Cannons doing too much damge

sim is statistically THE mickey mouse mode

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Yes. There should be a general decrease of air to air damage with cal 50 , shvak and some others as the main targets. Ordnance shouldn’t explode, this should improve the sad state of bombers and bomber-like strike aircraft. Currently any bombers totally explode midair when cal50 is used. This needs to go.

Are we dead serious?

So I suppose when an enormous white text flashes “Defend X” or “Destroy X”, and you proceed to ignore it, you must be unpunished, Do I understand correctly?

Because individual skill must completely remove all forms of cooperation outside of third-parties.

It’s called Norway and Stalingrad too, But I suppose you never really check your maps.

Completing these objectives leads to a complete halt of ticket losses for one team (Stalingrad) or access to an airfield (Norway).

The maps are well built for them from it since they aren’t so claustrophobic as most pacific maps and are very far away from main action (5km alt for Norway and for Stalingrad all bridges are at a considerable distance from the map center).

Spreads out teams and individual skill can actually take another form, not survive 3rd parties, but cover your teamates or simply make strategic choices, try to predict enemy paths, try to not call too much attention and more importantly, target priority because you have a timer before the enemy eventually comes to investigate.

But I suppose
“I cashed in 5 kills, I must win!”
Ok but did you actually fullfill your objectives or simply attacked random red names? Sorry pal, you can have your juicy SL and RP but you can’t have the victory multiplier, don’t be so greedy next time.

What’s next? We remove bases and AI units because god forbid your entire team didn’t kill 2 Il-10s or simply bother to kill AI in the entire 25 minutes you had and now complain because they were in their full right to leverage an enormous ticket advantage.

And never could think of
“gaijin can you make tanks actually able to be killed reliably or simply spawn in lower number?” Instead of just “remove objectives”

Once again

Never tried to nerf gunner view? tone down AI? actually make a tutorial how to dispose of a bomber? try to plan ahead in order to attack a bomber?

You have the fucking loading screen tip, and engines are very easy to spot I could add.

Ok but now it is fixed so what? tell me?

Just shoot the tail or main wing section with explosives and kill it in 4 rounds.

Don’t give a fuck about armor, a fuck about size, a fuck about filler.

Bf-109 F-4 gunpods, Fw-189 C, Do-335 A-0 and A-1, etc

15 mm MG 151 machine gun | Weaponry | War Thunder Wiki

here you have the list, play them, set the armament selection to 15mm and tell me what happens.

And that also says, my propsed system with more fragmentation would be reliable, you know what to expect, and tell me. Did you actually fire at something like an Il-2 and notice

“That dude took a lot of punishment compared to the zero whom pilot I shredded completely”

JUST TELL ME YOU WANT SKILL FLOOR TO BE LOWER, it is more valid than all of the excuses you made up.

You want to aimlab level of skills to perfectly dictate battles, yet the dude who actually goes the full way to develop game sense is punished.

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Didn’t really read the discussion but, I do believe it’s less of cannons being overpowered,and rather it’s the frail damage model of ALL aircraft. What’s the point of modules if the wing or tail falls off in one shot

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That is also true, seen how spars are apparently bluetooth connected, where damage from 1 spar will transfer to the second one, or aforementioned tails simply being to fragile, or maybe just damage models not being rigged which ends up with Swing wing aircraft being so janky because the visual model isn’t really connected to the actual damage model.

You can use a system to automatically assign hitpoints based on volume of each section, you’d also see bombers or any twin engine aircraft see a significant upgrade in health as a side effect.

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Everyone here likes unique non-described photos of air damaged planes. I will drop it here to let every side make their conclusions
(Photo of A6M damaged in air and successfully landed)
Source: ひねもすまま on X: "今日は台南空・新井正美さんのご命日(昭和17年8月14日、ニューギニア)。 画像の大破した零戦のエピソードは報道班員・吉田一さんが自身の手記に書かれている。 ※2枚目画像はわたしのブログの一部をスクショしたもの。" / X

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that’s a mickey mouse amount of battles

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And I’ve posted even more of them not doing that.

“realistic aphe” still made killing gunners through cupola shots possible

Many definitely have more playtime than 99% of players.

cool, nerf them too. Would have to be worse than shavks though, so some members of the Nerf Cannons faction would complain endlessly.

his stats are inaccurate btw

And how do you do those things? You establish air superiority so your attackers can/enemy’s attackers cannot roll in and do that. How do you establish air superiority? You shoot the enemy fighters down.

Don’t do that and just mow the lawn for those objectives? It’s gonna be a win in 5 minutes… for the enemy.

And it’s not even that the objectives themselves exist, it’s that one team has undeniably harder ones and a victory for the enemy team consists mostly of sitting back and doing nothing.

I haven’t seen Norway in MONTHS.

Do you ignore the A-10s and go shoot ground targets (the objective), or shoot them down (not the objective)?

Fortunately AI attackers no longer cause ticket bleed! It was a great change, only took them 13 years. Next they need to remove outright losing on tickets before 25min timer is up. We might see that before 2040 rolls around.

