I’m working on getting SPAA kills at the moment in 5.7 to see if only doing SPAA works.
Cringe play style but fair enough
It’s really not that hard. Cheapest thing to spawn is spaa and fighters are cheaper than cas. Both wreck cas
Just quit after 1 death.
If the map is really bad and open so CAS dream, just quit straight away.
Yep…seems a bit dull to me and obviously not truly his main playstyle. He just wants to troll again.
Ah, but you need to back this up with 1000 hours of ingame footage!
So now I can’t change my playstyle because it is considered ‘trolling’ lmao.
I thought that players need to be flexible in order to keep in touch with what the gameplay requires.
Even with a very lazy reading of the contents of this thread in the past 24 hours here, I am here:
I just need a few more of the usual tropes mumbled to get Bingo!
More seriously though…it’s just embarrassing that some people still try to insist that SPAAs are useless because they don’t club. To certain people, if something isn’t imbalanced, it’s not right to them.
Because of SP costs, an SPAA with an exchange rate of even ~1:4 can be said to be holding its own because of the cost difference between it (~70-110 SP) versus aircraft (480+ SP) and that doesn’t even consider other, unrecorded scoring avenues for SPAAs like assists or zone captures that can be done simultaneously…their exchange rate doesn’t have to be anywhere close to even 1:1 to justify their usage (yet much of the time SPAAs do have a 1+:1 exchange rate).
Additionally, simply warding aircraft off and defending friendly units is a success for SPAAs too…critics forget this.
The problem SPAA derision has is it doesn’t comprehend what success with SPAAs is or how to determine it statistically…they either don’t understand the calculations and context or are deliberately deceptive about it. In short: SPAA deniers just don’t know what they’re talking about.
Same goes for me ;).
Oh yes, just because air user leaves the SPAA be and destroyes other tankers means, that spaa was succesfull.
The real effective range of most SPAA is around 500-1000 [m], while air vechicles can take most outside of this range, but hey, let forget that.
Italy | 5.7 with 3 SPAAs, R3, M42 and CM52
4 Games back to back
Italy | 11.3 with 2 SPAAs, OTOMATIC and SIDAM 25 Mistral
4 Games back to back
Use that if you want if you need it for statistics.
Edit: I wouldn’t say that’s bad for me having only SPAAs.
I dont see how you playing spaa in a statistically significant number of games would back that claim?
It would give us an indication of how good you playing spaa would counter planes, but thats not the claim really being made.
It was me playing against SPAA with a plane, but hey, then someone could do an argument of:
- They are just bad!
- You are just good!
And the whole experiment would take us nowhere and just waste my time.
(Should say destroy instead of shoot down in first comment)
I was referring to attacks done within the SPAAs’ effective range, which can be against the SPAA itself or others in its effective range.–the results of attacks outside the SPAAs’ effective range cannot be ascribed to it.
This is why teams have to have competent composition and coverage across their breadth, not just bunched up in one spot. (This is why team composition in itself is a skill matter and why despawn points, SP rebates and a pre-spawn selection screen would all be useful changes.)
While I won’t bother with commenting on the sake of this for very high tier (8.7 and up) where technology is fundamentally different from interwar to Korea War era technology, I will say that premise is generally untrue. (Many SPAAs’ range is further than 1000m and spraying ammunition can still work out to range limits too.)
Even level bombing from such absolute distances is generally unreliable and not advisable for RB GFs work in that manner.
Though someone might occasionally get kills with aircraft firing rockets or lobbing bombs from the limits of SPAAs’ range, it’s doesn’t happen at a practical or reliable manner worth talking about under normal conditions.
@The_Marco_Polo those results are quite respectable, given that the exchange rate of SPAAs can be as low as 1:4 (0.25:1) given SP costs while still wholly justifying their usage.
If someone uses (and loses) four SPAAs that each cost 110 SP to kill a 480+ SP cost aircraft, the SPAA users are ahead…and that assumes maximum costs for the SPAAs and minimum costs for the aircraft.
Usually SP cost effectiveness skews things even further to SPAAs’ advantage!
The problem is that for most SPAA attacks can be done outside of effective range. Not to mention that maps are too big for SPAA to be able to cover it all.
I’m talking on SPAA on lower B.Rs. where single rocket that lands near it is enough to destroy it.
No it to as you reffering to your stats in a plane to back up the claim that “SPAA are not effective against the air”
So no that is the claim trying to be backed.
I said that I can do the test of ‘x’ number of games where I will count how many SPAA I will destroy with air and how many times I will die to SPAA and compare it.
ill tell you this, thank GOD most cas dont have a brain. ive been in my adats looking at an f-16 that enters the 10km range just to fire a missile at me and go back to 10km+.
so what did i do in that situation? well i died.
Covering all of the map and 15 or so friendlies is a bit much to ask of one SPAA…but then this is why team composition becomes a matter of discussion.
Overwhelming an outnumbered, undersupported unit can happen to any such unit (that’s how defenses get breached.)
I haven’t had that experience…you pretty much have to be dead on to kill SPAAs with rockets and I’ve seen that from both sides.
Also yes that is the argument one would make after you gathered those stats, because that is all the stats you gathered would tell us.
“You are X effective against planes”
We wouldn’t even really know if that is above average or below average. In fact gathering meaningful statistic on this is hard, not to mention interpreting it into something meaningful would be exceedingly hard
And that would tell us something about your effectiveness against planes.
It would tell us essentially nothing about the relationship between planes and spaa.