Does anyone else notice this? Spawning planes in GRB is way too cheap SP wise, after the first clash the map immediately starts filling with planes that bomb you that go largely unconsted because a lot of players don’t wanna bother with or can’t use ineffective WW2 era SPAA, at least in higher tiers the really good SPAA alleviates this issue somewhat, in sub-7.0 BR the CAS spam is becoming absurd, imo the SP cost to spawn planes need to be doubled or tripled, it genuinely spoils so much of the fun in ww2 BR, often times there’s more planes on the map than tanks in “ground” battles
That’s a compounding issue that starts with encouraging the player to actually try.
planes are more effective vs AA than AA are vs planes. Most AA die instantly to a MG barrage, planes can tank hundreds of hits due to near-invincible pilots. AA don’t have stealth belts so they give their position away every time they fire, meaning any other plane in the area knows where they are and that they aren’t going to be firing back because they are targeting another plane. Planes barely have to search for AA even without that due to the tiny play area. In most cases, you have to be using the very best of AA to have a chance at kliling more than 1 plane.
Only SPAA that doesn’t instantly die/disabled by mg is the Skink, but that thing has poor turret turning rate and low velocity shells, only time it could hit anything is planes nose diving on it, weapon effective range is less than 1km so only time you can hit anything further is the enemy Pe-8 or maybe after they added the an-225. Which means even if the Skink stay extremely close to their teammates, it won’t prevent them from getting bombs dropped on them. Also that br suffers by the me262 (with huge nose cannon) spam, those thing can even kill object 279 from the top.
Conclusion
they are hard to use
they are ineffective
they have low rewards
they are foods when there is more than one enemy plane
For anyone who has more than 2.0KD air kills KD in these ww2 junks, you are demigod
Couldn’t agree more, SPAA starts shooting and while its shooting at one plane one of the 4 other ones behind it just notice that and strafe it killing it, it just makes it even more frustrating to play, I’m sure there’s a more complicated solution to all this but a great band-aid would be simply making planes cost more SP to spawn for now
Very easy to fix
1.Players demand premium SPAA
2.Gaijin releases premium SPAA
3.Lots of players buy premium SPAA
4.Gaijin nerfs all CAS
That has been Gaijin Modus operandi since they released first premiums
Don’t forget that they nerfed all SPAA’s to hand hold premium buyers.
Anyways. Let’s at least not nerf CAP when nerfing CAS.
People parrot this constantly, but it’s not a definitive, nor is it even a constant.
There’s not just you on the team, there’s not just ‘everyone stuck in the same role’, there’s not just a be-all-end-all if someone dares to spawn a plane, or an SPAA.
The only definite, is the choice not to.
The choice to pile all your SP into a role you’ll die having spent all that SP, with a high chance that you won’t make that SP back, is often what the quoted CAS use.
That’s one reason why I spawn SPAA often, but it’s also because it costs pitance to field it, and it’s an indirect role.
This, is where awareness comes into it… I try not to shoot until a plane is lined up and fixated on something, or if they’ve just made a pass. If there’s a lurker, I keep an eye on them, because they are a higher threat than the one who is attacking because they are looking for a target, not just whatever is about.
I disagree. They’ll barely have to search for the more careless of SPAA, and teammates who spam MGs, and make reckless moves and decision.
But what exactly is the ‘best’, and what portion of that is to actually do with the players genuine skill, and innovation to do what they are doing?
By you merely being on the field as an SPAA, you can drastically effect the way the game plays by your simple presence.
No, CAS is perfectly fine. If anything SPAA is overpowered. Sure spawning planes is a bit too cheap but that doesn’t subtract from the fact that CAS is mid. CAS against tanks - OP, CAS against CAP or SPAA - severely underperforming. There is NO way to balance CAS properly, therefore it’s perfectly fine where it is IMO. It’s not dramatically overpowered to the point they destroy lobbies or anything, I personally think that if any changes should be made, it would be to change the spawn cost to be in relation to total weight of ordnance, along with only allowing 3 aircraft on each team.
How do I play? Score 1 assist, and 2 crits, jump into Fw 190 D9 or F8 and just bomb and strafe people. 50kg bombs work quite well once you lesrn to hit with them (can do that in training without knowing distance, but I’m less lrecise in GRB), but 250, 500 or 1000kg bombs are really nice. Shoot down some planes. Never touch a tank again.
