CAS NEED to be NERFED so bad

Furthermore, trying to check this data would be made more difficult by contaminant usage (non-SPAA use of SPAAs).

If people have spawned SPAAs but are not even trying to use them as SPAAs (as is so often the case with wannabe TDs), it’ll be very tedious to try to sift through the data in the truest sense.

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The only way we are even going to get good statistics is if Gajin shows the global statistics.
Edit: Which is way I feel there’s no point showing eachother kills is going to get us nowhere and both side complaining about the issue is going to get us nowhere aswell

If we rely on the only statistics that have been gathered in the recent years, it is perfectly clear that SPAA kill more aircraft than the other way around.

@ULQ_LOVER: if you would like to claim something different, provide statistics. Personal k/d does not count and neither do trolly remarks.

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The problem is that teams are made on random, that is why most of proposed changes can’t be applied.

I have done it multiple of times, destroying SPAA outside of its effective range by just landing a rocket near it. Can be seen on some of my videos

I’m going to use planes against spaa and it won’t show anything about planes and spaa?

Please provide general statistics, like You wanted from me ;).

And please, spare me 100 battles on different B.Rs.

You are making a statment, so You should back it up first.

It is more than you ever provided. ;)

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My personal games in vechicle I describe are above 100, so not really.

There is also the massive issue of what the gamestate is when people spawn spaa.

Chances are they are loosing, and quite badly as spaa tends to be a last spawn. And if one is being spawncamped it means diverted attention aswell as restricted movement for the spaa.

Yet, these are still only your individual stats and therefore useless in this discussion.

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Those are yet to be shown. But even then it wont matter if either side shows anything.

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So we are discussing why SPAA are mostly not effective and talking why, good!

Provide global statistics with sufficient amount of battles and we can have a discussion ;).

If I provided 100 games where I was playing and they were showing something opposite than You are describing, You would just say that it is because of me present.

Can be checked on my profile.

Yeah its a circlejerk stat gloating game. To which i use an image to just illustrate that is “can” be effective

And even of Gaijin did give the raw statistics, i do not have the degree for which to actually back any claims in regards to this.

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Haha I’ll take a screenshot of the spaa line 8.the tech tree and they can stare at that for 10000 hours

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Randomized teams could be encouraged (especially via economics) to play better as a team and that would be especially true if measures like despawn points, a roster preview and other improvements were in place.

You may have done that (I don’t care to litigate that claim myself), but your conditions are not the benchmark either for reasons we’ve already gone over (player experience, graphics, etc.).

For such things to be relevant to global terms, they have to be about the same for everyone (which is not so under the conditions you operate).

Exactly–gameplay doesn’t occur in a vacuum.

Some people have demonstrated their ignorance of this when caterwauling about video recordings…but video recordings don’t show all of what players face unless they show literally every game.

While gameplay is often very similar, generally every match has its own quirks too.

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Sadly Gaijin is not encouraging it, see changes to cap zones and SP/SL/RP gained.

If we are going to follow that, then no evidence brought can be taken into consideration.

Well those are factors which make it hard to tell what the relationship between planes and spaa actually is like.

SPAA vs Planes could theoretically be a 100% equal matchup against one another, but other factors mean that planes or spaa in effect have the upper hand when it comes to kills per death.

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You just keep posting your own statistics.

When you actually started to gather the stats from entire matches, besides your own performance, the results were pretty much the same as in the statistics that I have gathered.

And these results show that, whether SPAA are effective or not, they have a positive exchange rate against aircraft.

Any of your anecdotal claims on this forum can’t disprove that.

Also from all we know, your 5.1 k/d against ground units in the Corsair could well be from soft targets in AIR RB and you just keep posting the rare instances of successful killstreaks in ground RB here to “prove your point”.

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So how would You test the effectivness?

Can You please tell me was it before/after the nerf to guided ordinance and at what B.R. they were gathered?

You can subtract all my AI kills from Air RB and still it will be high enough ;). Not to mention that You won’t be able to find a single game I have played in Air RB in like 4 years or even more.

what would you like him to post?

and how are stats going to prove planes can hit spaa out of theyr range? stats cant show if it can be done, looking at my teams on the weekend im VERY SURE global stats will not prove anything

Stats show the results that the different vehicle classes achieve in the real mode. Discussing 1 vs 1 scenarios is rather moot in a game, in which ground units usually outnumber air units at least 4:1.

And I want him to show stats of entire, not cherrypicked, matches instead of his habit of posting his best matches, presenting them as if they were standard situations.