It’s vital to remember that not all who fly and drive want to do it at the same time, or in the same game mode type.
I love my planes. I don’t want to use my planes while driving a tank.
I have mostly aircraft hours played(244h SB + 200h RB), not tank hours (145+35+16).
This does not mean I want a combined arms mode.
This means I’d play tanks more if I could actually play them without being repeatedly told “just spawn CAP if you don’t want to be CAS’d” (to which the answer is: “OK, I’ll go fly planes in dedicated plane mode.”)
Yes–it is difficult to gauge exact intentionality without consultations.
That’s why I used the word “speculate” and will emphasize that it’s not a definitive determination. The percentage of WT players here for CA certainly isn’t 100%…nothing in life is ever 100%.
Even so, I tend to believe more people come to this CA for CA than not. It’s the logical expectation.
Just because people use CAS does not mean they wouldn’t like a TO mode. I use CAS because it’s essentially a necessity at this point to grind two or three seperate tech trees just to have a line up for ground. TO mode would allow tank players to play tanks and not deal with no-skill players who rely on bombs to get elims.
For big bombers like PE-8 or Lancaster, You are required to only cap a zone and make a kill/assist in order to spawn in it. Sure it is well balanced when it comes to destroying multiple ground units without them being able to do anything about it.
Like You can’t make a statement saying that adding TO would make current gamemode worse without admitting that the playerbase wanting TO is significant