just play USA
no problems with CAS
just play USA
no problems with CAS
we really just need to boycott the game til they remove air from ground game
CAS is a necessity imo in GRB. increase to BRs for CAS that have more ground attack capabilities and more incentive for people to use SPAA for there intended roles
Where do you guys take this info on lower MV on 40mm. It has relatively high MV (874m/s!) and it retains that velocity. Yeah German 37mm may fire a faster shell. But it will get overtaken inside 300-400m.
Soviets have some insane ballistics. But for many nations 1000m/s cannons start at 5.0+ BR with lone exception of Ystervark with 75 round mag, 0 protection (I fire at them from 1000m away with goddamn MG151/20 and still get kills) and horrible firing arc with driver’s cabin constantly getting in the way.
And even these 1000m/s 20mm will not retain the speed advantage past 300m, and will get overtaken inside 600m by 40mm.
But until 5.3 and Bosvark (oh god, but it reloads for an hour) 40mm has some of the best ballistics again outside of Soviet SPAAs.
Can we say low avg skills leads to lower AAA accuracy but only the better players got the chance for CAS and expand their advantage?
Thing is the ‘skill’ required argument is those who have been bombed, saying there is no skill for the CAS side, and that’s really dismissive.
There is an active refusal to accept the other side, at any extent because of the hate built up from being got, as well as those who intentionally stoke it.
I’ll bait them into doing this if I’m rolling the Flakpanzer 341. It’s well armored, enough to withstand most strafing. The issue though is even when I do destroy a plane, Gaijin’s lazy coding allow that player to still deploy their bombs/rockets at time.s
Depending on the country I’m playing against, I’ll probably first out with a SPAA which allows me to position myself somewhere I can ambush CAS.
The US T77E1 with it’s 6x 50’s is great for clearing the air!
Not available to normal players.
And blind-spawning SPAA with 47 pen at that BR is not a great plan unless you are super dedicated to playing SPAA and don’t feel the pain when no planes spawn for several minutes (this happens pretty often when I early spawn an SPAA :p).
I’d rather spawn a tank and then switch to a fighter or capable attacker though of course this requires me to score an assist.
So when someone can’t fight back it is still skill to take him out?
And please don’t tell me about what can be done after one side dies
You know full well this is an absolute lie…
You CAN fight back, and others on your team can too.
Don’t be gatekeeping this to fixate on your woes, as you do constantly.
How can nashorn fight back against a fighter that attacks him from an angle he can’t shoot at?
Being forced to die first in order to be able to do anything is not what we call balance
Funny how Russian armour, aircraft and weaponry is better than it should be; bias d’yah think?
See the part where I mention the fact of them not being the sole participant of the team…
And thier ‘fighting back’ would be not being spotted in the first instance, or being aware that air has spawned so they don’t make moves whilst being lurked over.
Didn’t actually say anything about having to respawn in another vehicle, but that’s all you do… Try make arguments and statements for others so you can make trouble.
Correct, SKILL is required when using aircraft…but only when in simulator mode. Realistic/Arcade it’s all done for you. Air spawn no takeoff, virtual veiw, no flaps required, weather doesn’t matter (cockpit view NOT compulsory), and a bombload too heavy to takeoff. Not being dismissive just stating things as they are. If you use aircraft in sim mode you have my respect.
Not everything.
But definitely there is skill to being airborne and being able to stay airborne.
So they CAN’T do it but they have to rely on their team. i’m happy we have figured it out.
I’m happy we can clear that lie About player being able to do something
Sands map doesn’t allow that
Good idea about the bombs but alas it won’t stop those without talent dropping bombs a millisecond before deliberately crashing into you for a confirmed kill knowing that the battle points gain for doing so will enabled respawning into a tank.
You forgot to mention the absurd gun accuracy of aircraft! A Yak9 could not put 2 conservative hits into the same target unless it was the size of a large house. Gaijin got this fact right in Birds of Prey/Steel, the nose 37mm after the first round had difficulty hitting a bus. This game…3 shots, 3 hits.
If this is the case, why aren’t players learning it? Why are players not putting an equal amount of effort into learning how to kill planes as they are into bombing? I would think that players would want to maximize their kills in a game and if it takes so little effort to learn, why do we still see the vast majority of players in SPAA unable to get even a single plane kill?
I will concede that at least some of this is due to planes being more interesting and having access to more targets than an SPAA would, but by a certain in-game level I would expect a player to learn it if it were so easy, but I don’t think this is reflected in game.
SPAA will always be abused whilst HVAP ammo and a high rate of fire is being used with unrealistic armour penetrations. Personality, SPAA is not a main battle tank in my opinion but none can stand up to two attacking from above when being used in their intended role.