CAS needs nerfed - badly

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Prove it then by showing us how You use them effectively (Talking about SPAA at 1.0 - 8.0 B.R.). If You will manage to do 6 K/D against air as I had with my F4U-4B in GRB, then I will agree with You.

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If You will manage to do 6 K/D against air as I had with my F4U-4B in GRB, then I will agree with You.

I just noticed something about your request. I hope I can put it in an understandable way…

Fact 1: You prefer to fight ground targets in the GRB with your F4U-4B and currently achieve a K/D of 5.2 according to Thunderskill. That puts you a whopping 2 kills above average.
Fact 2: You rarely fight air targets in the GRB. The average here is 1.3 K/D.

A SPAA engages air targets. Shouldn’t we then consider the K/D of your air targets?

The average player generally achieves a K/B against ground targets of 1.8. Sad but true.
For air targets it is a bit vague because, as far as I know, ARB and GRB are lumped together at Thunderskill.
Here we get 0.5 targets shot per battle.

Now we have other factors that come into play. Everyone will bring at least one tank into battle in the GRB. But will everyone fly a plane into combat?
Does the SPAA even have the chance to shoot down so many aircraft? Rarely will anyone bring more than two aircraft into combat. But more than half of all players have two to three tanks.
So we end up with a completely different relationship. An aircraft has a much higher chance of engaging more ground targets than a SPAA aircraft.
And then there are the battle area restrictions for a SPAA on top of that. Yes, aircraft are efficient at fighting ground targets.
I took the trouble and looked at all of your planes with +100 battles.

No aircraft has a K/D of more than +2 with respect to air targets shot down.

Let’s hold on. Airplanes are effective and sometimes too effective at combating ground targets. If you now put the K/D of SPAA to aircraft in relation to the air targets fought, a different picture emerges than if I put the K/D of fought ground targets in relation to the air targets fought.

I want to emphasize that this is not about raising doubts about your abilities and, with all due respect, I wish I were where you are.
I would just like to understand the perspective of what makes you charge such a high K/D on a SPAA.

In all fairness, but isn’t this also an issue of target availability (or priority)? All players will start with ground, so there are plenty of ground targets. Fewer players come back with air.

Also, as long as I can kill ground much faster than enemy air planes can, why hunt them and not the ground? Just keep an eye on the kill feed and see if someone takes to the air, who is actually dangerous to the win.

If your AA fills up the missing kills by blowing ground targets, fine. But if it is limited to mostly air, it isn’t as effective as a good plane when it comes to winning the game.

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That’s exactly what I mean. A SPAA has fewer air targets available than an aircraft has ground targets available.
How is a SPAA supposed to achieve a K/D of 5+?

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By killing ground instead of being idle. Good luck!

The Spaa has one advantage however: It is cheap and can be played by everyone, even late. Planes don’t have that ability.

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Prove it then by showing us how You use them effectively (Talking about SPAA at 1.0 - 8.0 B.R.). If You will manage to do 6 K/D against air as I had with my F4U-4B in GRB, then I will agree with You.

He has no K/D of 6 against AIR! Against ground sure. Effective? Sure!

We can make a clear distinction here. Are we talking about the general ability to engage targets or win a battle?
The aircraft will clearly bring more advantages in the latter case.
But if we talk about the pure bare numbers of the K/D in relation to combating air targets in the GRB, a different picture emerges for the SPAA.

This is mostly due to how mode is made. I spawn my F4U-4B at the beginning of the game where there are rarely any planes around meaning I focus on the ground units and on average I manage to do 4/5 kills before any air arrives (if it arrives as most people prefer to play tanks).

Not really.

The thing we are discussing is effectivness of SPAA against the Air targets. If it was effective, then I shouldn’t be able to do such stats against ground targets not to mention what I do to SPAA (can be seen on films on my yt).

If SPAA was effective against planes, then someone should be able to do similar stats using SPAA against air as I do with air against ground targets (not to mention that some people say that tanks can fight against air targets without any issue).

