I am at 9.3 ground germany. Your telling me my only solution to counter CAS is to grind up to jets, which would take months considering I have a job and life, ot to spawn SPAA, which I promise you will have a 500lb guided bomb dopped on it in about 4.3 seconds after spawning. Just doesnt make sense that if I want to play tanks casually, I have to play 100’s of hours of planes just to be competitive.
So whose problem is that you grinded up to 9.3 with no planes in your lineup? Nobody forbid you from grinding both trees at the same time lol.
I enjoy playing tanks. Im a tank nerd not a plane nerd. No interest in dogfighting planes in a plane mode. But in order to be competitive in GROUND modes you need planes. Dumb.
Lets make a mode where its air realistic battles, but I go in and play as a SAM turret on the ground, with infinite lock on missiles. Im sure the plane users would have an aneurysm. Its the same concept as just flying at ground level at mach 1, the pressing space for a free kill.
war thunder is a combined arms game not a tank game. If you want tank there is wot. If you refuse to play by games rules, you are only dumbing yourself buddy :)
Sounds like fun to me.
But just a reminder. It actaully goes both ways
If you want to play “CAS” (bombers, strike aircraft, etc), ARB is almost unplayable currently. There is very little gameplay value there nor is it even remotely playable at some BRs. There are been just as many calls for an overhaul for ARB for better CAS gameplay or for an RB EC gamemode as there have been for a TO gamemode for tankers.
Air SB is the best place for CAS outside of GRB, and that is my usual go to, but its far from engaging for CAS and of course has inherrent changes that might be off-putting for most.
Also, Helis. The ONLY option besides GRB is Heli EC PvE. Which is one of the buggiest and boring gamemodes gaijin has ever added. It was thrown together in an afternoon and then forgotten about.
So as much as you hate CAS in GRB, maybe just consider that maybe those CAS players hate having to play tanks before they can play the plane/heli they actually want to be playing.
Was one of the main reasons I even bothered with grinding ground to begin with. I wanted somewhere actually fun to play the Apache
I think you are struggling with English to be honest and way off topic here.
But this game focuses on multiple things interacting with eachother. Otherwise we would only have fighters, with no ground targets in air rb/ec etc, and only have AA-less ships (that borderline don’t exist) in naval.
It is from its very beginning not a thing vs thing game, but always had the paper-stone-scissors principle, just a without playable tanks before ground forces came in, and not only paper vs paper.
This is not WoWp and WoT etc together in one game, but also in one match.
Because you said nonsense there. It does not even in this topic.
You don’t get it. Or just try to misreprezent. I lean on the latter one.
You advocate for CAS ->you are a CASvocate. Simple to understand.
I mean not even ground nor naval is truly a mixed game. But yeah, quite ironic.
110%
Tjo i’d say that no matter what mode they main, if they use CAS in ground or naval, they have zero right to talk about the BS they constantly spew.
I mean it would be nice to make a version of the current Air mode, where on one tema there would be CAS enjoyers with planes, and on the other team tank mains with a Patriot or S-300 (and make it so that this is the only mode they can research TT CAS planes).
Imagine the crying. You could even hear it in the Andromeda galaxy despite there being no medium that could transfer the voice.
And it would be exactly as fair as tanks playing against planes.
Exactly.
No. You are softly forced to grind them.
It is like you can wote in North Korea against Kim too.
(maybe a bit far, but still)
But it is in accordance with the players that raise their complaints.
You can maybe “fake” it once. But not 3 times, and even when we take Tankenstein into account, who makes content on both planes and tanks, so you can not even say that it is biased because of his content.
You advocate for CAS ->you are a CASvocate.
If you are offended by that, then learn to play with tanks, grow up, and play fairly.
This is not a combined arms game. Stop lying.
Rly? Tell me how can i spawn with a Pantsir in Air AB/RB then!
Bots are not making it combined.
By your logic, Armored Warfare is a combined arms game, becuase it has AI planes.
Also even WoT, because there are also planes in it, that crash into buildings and create dynamic terrain.
It would take a few lines of code.
What changes are you talking about?
There are already matches with little to no CAS activity, and they are the best matches. You don’t need to change anything.
Again, there is no need for that.
What exactly do you think needs changed?
And TO is not like that.
Provide proof that only a small amount of players want it.
Any target is easier in CAS. No need to aim for wearskpots, no worry about them being able to fight back, they can’t hide from you, you will 1shot them with (almost) any rocket/bomb, while your little plane survives a 155mm proxy HE exploding right next to it, at higher BR you just outrange any ground target, you can fully repair on a protected airfield.
It is not a combined arms mode.
It is called Ground AB/RB, and planes are not ground vehicles.
Since they are designed to give trash players a cheap tool to still get kills, and very hard if not impossible to counter them most of the time, yes it is abusing.
And?
Sorry if truth hurts.
Do planes have to grind another tech tree to be competetive in their mode?
It is not.
There is the same kind of cancer there too.
You can grind any plane with any other. You can grind helis with tanks.
This “argument” for CAS is just such a BS, i can’t even express it.
You do not have to play with every single tank, plane, heli, ship, whatever.
Yet, there is the Air mode that can only be played by planes.
buddy you are high on copium lol
I hadn’t seen the whole “The only easy targets are opponents who make it easy” CAS pilot comment, but reading that gave me quite a good laugh.
Once jet CAS becomes prevelant in GRB around 7.7 onwards there is absolutely 0 counterplay to aircraft if you are not playing a dedicated SPAA or a tank that has incredible SPAA capabilities like 2S38. In the lower BR’s you might have been able to machinegun a few prop planes with your roof mounted .50, but jets make that completely impossible.