Why? Because playing CAS is easier and more enjoyable, even with ridiculous soviet SPAA 1-shotting planes with a single HE 14,5mm bullet.
Truth is - in planes you very rarely get overwhelmed by enemy numbers, you are not getting spawn-camped or strafed repeatedly. You usually have a good fighting chance to take out at least some enemies, unless you spawn a bomber. But that’s on you.
Spawning SPAA most often just gets you killed. It only makes sense to spawn it if the team is holding on somehow and you don’t have enought points for a plane. But that’s a huge gamble, because unless you’re playing vs Germany, you won’t be meeting many vulnerable targets and destroying barrels also works mostly vs Germany, as other nations shrug off insane amounts of 20-37mm shells.
I mean, sometimes playing wirbel is fun. Most often enemies laugh at you and MG you to death.
Stopped playing RB because of CAS.
Anyone else notice how quiet these WW II planes are? You don’t even know they are attacking until the bullets and shells ruin your vehicle.
I’ve heard WW II planes flying around during airshows - while in my house - and they make a LOT more noise than gaijin attributes to them. And these “muffled engines” seem relatively recent.
They’re currently too loud. When inside 90% of the tanks in War Thunder you shouldn’t be able to hear them with your engine on. You can currently hear them from miles away
DISAGREE entirely.
You realize many of the spaa are opened-topped right? They should easily hear and be able to locate the oncoming CAS. But as mentioned in my post that does not happen.
You realise I wasn’t talking about them in my post? But yes, I do.
They quite literally can, many times when I’m playing SPAA I’ll hear a plane from behind mountains, aim my cannons towards it and blast him when he comes over the hill. It’s not hard to hear CAS. Tanks, as in enclosed metal beasts with massive engines, shouldn’t be able to hear aircraft when they’re 2 kilometres away.
Almost every post in this thread discusses the spaa vs CAS - because that’s the only counter.
And it’s a complete mis-match between the two at WW II levels.
No idea if you play CAS in GRB (I suspect you do) and I can say there’s no chance we will agree on this issue.
Have a good day.
Yes, yes I do. I also play SPAA however. I can say SPAA is overpowered, British SPAA anyway, can’t speak much for other countries
As a CAS main, no, everything is fine with planes. Nerf spaa tho :)
And yet, nearly all games at least half the people will end with >1k spawn points. You RARELY ever use all of your spawn points if you are competent. The idea planes are balanced by their spawn points would only be relevant if it wasn’t trivial to get enough sp in a plane to spawn back in a tank. literally a single kill in most cases. You can suicide bomb right into a target and get enough.
ah yes the ‘know where all planes are before firing’ argument. Just the idea of it is comical.
Planes graphics is the equivalent of ULQ for tanks. Most things don’t render or render with reduced graphics. Most AA <4.0 is trucks which have a very distinctive shape even at range. Above 4.0 you start seeing small tank chassis used with oversized turrets. Again an easy profile to find. Not just that, planes have better optics than almost any AA until radar. Free 6x zoom in most cases, making long range engagements far, far easier than they should be. Its like a bunch of horse archers vs a bunch of spearmen.
‘best’ would be things like the ZSD63, flakpanzer 341, btr 152 ect. Vehicles that either have extremely good autocannons for their BR or are partially resistant to aircraft MGs. Even some of the semi-armored 20mm autocannons like the amx-10p are good enough. But 37mm/40mm/most AA with 50 round clips or worse… hard pass. You may get 1 air kill, then die to the next plane strafing you at 1km away.
‘you can drastically effect the game’ until a competent pilot comes along. Because in a 2v2 or 3v3 with equal skill pilots and SPAA, it isn’t a competition. Planes massacre AA.
Imo, the best AA now aren’t SPAA, its artillery. Once you hit prox rounds, 155s become better than any spaa. You don’t reveal your presence when firing and if a plane is trying to strafe you you can guarentee a kill before they can get within ordinance launch ranges. I have 7 air kills in my Type 93 in a single game. I’ve only seen that twice in a SPAA in all my games. I have 6 air kills in my bkan in one game.
Show us your use fighter skills, or this could be other senseless complaints, WW2 GRB CAS is much fairer compared to higher BR, radar SPAA almost makes CAS extinguish, and then toptier CAS extinguish almost all spaa