Will gaijin do this? Are you new here?

Pacific maps are so untouched one of them even has the old shaders still.

They did

They did

pilot sniped from 1km+ away )))))

Do you understand how things that happened in the past influence things that happen today?

vs shoot it once with AP

aren’t one-shot kills the thing you hate the most?

premium, and not one i’m interested in

never playing those again lol

A bunch of planes I don’t want to play?

Not what I said but ok, keep making your strawmen

If you let the enemy complete the objectives with no issue and now suffered a ticket penalty.

IF you want that victory multiplier you better button up or come back with just your SL and RP from all your kills.

5.0 ish battles.

If you fallen behind tickets means you didn’t do neither or let the A-10 do it’s job before you shot it down.

Are you for real?

So I suppose strike planes can also be removed and only be playable for tanks battles am I right?

So much skill yet you literally never bothered to defend.

2 years could be new.

The dev is ass doesn’t mean you need to be ass too.

Bothered to complain? or just
“mimimimi giijin didn’t listin ti mi in my post with 3 views”

Move stop your little “nothing ever happens” mentality because it makes you look pathetic. In-fact you are pathetic because you make workaround to justify your opinions instead of just saying “I want mechanical skill to take full control”, “I don’t want teamwork”, “I don’t want strategic thinking”.

You are willing to leave ENTIRE CLASSES OF AIRCRAFT TO ROT, for your little ego of “I can aim very well!”

And yet the playerbase still didn’t bother to learn?

oh
Maybe the playerbase will always vote to lower to skill floor no matter how skewed balance becomes?

Your pilot? Skill issue bro sorry, why you fly in a straight line towards a bomber. only like 3 bombers have fierce frontal armament and even then they need a really lucky shot to kill you instantly or set you on fire.

Oh wait you headon a bomber like the B-26? Why? just attack it from below and problem solved or even from the side because it is pretty hard to counter a side strafe on a bomber for the momentum the shell takes from the bomber.

yeah if I understand correctly idiots like you don’t like to accept they are only good in the mechanical aspect of the game.

Tell me an AP round of 20mm that can pen +30mm of armor and still retain the energy to kill the pilot.

And what I hate are entire aspects of aircraft design neglected because people like you can’t comprehend that maybe this plane is different from this other plane.

F-4 still has plenty of performance left, a “skilled” player like you can’t afford to lose a little performance?

Looks like a skill issue~~~ )))))

Baby’s first fallacy.

Next time step it up and stop saying dogshit disguised as opinions

Because you can’t accept that each plane will need to approached differently and the fact you don’t know to leverage stuff in your favour.

If we make fillers and armor important, aircraft like A6Ms can finally come down because you now have an argument.

Im doing the same with Fw-190s after flap deploy nerf.

So before you hide behind “gaijin is a bad dev and poor Japan!” how about you move for once? You are starting to look like this guy to me.

Spoiler

image

The visual model is in no way connected to the damage model (so much so that swing wing planes’ damage model has ALWAYS fully open wings).
Moreover, different planes react in wildly different ways to damage. Some planes will be unflyable with a yellowed wing, and others can easily go back to base with half a wing missing. Same thing applaies to control surfaces.

If these differences in damage model responses were due to different controll surface areas or wing loading, it would make some sense. However they appear to be totally randomic. Some quirks can be attributed to the damage model code limitations like the fact that twin fusellage planes can’t break in the middle, but most of them are just too inconsistent to make out any kind of pattern.

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there’s also the XF5U-1, the entire middle part can’t be destroyed and players complained, yet no one bothered to realize you can just shoot an elevon off and the entire plane eventually crashes. People aren’t on the “learn” mode and merely on the “I need RP” mode

I feel like a considerable chunk of the playerbase isn’t actually passionate about the vehicles, just dopamine shot after dopamine shot and maybe the plane doing plane stuff like flying, exploding or firing.

Specially felt of air battles, plenty of tankers see it as a chore for the CAS they need.

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19 games from him vs 120 games from me

But i’ll excuse him because sim battles are a lot longer and because he looks like this trying to statshame me…
Squidward Meme Crazy Squidward Meme - Squidward meme Squidward Crazy ...
…someone from an entire different gamemode and while also just not presenting any more arguments inside the game.

These people just think mechanical skill should take you to victory every time and leave you to completely deny teamwork, tactics and knowledge.

Killa threw a rework in here about AP-I shells

Something Something to make it so fires won’t start from +10km away but will be a lot more reliable up close. If he bothers to post it again.
(basically cut the range down from 50 cals and make them a closer range weapon.)

I’ll leave my proposal here so people can read it.

Spoiler

Cannons doing too much damge - #1531 by iegaatdao

If someone want to tweak it outside of “Don’t add it cuz no” like percu and feetpics said they are welcome.

maybe air sim has even less battles than 1%

Not included in the screenshot: they were the last few left and it was a totally one-sided victory for us

Just like I said!

