CAS needs nerfed - badly

For me, your statement is right in terms of the capabilities of when a SPAA takes effect and how quickly.
An aircraft can quickly build up a K/D that a SPAA can only dream of. And that’s what makes them so dangerous.
Air to air - Advantage for aircraft because it can prevent the opponent from building up a high K/D prematurely. The target selection is basically the same as that of the SPAA. Only the effectiveness of the SPAA is lower.
That’s why it’s so important to me to look at the K/D of the air targets fought.
The K/D can only arise from the number of targets available. Less planes than tanks… there is no equivalent K/D possible when comparing engaged ground targets with engaged air targets.

Nice try but you are comparing pears and apples. After all these threads you should try something better.

So You can’t prove what You are saying.

Come back if You will have anything to back up what You are saying ;).

You are proving my point with your short sighted replies.

You are biased towards CAS.

Which imply that CAS is not a problem and you can just kill it with airplanes

8:0

Sorry but I have knowledge about the game and can decide if something is effective and not. This is not bias but just facts.

  1. I have never said that You can’t kill CAS with planes
  2. I was always saying that effective way of dealing with air is to use air
  3. Ground units have nothing against the air, thus unbalance.
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SPAA, which you refused to play because you suck in it. So you switched to airplanes, proving that there are two ways how to deal with CAS in ground battles. Where unbalance?

I don’t think we really disagree anyway, it is just a question of perspective.

If I want to grind tanks, ground RB planes aren’t going to help me while ground AB planes will. That is the first economic obstacle.

Personally, I would be in favor of testing air superiority planes as starting vehicles. If you wish, you can spawn a fighter at start for cheap. This fighter is not allowed to attack ground targets except those that fire at them. Both teams have maximum allowed slots for this (maybe 3?). SPAA had targets from the start, fighters had targets. If a slot is empty, you can spawn for SPAA price as air superiority fighter.
(I know it needs more details)

Prove it then by showing that SPAA is effective ;), otherwise You are just lying.

O_HOgameplay has 4 K/D ratio against airplanes in Crusader AA.

In how many battles? Still not 6 and still not You ;).

Oh and in RB or AB?

I’ve seen this picture:

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… it was such a good discussion … thx ULQ and Dodo for not going wild on me ^^

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Sorry for not answearing too much to You, I understand Your point but for this people, I would like them to prove what they are saying to be true.

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Why me? ;) Why cant you accept objective truth?

The objective truth that You are trying to compare stats from AB to stats from RB?

The stats You are talking about were made in other mode where SPAA has lead indicator ;).

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I considered you to be more realistic…

Try harder

So where is 4 K/D done in RB in SPAA?

Because the person who You were talking about made it in AB not RB. So still waiting ;).

plus planes are forced to fight because of limited time

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So its just skill issue? Which again prove that you think SPAA is not effective because you suck in it?