only players never talk about the shitty Maps and ridiculous game mods …