That is why I’m talking about K/D not K/B. Deaths to tanks can be avoided or minimalized.

Sadly I’m just getting better and better with planes, so at the moment most of my stats against ground targets are not as good as what I’m capable of doing.

The thing is that I’m always saying that the only effective vechicle to fight the air is the air itself. People try to portray SPAA as something that can work against air effectively, but they are wrong. Most of the time SPAA can be taken out outside of it effective range (see videos that I have posted).

But what exactl tells You if vechicle is effective?

I put myself at disadvantage (I’m better on the ground) and managed to do overall over 6 K/D by using the air vechicle with C&F tactic (as I described that it can be done), then what people told me?

That what I did does’t matter.

So ye, I want people to try to prove what they are saying to be true. K/D is the best merit.

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No argueing here, that part of his statement seems wrong. But I assume if you had a total K/D of 6 in an SPAA, he would accept that too. Because it would just be as effective. Well, with the exception of the mobility, a plane is able to kill less opportunistic, as it can move faster to where it is needed.

I just think that when I had a choice of a squadmate with an Spaa with a K/D of 3 in air vs one with a plane with a K/D of 6, it would require further analysis. I assume after 6 kills in a plane you have enough spawn pointss to come back in ground.

Historically, it was quite clear. You would prefer a well trained pilot to hunt down the bombers in expensive planes. Failing that, you can take 17 year old school girls to man the AA-guns. And that is what it boils down to imho. SPAA is usually a cheap (last ditch) efford with limited influence on the outcome. As I am no expert with them, take this as a single data point.

Oh and one more important point: The skilled pilot will not help your tank research but the spaa will.

Everything right!

That is why I’m talking about K/D not K/B. Deaths to tanks can be avoided or minimalized.

True. But the K/D of a plane

The thing is that I’m always saying that the only effective vechicle to fight the air is the air itself

True. But the pure K/D in terms of fighting aircraft is now not overwhelming either.
It is certainly an advantage to prevent an opponent from achieving such a high K/D in relation to ground targets. We all know the high level of disinterest among many players.
In terms of the number of aircraft available, the SPAA doesn’t look that bad. And only really purely from the K/D in terms of combating air targets.
My point is not to prove that airplanes are worse. SPAA is always the second choice. It just seems to me that the requirement for such a K/D is simply not achievable due to a lack of targets.
Let’s assume that a total of 40 tanks are sent into battle over the entire duration of the battle. But only 10 planes.
(Purely speculative numbers)
So the ratio would be 4 to 1. There are many more ground targets per aircraft than air targets for a SPAA.
So, based on my pure logic, it’s just not fair to demand such a high K/D.

See, CAS is not a problem ;)

But people are saying that SPAA is effective against the air, I have proved it wrong by doing good K/D against SPAA and other ground units.

You should read it again, because You said that 6 K/D done in F4U-4B in GRB is not a problem.

I think the three of us can agree on the order in which the tools should be used. The speed and effectiveness with which a plane can wipe out an entire team in a short period of time makes it an absolute winner.
An airplane is always the better choice to fight an enemy aircraft because you can prevent something worse from happening. A SPAA cannot do that.
It would only be important to me that those who don’t want to fly at least consider the second choice before they sit idly by.

You have 6 K/D against air in GRB, are you saying that people should just kill CAS with fighters?

It is a matter of economy too. If you cap&bail, you put all your eggs in one basket. If you die, you are out. If you play SPAA, if you die, you are still very much in. It is a risk vs reward thing. Perhaps it should reflect in repairs too.

You can’t read, can You?

6 K/D in GRB, not only against air.

I was always saying that as SPAA are not effective against air.

O_HOgameplay has 4 K/D ratio against airplanes in Crusader AA.

I can read, you said against air.

You are losing it again.

Oh so you are some omnipotent player who master every vehicle in first battle. Riiiiiiiiiight

I said that You need to do 6 K/D against air to compare it to my 6 K/D made in GRB with F4U-4B, learn to read.

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