What ???
The ground teams lol
Strong asf SPAAs → people don’t fly → no rewards nor gameplay on SPAAs → no one spawn SPAAs → get killed by as low as stukas → cry and spread CAS hate
imma kick pango out of CAS promoters
As I said, move SAAB-105 up. The rest of the 8.3s like the F-86 and F9F-8 are perfectly fine fighting M163.
Also, not dying to a SAAB-105 is honestly quite easy. Just move every time they drop a bomb vaguely in your direction.
My stats on the M4 also aren’t great despite it being an undeniably amazing tank. Heck, I used to think the M163 was bad.
And? Players want to play TANKS, not SPAA.
Tank gameplay - fun
Plane gameplay - fun
SPAA gameplay - isn’t fun, but you MUST play on it, because someone wants to have fun with plane, and ruin your tank gameplay in process.
And once again CAS player saying “Spawn SPAA”, but what if I say “Spawn tank” to counter SPAA?
That’s a lot of silly arguments.
First off, Warthunder does not appeal to tank players, nor does it appeal to plane players. It appears to combined arms players.
Second off, spawning an SPAA to kill a plane is a reasonable thing to do. Spawning a tank to sneak to enemy spawn for the sole purpose of killing an SPAA is not.
Third, you completely missed the point he was making.
Well that is player dependend.
Personaly i gain massive joy out of shooting down planes.
Sadly u cant always win either way. With Kh38mt or LDIRCCM helis whixh u often csnt touch
What point? We aren’t in DotA or WoW to gather people in battle by roles. Who exactly must spawn SPAA and when? At start? Or when half of a tanks already destroyed by CAS?
Time for role matchmaking then
If half the team gets destroyed by CAS then that’s just a bad team. That’s not an SPAA issue.
And why is that?
If I want to play a tank and get killed by a plane (that I could do nothing against, we already went over that), I should get in a SPAA.
But If I want to play CAS and get killed by a SPAA (that I could do nothing against, according to you) It’s unreasonable to as me to play a Tank?
Why is that? How are the two situation different?
I mean, maybe because the SPAA role is boring and I’d rather not play than suffer this?
Hell, even CAP is relativly boring since CAS player are easier to kill than bots.
It’s why people ask for tank only, because even with 100% perfect SPAA and with just 1 being to fully protect the battlefield, It would still ask someone to not have fun while the rest of the team play tanks.
Which leads to
A. Nothing cuz we are talking about balance
B. Matchmaking. Maybe we should suggest that teams should have dedicated spaa players
Check post Activity for Impchapp 5kills Rapier 4kills and
Keep crying for SPAA yum yum
I can also ruin your day in a tank with a tank, and is even more efficient. Reasons in screenshot above.
Admitting that planes can’t do anything and we should spawn no planes and keep doing what we have been doing for the CAS SP.
Best debating skills lol thanks for helping
Start from 3rd step or check ww2 SPAA.
CAP is TOTALLY useless already, 0 doubt, and no one cares.
It just feels so… underbrained? when seeing people can’t handle combined arms. Map understanding leads to both G2G cover and A2G cover at the same time…
You remember well how to ignore (or farm) useless non-radar SPAA, but when SPAA start to get some teeth - you forgot to change tactic. (Not you in particular, but many CAS players, as far as I saw)
I don’t need to explain why.
Don’t worry, It’s the only BR I play in ground. But you know that the problem ww2 spaa is that you simply cannot protect your team. You are always reacting to the enemy, never pro-active. Sure, you might be able to surprise a plane passing by low and slow, but this is after said plane dropped his bomb on 1 more player.
The game is already underbrained. If you want smart gameplay, tactical decisision and perfect teamplay, WT doesn’t nor want to fill that.
SIM is full of zombie that are just here to grind, extremly prevalent in Air-RB.
Air-RB is the same team-deathmatch since 2013.
GRB and GAB are the same capture the point from the first Cod.
And of all gaijin additions and actions show they want to make the game a fast paced dopamine rush.
As annoying as it can be sometime, it still enjoyable, especially when you have squadmates and don’t get trolled by volumetric/sparks.
It’s not because people can’t handle combined arms. It’s because because the CAS role is absurdly powerfull and easy to get.
Imagine a shooter game where after 2-3 kills, you can spawn in a orbital station with full view of the map and snipe everyone at will.
What is “handling” of combined arms when playing a tank? it’s more or less, try to stay hidden (Eyeballs mk1 detect you, with UQL it even become trivial) and hope none of the guy you kill come at you immediately?
IMO, there is 3 way to go about it:
-
Make CAS harder to play, to make it so that ground player have an easier time avoiding CAS detection
- reduce the HUD, like removing the capture point display, remove the bomb count, remove the marking for enemy hit by friendly, ect.
- Restrict the camera angles, such that a top down view is impossible, this would massively help A2G cover.
- Make CAS spawn on the runway, giving time for the battlefield to change before the CAS can spawn in and immediately start diving on the enemy positions he spotted just before dying.
-
Make opposition to CAS better.
- Give arcade-like lead indicator to ww2 spaa
- Remove the tracer of spaa to let them actually shot at CAS without giving them a massive warning and your position.
- Add more spot on the map near the friendly side for spaa to protect themselves against
- Increase the rewards for destroy CAS, something based on the remaining CAS payload would be best. Since each bomb/missile the CAS carry can easily kill a tank, you should have a massive reward for destroying something like a AD-4 strapped with 6 bombs.
-
Ground only mode.
Each of those solution have benefits and inconvenient. The main problem of the first 2 is that they’d make CAS more frustrating to play, while not improving the gameplay of SPAA. The advantage of the last one is that everyone would be happy. || Unless CAS player have nothing to kill since 90% of the ground RB playerbase migrated to Ground Only ||
You are on a public forum.
You make the claim: “Asking people to spawn Tank to counter SPAA is completly different to asking people to spawn SPAA to counter CAS”.
While you are not obligated to answer, it the etiquette and the social contract of a forum to elaborate and argue for your claim when pressed on it’s validity. If you don’t you admit that this claim was wrong.
Thats not a problem, that helps maintain balance. One SPAA should not be able to cover the entire map.
Of course you decide to read this the incorrect way.
SPAA is not covering ANYTHING, that the problem. Even if you are 100m next to a friendly tank, you cannot shot down a plane diving on hit dropping a bomb.
It’s even worse in the plane have high penetration guns, like the Yak9-K, Me262-Narwal since they can pull out much earlier.
By your own admition, you have to play SPAA by hiding and taking someone distracted. You are not touching a plane going 500kph in a dive, not even before he drops the bomb.
Weird balancing tho, since CAS can target the whole map. How many SPAA player does it take to counter 1 CAS player?
SPAA is defensive, and has basically unlimited ammo. CAS is offensive and has very limited ammo. That’s the balance.
- One SPAA near each tank. To counter just one CAS. But if he’ll go suicide bombing - you will die)
