Are you sure about this one? I recorded a video of a plane capping just recently. There was only one ally on the point and it looked like the bomber or interceptor marker on the map, for a friendly plane. Funny triangle shape but not spaa.
Then we just have to agree to disagree on this point. A 25-33 percent chance of a useful shell being fired isn’t really effective numbers. Imagine if you were forced to play the autocannons on ground vehicles with the belts that are 3 HEI and one AP unless you payed more SP. I would assume that wouldn’t go over very well. Perhaps SP for ammo types would be good to balance out ground vehicles too.
Essentially and required are different.
Even ground forces checks the box of combined arms without aircraft and helicopters. Scout vehicles, IFVs, Tanks, and Artillery are all under their own doctrine and unit type. US Brigade Combat Teams have Infantry (can be machanized), Fires (Artillery), and Armored vehicles (Cavalry). Aka, combined arms.
So if aircraft are the most popular vehicle type compared to ground, we should remove it from ground battles? That doesn’t make much sense. I don’t want Warthunder to stay the same, but I also don’t want a (possibly) smaller playerbase making decision that effect the (possibly) larger playerbase. If ground forces are more popular, then it would be much more warranted, but if aircraft are more popular, then it wouldn’t be as warranted.
On answering the question instead of going on a tangent.
SPAAs can tank some hits. But as soon as the gunner is taken out they are dead.
Yeah, sure. There are some armored SPAAs, but as i see you have played with none of them.
I recently spaded the M42 Contraero. It’s stock belt is 1 AP and 3 HE, and it is a 20mm. Since it can’t fly, the best case for me is to flank. And i have gotten quite a lot of kills with that belt.
Now imagine a plane, using a larger calibre gun with ~2x the penetration, hitting the top of the tanks.
You are going to need it to be competetive.
Where did i say it? Quote me the exact line!
And in what way would a TO mode (while the current one would remain) be bad?
Oh, you would have less tanks to abuse in your skycancer. Got it.
Pretty much every update gets a new tank, and a plane (opposed to ships). The 2 modes can be considered equal (tanks and planes).
Perfect, so that means the other belts for all other cannons can have an SP cost. I mean the stock belts are effective enough, right? This would be great for everything make APHE cost more than solid shot, make heatfs cost more than aphe, make apfsds cost more than heatfs. Would make ground more interesting if you actually had to work for the best ammo types. Bet you wouldn’t want that to happen…
Don’t need aircraft at all to enjoy playing ground vehicles. Most teams I see that have multiple aircraft up at a time usually lose cap points and map advantage and lose the game, not very competitive to use planes.
Ah, you must have missed where I said it is the only mode without forced 1st person and without plane spotting together. I enjoy playing CAP and keeping CAS off my team, but try to insult the people who play more aligned to what you’d want. Very sound logic.
The two modes are not equal. One is more popular than the other, that is just statistics. If aircraft are used more overall in Warthunder, then removing them from ground battles would be alienating your largest playerbase. If ground vehicles were more popular than planes, it would make sense to remove the planes to please your larger playerbase. Maybe I should become a patron to Thunderskill and crunch the numbers on vehicle usage to find out what is played more.
I am aware, but the most hype lately was the addition of F-111, the F-15, Su27, and the Gripen. Hell, the Blackhawk was hyped more than those lame ass M109s. The hype I see coming up is AMRAAMs to the planes that carried them. What exactly has been hyped as much as the F-15 or Su27 recently? The Challenger 3? The T-90? The Lecleric?
You didn’t say that directly, but that very well may be the case. Do you have the statistics for which is more popular, air or ground? From a trusted source of information like Gaijin or Thunderskill. If you do, share it please, if not then don’t make it seem like what I asked may not be happening.
I already answered that…twice. Ok, sooo “while” is your key word. Answer is still yes. I wanted to play Type 93 SAM for tokyo drifting and scouting for daily tasks. Still did SPAA duty and played what I wanted. Now if your referring to an MBT, its common sense that is a no unless ya can magically play 2 vehicles at same time lol so its a dumb question to ask. Either way, I still play tank “after” spaa or before spaa. Can’t do it while using SPAA. Now one can say yes again and play IFVs or the 2S38 and still do SPAA duty while playing that tank they want.
