Can we stop throwing bones to air abusers in ground realistic?

So this thread is just going to remain a bunch of arguing that goes absolutely nowhere huh?

insanity

@Pacifica please end this madness

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Where you get 70% from? Did you run tests of matches ya been on?

Rough estimate. It is more than 50%, that is sure.

So rough estimates, basically guessing vs a tested results on my open top Na-To…cool beans.

For me. Its maybe 10-20% of deaths. and thats almost entirely top tier, where “OP Guided weapons” are on nearly everything

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Yeah, really hard to understand that it is surely over 50%, but okay. I can count the Max/Emil since i played them a few days ago.

My main test was to see if anyone spawned on plane super early in the game like ULQ did on the zero and kill my Na-To tank. None did it in my 16 games, I did die to CAS 6min+ into the game to CAS but 4 times out of 16 games. Rest I died to tanks. My So-Ki did also die to CAS but that was expected as I grabbed the pilots attention to focus on me only instead of my tankers resulting on taking each other out, but I won’t count those as this test was for the Na-To.

Yeah, SPAA is soooooo effective!

And? Again, you are a single person.

So is ULQ a single person doing that.

can refer back to other main thread.

Same here. 70% or even 50% doesn’t make sense to me. 10 to 20 maybe 25% is the results im getting.

So, you can claim you die 70% of the time to CAS and its “good data”. Juicy claims its significantly less often than that. My experience at top tier differs from that. But that data isnt valid because “its only 1 person”?

I dont get that logic

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Ahm, no.

It can vary greatly. I was trying to spade the Stormer the other day, 3 games in a row. No CAS at all. None. Did get the odd light tank kill though, so not an entirely wasted experience.

I’ve also had games where there has been a constant stream of CAS.

I reckon my average is probably 1 in 4/5 deaths due to CAS or CAS related, like loosing a track and then a tank killing me.

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I should of asked a long time ago but what is a CASdvocate exactly?

based upon some in these threads, anyone who has any aircraft in their line-up

CAS+advocate. Not a hard concept.
Basically everyone who advocates for CAS or says the current way is good.

You are not the only player facing this.
Almost every ground player who has good skills gets revenged bomb unless they use their skills to hide or counter.

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Ah well I have CAS/Fighters/bombers in my line ups along with 2xSPAAGs and rest tanks. Guess one can say I’m a dedicated tanker that can adopt to different situations and use whatever necessary to deal with such threat, cant say CASvocate since I know there needs to be some rebalance in SP cost. Sometimes I don’t use CAS, sometimes I do. I turned the tables of a losing match after dieing with TKX P, killing CAS with Type 81 C then dieing to tank, then using F-4EJ to take out those spawn camping and allowing my team to get to A, B and C with ease and resulting in a win after having around 400 tickets left vs 1500 enemy tickets and telling them not to die. Enemy took forever to spawn in a Roland which killed me after killing 6 ground targets within a 4 min flight. Basing this off from memory.

This i think is the main thing TOs have not even considered.

Maps and BRs are currently designed with CAS in mind. I genuinely think that for TO to be even remotely successful, it would need its own pool of maps (or at least map variants), all which basically pure CQB and maybe even its own BR system. Because somethings I could see being almost impossible to counter whilst others would become very weak. Not too mention the pure anti-air stuff, which would become totally unusable in TO.

But there is also that which you mention. CAS can literally turn the tide of battle. I would expect to see a lot more matches end due to people quitting because 1 team has just snowballed into a victory, either through superior camping spots, or spawn killing. It would need some fundamental overhauls to spawn points as well I think.

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bruh i aint even good at the game how do you even get .10 kdr in arcade mode