CAS second spawn multiplier reduction

Exactly my point. Unless a plane is actively trying to strafe me in my AML I will not shoot my mg at it. The only tanks I actively do that with are the amx30 series with the coax 20mm because that at least has a high chance to kill as oposed to 7.5mm mgs.

Especially with first spawn helis. You cannot even argue those people are anything but CAS players since they never even bothered to spawn in a ground vehicle at all.

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No problem, hope its a good read for you.

The ironic thing is, the only people you see doing that are SPAA mains.

Because Heli PvE is such a totally not broken game mode where you can realistically grind out helicopters.

There exist suggestions to add helicopters to Air Simulator battles. Support them.

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I never said anything otherwise. You are again moving the argument. I was specifically refering to first spawn helis

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kind of sums it up
cas should just be able to dominate ground with decent skill without any ground counterpart
just spawn a plane duh

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Yeah he has never wanted balance, he just asks for biased buffs in his favor

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Yes, you said first spa n heli players are bad. I ask what else are they expected to do?

You have described every CAS hater ever.

When did he say this

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In his head I guess

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It’s a generally agreed upon concept by all of society that if someone complains about something, that means they think it’s bad even without directly calling it bad.

The current system is just flawed.

As a stopgap i think a good idea would be bumping up the cost of 1st plane spawn by 200 points and reducing the 2nd plane spawn by the same amount. This way both will cost approximately 700-900ish SP.

Tbh i never found 2nd plane spawn too problematic, and ever since it got harder to spawn i had terrible time trying to spade AAs, since there is just so much less planes, especially late game to kill.

The whole thing is much more complicated though since planes’ effectivness greatly varies depending on BR.

At BR 1.0 - 2.0 CAS is very weak and can be effectively engaged by pretty much anything.

At BR 2.3 - 4.0 it gets much stronger, but there aren’t many good fighter-bombers, most of viable CAS at this BR are dedicated strike aircraft which fly like bricks.

At 4.3 - 7.3 we probably get the peak of early CAS. It still takes considerably more effort and is considerably weaker than modern stuff, but you get planes like F4U-4B or Yak-9s that can both carry a decent amount of ordinance while avoiding being free kills for anyone who decides to spawn a fighter.

At 7.7 - 9.7 CAS is much, much weaker. With the introduction of radar AAs and proxy fuse rounds majority of CAS just ends up as food for M249s, PGZs, Wz 305s, Gepards and alike.

And above more or less this BR we get to the truly modern stuff which honestly i think just doesn’t fit the game.

At this point with how large the distances are there is not much skill involved. It will always be one thing countering another.

The maps and modes just don’t support such incredibly powerful weapons which constantly with every new update end up breaking the game in some way. Even if gaijin follows up with fixes, it’s like putting a bandaid on a severed limb.

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No it isn’t

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CAS hater mentality truly is a spectacle.

I’m not a CAS hater, I play CAS

a90ybe
Really don’t know what point you’re trying to convey with that reply. You are just repeating older comments.

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You are so full of crap with statements like this. SHM.

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As one example… the P51D at 4.0 can carry 2x 1000lb bombs. Even earlier models can carry 2x500ilb bombs.

Early Typhoons have 2x500lb
Yak-9k has 45mm autocannons
there are others that fly better tha bricks and deal good damage to ground targets

P-51D and Kingcobra are the reason why i put the threshold at 4.0, they are what i would call first somewhat viable fighter CAS aircraft, but it is still rather uncommon ar this BR.

This is not enough for me to call it a viable cas plane. Especially considering the fact that if i remember correctly, Typhoons have double bomb drops, so both bombs go away at once. Additionaly, for some reason early british bombs have much weaker explosive filler when compared to their counterparts in other nations.

Yak-9k is 5.0, not 4.0.

You could bring up Yak-9T instead with the 37mm, but it’s not very good.

There is also ITP (M-1) with more ammo for the 37 and 2x 100kg bomb and it is very much viable as a CAS, but it is a brick compared to most fighters (at least in my experience) and isn’t a very common vehicle (marketplace premium)

I think there were a few more rare russian low tier planes that maybe could fit the description, but they are very uncommon to see.

The point still stands, below 4.0 there are hardly any viable fighter-CAS aircraft, which makes CAS as a whole in this BR range much weaker.

F6F-5.

It gets 3 x 1000 lbs bombs or 6 HVARs or a combination of such.

Given altitude (1.5 km it sufficient. You need it to give you energy to fuel your instantaneous turn), it’s a beast if you fly it with instructor off (I’m not quite successful with it - rear visibility is abysmal without VR, but IdahoBookworm uses it to terrifying effect). Given the lack of furballs in GRB, the drawbacks should be less than in ARB.

F6F-5 is a 3.3 plane in RB and 3.7 in SB.