He wants to play his way every time and not have repercussions.
I personally dont recall ever having a match where i didnt have to change my playstyle mid-match.
Did i want to go and loop back to a cap? No. But i have to because we need the cap to win and my team sucks.
Did i want to stop and not get to my sniping spot? No. But an enemy locked the route down and if i kept going, i would die.
Competetive != enjoying the game.
I knew a guy with ~0.01 K/D and ~30% win rate who enjoyed the game. Is he competetive?
Truth must hurt. It was not insulting, if you took it as an insult, then it might reflects you :)
That is just BS again. You need to provide evidence for that.
Also, what would it do to thos that only play air, and does not use CAS.
Removing CAS from ground (which i don’t ask for. I ask for a second mode without it, so you can still get kills with 1 click) would only “hurt” CAS players, and at that case, you would have to prove, that more players use CAS in ground than tanks.
T-90M, Leo 2 A7V, even the new Object 292.
You should not do it as well :)
In the end, you can only do it if you specifically want to play SPAA, which is a small part of the tanks.
If you were honest, then you could have easily answered it with a “no”, but nope, you had to go on a mental gymnastics, to try to turn it around.
Again, try practicing some honesty! I know that it is hard for a CASvocate, but you can do it!
A pile of nonsense here. Having to go to a different position on the map, is not the same as having to use an already ineffective class to try to counter a different class, that is stronger than any other ground vehicle in GROUND mode.
talking to a brick wall fr. Whatever evidence i show, proof I show, examples I show, its not going thrugh. Dead set for TO no matter how many alternative suggestion we throw at them i guess. No point argueing back and fourth if that’s the case.
The “examples” you show are from a player set of 1. That is not an evidence, or at least not one that’s worth anything.
Your examples are not very good.
Then suggest something that could actually work, instead of the usual “just spawn SPAA bro, see, i can do it”.
i did like a million times in the other thread. Yall still deny them, having to go back and look at 2k replies too much work. tbh idk which thread it was on, either the locked up ones or the 2k one.
That’s why i said to suggest something meaningful.
Something, that would make CAS players require to have the same amount of skill as tankers need, the same amount of knowledge as tankser need, and the ability for each and every tank to have equal chances against each and every CAS.
Already exist. You will mostly find that skill set in SB for tankers and CAS. Doing CAS there is much more harder with Full real controls. As for tankers, same thing. Only get commanders view close to top of tank and gunners views and relying tank knowledge, map awareness, and more on learning to identify another player. I played a lot of SB and still would love to play it but it takes forever to find a match so I normally stick to RB.
Talking about the Do-335 needing to spend SP getting its ground belts, and how the default belts are “more than enough to deal with most ground targets.” So the default belts for autocannons for ground vehicles should use SP to get better gun belts since their default belts should “be enough to deal with most ground targets.” I’m just applying your logic to ground vehicles too. It would be really fun if you couldn’t quite spawn your 2nd tank with APFSDS and had to take HEATFS/HE because you didn’t do enough during your first life.
If someone enjoys the game and has a .01 kd and 1% win rate, then the purpose of the game has been fulfilled. This game isn’t all about being competitive. If you want competitive airless tank games, play customs.
The biggest hype about all of those were the crazy arguments people had because of them. Spall liners, lolpen gun, Russian bias.
I never claimed that it was the case, so it isn’t BS. I said that it could be the case and that I personally don’t have the evidence. The argument is sound. People who play Air are players the same as Ground only players, so their amount of games in the vehicle matter too. I play both Air and Ground RB (with planes) so I would be contributing to both. The problem is respawning, ground vehicles can have multiple plays in a single game of RB, but aircraft can only have one spawn per game of Air RB. I’m really thinking of doing the whole Thunderskill numbers thing though, seems like an interesting project.