Turns out, when the enemy cannot respawn… you just kill them, and that’s the game. That’s an objective too, otherwise the battle would go on even though the enemy team was all dead and you still had to complete the “”“objectives”“”.

Strike planes can go try to be fighters or give their team a ticket lead so once the 25min timer expires, the winner will be decided then. And not a moment sooner.

The problems are very obvious to anyone who plays the game with both eyes open and many posts have been made over the years about them

They do not belong in Air RB in the first place. Any mode such as this without respawns will inherently favor aircraft that focus on air to air combat. The only place where attackers and bombers can actually thrive is in a mode like EC or NT where the mission design itself heavily favors them.

Nerfing AI gunners and bombers in general was actually a huge raise of the skill floor. You can no longer go AFK or fly through a furball recklessly and expect to survive or even get kills.

Not the case back then.

lol

this is where I was tempted to rag on your winrates (since apparently objectives are how you win!) but you don’t have enough games played for me to do that

You mean 9mm. That’s all the armor afforded to the pilot.

It is a boring plane that encourages playing passively too much. That is why I don’t touch germany anymore besides a few of their jets and early props. Like american planes, they seriously bore me.

Type 99’s filler is on par with Hispano and is second only to mineshell. How would this be enough of a nerf to warrant moving them down? And do provide an actual explanation other than “it just would because I said so” or “you have to annoy gaijin enough” (as if the COUNTLESS posts about Zeros being overtiered for years and years weren’t there).

190s were already dying after engine thermals change and were completely dead with FM rework, flap nerf is inconsequential at this point (and didn’t it only change extension speed?)

Perhaps. But his stats are both heavily skewed towards short games, and also air sim will always have less games since they can last for a few hours even if the playerbases were the same.

The max length of an Air RB match is 25min; Air Simulator is 3 hours or 180 minutes. If we assume full teams and max match length, those 32 Air RB players can do a minimum of 7 matches + already 1/5th into the 8th. But of course due to missile thunder you can see matches ending within 5 minutes sometimes. Air Sim requires either team to lose ALL their tickets which takes a long time even with full teams going at it.

Air Sim still has much much fewer players but match number by itself isn’t the end of the story. There was a forum post recently detailing how his data collection and methodology were flawed.

Sorry but I play the most realistic game mode and games are longer than 47 seconds because it’s not governed by idiot mode red markers and toxic fighter mains. I actually know how to play an objective instead of glorified team death match for adderall addicted teenagers.

You’ll understand a real sim when you grow up.

you rlly cant talk about that sire

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most of us do already
be some of us either
dont want to play 3h+ long battles
or just dont have the time for it

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Why? I place ENDURING CONFRONTATION, the panacea of being able to play meaningful objectives in WarThunder. (I kill all of the players until they leave.)

This makes you look like really bad y’know?

I don’t see action from any significant portion of the community or you for that matter.
If you want to victimize yourself because “I played Japan mimimimi!” it won’t work.

You don’t belong in ARB or SIM, you belong on arcade then.

And now can we pump back bomber durability? They requiere for you to be awake and know how to aim now.

The case now.

Because I don’t tryhard? I play for fun? Even If I wanted to complete objectives it all means 0 impact if the only way I can win is if I kill ALL AI UNITS to cause a ticked bleedout.

And sure pull stats, will show that someone so “experienced” is actually a dumb idiot who thinks he’s above average he merely has half his shits given to him because he whined for it.

Your only defense towards me, a “clueless newbie”, would be your stats because you lose the moment I pull basic arguments on fairness.

Plenty of Japanese planes with +13mm armor, for example late Ki-61s, I was told you were the “expert” here, that’s what happens when you dumb down planes to such shallow levels.

Is not holding S too passive? Buddy, it’s the 109, you can easily flex vertical manouvers like nothing, you can dance on top of an early spitifire no problemo and barely falls back on turns vs La-5s.

Japan main syndrome? Can’t fathom the vertical?

An american plane can and will energy fight, it’s not just “run and run and run”.

Type 99’s more powerful shell is overshadowed by the ShVAK lookalike.

Tracers is just better, you saw the screenshots.

Punished for logic, incredible.

Bi-1, Yak-3, A6M5 to 6.0, Ju-288C, M.B.157, B-239, spitfire Lf Mk.IX, XP-50, Wyvern S.4, etc.

And you had the Ki-43 III nerf and I saw 0 posts about.

Both of you are Fighter “mains”, not WT players, not aviation fans, not smart.

Both of you are nothing but the bottom feeders that are furball players that now aim somewhat good and know basic plane differences.

That the image that comes to me, 2 100% only Fighter players, that don’t want to accept that maybe an aircraft of the size of a barn may requiere a different approach than the plane the size of a small car. Or a plane covered in armor to actually show it does indeed have it.

Y’know the fact both YOU and FeetPics need to pull stats to “shut me down”, makes you both seem like complete idiots, because the “Clueless” player is actually making better points than the veterans who only statshame and blame someone else for their mistakes compared to a plane that barely bothered.

Both of you should be ashamed.

1 Like