CAS is out of control in WW2 GRB

So when someone can’t fight back it is still skill to take him out?

And please don’t tell me about what can be done after one side dies

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You know full well this is an absolute lie…

You CAN fight back, and others on your team can too.

Don’t be gatekeeping this to fixate on your woes, as you do constantly.

How can nashorn fight back against a fighter that attacks him from an angle he can’t shoot at?

Being forced to die first in order to be able to do anything is not what we call balance

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Funny how Russian armour, aircraft and weaponry is better than it should be; bias d’yah think?

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See the part where I mention the fact of them not being the sole participant of the team…

And thier ‘fighting back’ would be not being spotted in the first instance, or being aware that air has spawned so they don’t make moves whilst being lurked over.

Didn’t actually say anything about having to respawn in another vehicle, but that’s all you do… Try make arguments and statements for others so you can make trouble.

Correct, SKILL is required when using aircraft…but only when in simulator mode. Realistic/Arcade it’s all done for you. Air spawn no takeoff, virtual veiw, no flaps required, weather doesn’t matter (cockpit view NOT compulsory), and a bombload too heavy to takeoff. Not being dismissive just stating things as they are. If you use aircraft in sim mode you have my respect.

Not everything.

But definitely there is skill to being airborne and being able to stay airborne.

So they CAN’T do it but they have to rely on their team. i’m happy we have figured it out.

I’m happy we can clear that lie About player being able to do something

Sands map doesn’t allow that

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Good idea about the bombs but alas it won’t stop those without talent dropping bombs a millisecond before deliberately crashing into you for a confirmed kill knowing that the battle points gain for doing so will enabled respawning into a tank.

You forgot to mention the absurd gun accuracy of aircraft! A Yak9 could not put 2 conservative hits into the same target unless it was the size of a large house. Gaijin got this fact right in Birds of Prey/Steel, the nose 37mm after the first round had difficulty hitting a bus. This game…3 shots, 3 hits.

If this is the case, why aren’t players learning it? Why are players not putting an equal amount of effort into learning how to kill planes as they are into bombing? I would think that players would want to maximize their kills in a game and if it takes so little effort to learn, why do we still see the vast majority of players in SPAA unable to get even a single plane kill?

I will concede that at least some of this is due to planes being more interesting and having access to more targets than an SPAA would, but by a certain in-game level I would expect a player to learn it if it were so easy, but I don’t think this is reflected in game.

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SPAA will always be abused whilst HVAP ammo and a high rate of fire is being used with unrealistic armour penetrations. Personality, SPAA is not a main battle tank in my opinion but none can stand up to two attacking from above when being used in their intended role.

Here’s a reality: I can spade my aircraft in air modes: Arcade, realistic, simulator.
I can spade it in realistic ground mode [what I’m doing right now with a Griffon Spitfire].

Where can I spade SPAA? Arcade, realistic, and simulator ground… and it’s reliant on the enemy team bringing aircraft.

SPAA is a gamble, and the only time you can train is against real players.
You can practice dive bombing in test flight, but practicing shooting at a plane? That requires player on player.

So while they are equally easy when everything’s set up, there is a difficulty in just having CAS spawn and you be the one that gets to practice against it.

That makes sense, but wouldn’t that therefore make it more difficult inherently? The lack of opportunity to train SPAA skills is an aspect of their difficulty.

Sim bombing is just a 1st person view issue, aligning on target is pretty much the same; one is not dropping bombs with large side slips in RB anyways, and a capable pilot can deal with vector addition and manual rudder control which benefit him in both modes. Roof-top drops is also achievable if not simple. Controlling isn’t that much a thing… MEANWHILE

Taking off don’t need actual skills; flaps always retracted for props during normal flight; weather MATTERS at all modes, especially for going against radar spaa, fog and 1000m low clouds. Bomb load is never too heavy.

All going to gaijin plan ,make SPAA useless ( restrict turret rotation,nerf ammo,nerf fire rate/place on too high br) then overload those BR’s with premium planes and science fiction planes …allow spawning of ground attackers laden with bombs/rockets with just one cap and two scoutings and you have what we have now…

Proof that Gaijin doesn’t give flying fk about game and that entire game is designed to frustrate you to the point that you will join others and buy.

Stop complaining peasants and buy ,buy,buy

This should be the reason for CAS when they designed the mode. Maps should have spots (They deleted) where you camp and do well, while enemy team should call CAS to deal with campers and strongholds (There’s almost none in fast brainless battles). The open top feature should also be considered in BRs (Did they, ?), to make it better in ground (Nah CQC map but opponent have stab) but still vulnerable (and valuable to kill) to air.

tldr, it should be killed by CAS, may just not be strong enough in ground to ground.