Why bother being good in a tank if plane can do the job for You
Cause you still need to do something to get into the plane.
Capping a zone is such a hard task! Same goes for getting one kill or an assist.
One kill doesnt give you 950+ SP,neither does a cap.
You don’t need 950+ SP to get in most of planes ;)
In most planes with guided ordnance you do.
So from around 9.0? Let us ignore 1.0 to 9.0 then!
Not to mention helis costing much less.
Id add to this that being competent in a tank is honestly easier and a much softer learning curve than being competent in an aircraft.
Sure spawning a plane and dropping a bomb before lawn darting is easy. But spawning a plane, and then engaging in either CAS or CAP and surviving against enemy ground and air threats? That becomes extremely difficult and the learning curve for being a good pilot is exponentially harder.
Path of least resistance, as you say.
Lmao, but there isnt any problem.
Lmo, but there is
Indeed the problem is the game does not fully cater to a specific type of player outside of its already explained modes. And why should it?
It would be nice: Sure!
Does it have to exist (catering): No!
To say those saying “use a plane” and to then be seen as part of the problem (which this thread so far has produced no information on the premise of the topic, aka “bone thrown”) is rather reductive since we know it works.
All tools are available so try and use them. Lack of using tools has resulted in a worse in-game experience for all. Until Gaijin provide a different game mode to make it worse for all by ignoring obvious player actions is just negative and so why fair enough arguments actually turn to the “whine” negative.
Does this automatically mean a new mode (different topic I know) is required? No.
It was a Mirage 2000D-R1 with 2 gbu-12 it only cost about 600 to spawn
It sounds like nonsense because it is, I don’t even know how but it apparently does give a lot maybe crit also adds a bit to the SP
Differing discussions need to be separate regarding different sections of the game. I have always thought it helpful to not have too sweeping a statement when the game varies throughout tiers. But often my view on seeing the differences (pros and cons) of the slightly different areas of the game are rejected. Yet then you see the idea repeated here by two wanting changes to aircraft in GFRB… hmmm…
You should be able to see in the stat screen (mid-match, after said actions taken) where score has come from (hits/crits/assists/being shot) and maybe work out where the SP is coming from? Of course this is lost at the end of a game due to all actions added after that point.
M2KD with two paveway only cost 542
Only costs 150 to spawn a ground vehicle though (down to 70). Maybe reduce the SP accruement for ALL actions then? This won’t stop “scout > SP reduction” which was added a while back (doubling down on what Gaijin think of aircraft which should have been absorbed by players, but players are not always very bright) but it will reduce the ability to respawn in air (and limit re-runs if destroyed: risk v reward) since already spawning a second ground unit is very very easy (slow SP, unless you are a 1 vehicle lineup player and in that case no one cares for you (general you, not you)).
So maybe the move should be to reduce all SP earnings, make the game more tactical and reward v risk?
Maybe it was a full uptier and my tank took many hits, I remember taking hits also gives you SP, I just played a match with 1 assist and after death I already have 504, just 40 away from spawning the D-R1
This can vary things a lot too (SP/SL), if enemy uses low BR vehicles you won’t get the same returns, but if you took out someone +1 BR (or actions against) this would accrue more earnings.
Do 335 is quite high SP so I am really puzzled as to how this actually happened. Trouble is in order to utilize fighter cover as a deterrent for CAS we have to give fighters very low SP points and early entry but then those fighters are in turn used as CAS and we have the same issue the OP makes.
Fighters can make good CAS themselves especially against open SP guns.
Not having any air at all seems like the only way and we have two big camps who need appeasing so a TO mode is yet again THE only answer to one of WTs biggest issues. Its the only answer to the OP