Furthermore, trying to check this data would be made more difficult by contaminant usage (non-SPAA use of SPAAs).
If people have spawned SPAAs but are not even trying to use them as SPAAs (as is so often the case with wannabe TDs), it’ll be very tedious to try to sift through the data in the truest sense.
The only way we are even going to get good statistics is if Gajin shows the global statistics.
Edit: Which is way I feel there’s no point showing eachother kills is going to get us nowhere and both side complaining about the issue is going to get us nowhere aswell
If we rely on the only statistics that have been gathered in the recent years, it is perfectly clear that SPAA kill more aircraft than the other way around.
@ULQ_LOVER: if you would like to claim something different, provide statistics. Personal k/d does not count and neither do trolly remarks.
There is also the massive issue of what the gamestate is when people spawn spaa.
Chances are they are loosing, and quite badly as spaa tends to be a last spawn. And if one is being spawncamped it means diverted attention aswell as restricted movement for the spaa.
So we are discussing why SPAA are mostly not effective and talking why, good!
Provide global statistics with sufficient amount of battles and we can have a discussion ;).
If I provided 100 games where I was playing and they were showing something opposite than You are describing, You would just say that it is because of me present.
Randomized teams could be encouraged (especially via economics) to play better as a team and that would be especially true if measures like despawn points, a roster preview and other improvements were in place.
You may have done that (I don’t care to litigate that claim myself), but your conditions are not the benchmark either for reasons we’ve already gone over (player experience, graphics, etc.).
For such things to be relevant to global terms, they have to be about the same for everyone (which is not so under the conditions you operate).
Exactly–gameplay doesn’t occur in a vacuum.
Some people have demonstrated their ignorance of this when caterwauling about video recordings…but video recordings don’t show all of what players face unless they show literally every game.
While gameplay is often very similar, generally every match has its own quirks too.
Well those are factors which make it hard to tell what the relationship between planes and spaa actually is like.
SPAA vs Planes could theoretically be a 100% equal matchup against one another, but other factors mean that planes or spaa in effect have the upper hand when it comes to kills per death.
When you actually started to gather the stats from entire matches, besides your own performance, the results were pretty much the same as in the statistics that I have gathered.
And these results show that, whether SPAA are effective or not, they have a positive exchange rate against aircraft.
Any of your anecdotal claims on this forum can’t disprove that.
Also from all we know, your 5.1 k/d against ground units in the Corsair could well be from soft targets in AIR RB and you just keep posting the rare instances of successful killstreaks in ground RB here to “prove your point”.
Can You please tell me was it before/after the nerf to guided ordinance and at what B.R. they were gathered?
You can subtract all my AI kills from Air RB and still it will be high enough ;). Not to mention that You won’t be able to find a single game I have played in Air RB in like 4 years or even more.
and how are stats going to prove planes can hit spaa out of theyr range? stats cant show if it can be done, looking at my teams on the weekend im VERY SURE global stats will not prove anything
Stats show the results that the different vehicle classes achieve in the real mode. Discussing 1 vs 1 scenarios is rather moot in a game, in which ground units usually outnumber air units at least 4:1.
And I want him to show stats of entire, not cherrypicked, matches instead of his habit of posting his best matches, presenting them as if they were standard situations.