There is absolutely NOTHING you can do to save yourself from a CAS pilot considering you can’t hide or run away from a plane, and you can’t shoot them down either because they are going mach speed and neither your bullets nor gun elevation can reach them.
By this logic, chosing to play the game in a tank at all is “making it easy” and is a “skill issue”. The only way to not “make it easy” for CAS pilots is to not play GROUND RB in a way that focuses on fighting other GROUND targets, and instead like you had chosen to que for a new mode called “Ground Realistic Air Defense Battles”.
That is actually very suitable here, made me laugh :)
It is called Ground AB/RB, and planes are not ground vehicles.
But I really pity that fixation on single name, seems like all gaijin needs to do is change it and free all those poor souls stuck in the limbo.
Also it is called ground because the objective is to achieve a domination over a piece of land. It was explained like a hundred times but seems not everyone got the memo
Then add an S-300 or a Patriot, place them otside the reach of air players, and you end up the exact same way as ground players currently.
I would love to see emplaced air defense systems in Air RB. It would change the gameplay up, and allow weapons like anti radiation missiles to be added. I’ve always thought the airfield AA has been super stale and unrealistic, and emplaced AA systems are what are usually used for airfield defense anyway.
The basic belt is more than enough to deal with most ground targets.
The basic belt for the 30mm gives one HEI-T, one IT, and one AP-I round. The ground belt gets all HVAP rounds. So having 1 of every 3 rounds be able to pierce any armor is not the same as having the mucher higher penetration HVAP round for every shell. The basic belt for the 20mm gets two IT, one APHE, and one HEI. So that is 1 out of every 4 rounds that can pierce armor, and the ground belt goes to all APHE. So I would have to disagree that the standard belts are “more than enough to deal with most ground targets”.
And why do ground players have to research a second tree in the first place? A second tree that is by all means stronger than the main tree in said mode?
Why air players don’t have to do such things?quartas121:
They don’t HAVE to. There is a difference between a requirement set by Gaijin, and what would be a good idea for players. I have the entire US air tree unlcoked, and I still don’t bring aircraft or SPAA in some of my lineups, same with Russia and Germany. Aircraft are powerful, but it isn’t the attackers and bombers that cause the issues. It’s the bomb carrying fighters that cause the most trouble. The only bombers I ever see are the Pe-8 and Lancasters with their massive bombs. I 100 percent agree that bombloads need to cost more, especially for fighters. They need to make a change where 3 1000lb bombs don’t cost the same as 1 1000lb bomb.
This is just BS. Just because it started with planes only does not mean that air players should have a monopoly.
The reason I bring that up is because I feel safe to assume that aircraft are (and always have been) the most popular vehicle type in game. I’m not saying I have all of the numbers on who plays what the most, but it seems to me aircraft are usually the big focus of new features and get the most hype. Again, this is my personal opinion until I see actual numbers on what is the most/least popular.
It is not.
If it were, you would have matches with ships, tanks, planes, and helis in the same match.
From the 6 major modes, 2 of them is a single type only.
Ships and tanks would not be a very good combination. A battleship would be able to nuke entire maps every 45 to 60 seconds and ground units wouldn’t be able to do anything about it. Also, any game involving naval would be limited to br 7.0 max, so it would leave out helicopters, most of the jets, and any more modern ground units. Those two modes only have a single player controlled vehicle type, mostly because noone would want to play the other vehicles on such a large map without much to do and killing AI targets wouldn’t give any real rewards.
Don’t get me wrong, I don’t like getting revenge bombed either. But I also enjoy playing CAP because Ground RB is the only mode that doesn’t have spotting for aircraft. I say only mode because Naval RB also has it, but not above 7.0 br, and because Naval is also barely played. That is a big reason I even play Ground because Sim is the only other mode where planes don’t have spotting mechanics, but I don’t enjoy the forced first person view and using the mouse joystick/relative control settings. I did try out flight sim equipment, but that is way to much effort to make it enjoyable.
I want to keep aircraft in ground because it does provide gameplay that isn’t present in normal air modes. I also think that changes need to be made to the SP system for ordnance and ground strike rewards for Air RB. Changes can be made to improve the mode while also keeping aircraft, and I think that should be done before removing it from the mode altogether.
We’ve already seen how much ARB players cry about anti-air near airfields
Most are asking for better af aa. Mid-map aa is the issue as it is ai controlled and doesnt actually aim. It just has a kill bubble.
imagine the insane amount of crying that would become present if players were allowed to spawn Pantsir, Tor, and ItO in the most contested areas of an ARB match?
I am for adding player spaa. Would give attackers something to do. But the lower rank spaa would be horrible on the huge maps.
To see so many people freak out and act like this shouldn’t become a thing is telling and often times rooted in a fear of seeing themselves no longer able to abuse CAS.
Some probably do. Personally, i dont see a need for it. I would be more okay with adding it if TO supporters addressed the changes and possible issue in TO instead of saying it doesnt matter/wont happen.
Idk if you should use air rb as an example, it is kinda what the game was originally meant to be. Anyways, you wouldn’t last a second against aircraft not limited by SP, and neither would I. Not unless you or me had a pantsir or tor m1
I hadn’t seen the whole “The only easy targets are opponents who make it easy” CAS pilot comment, but reading that gave me quite a good laugh.
It was new to me too. Looks like they are throwing everything at the wall and see what sticks.
Once jet CAS becomes prevelant in GRB around 7.7 onwards there is absolutely 0 counterplay to aircraft if you are not playing a dedicated SPAA or a tank that has incredible SPAA capabilities like 2S38.
I mean even dedicated SPAAs are basically useless against any CAS player who knows at least something.
CAS can be dealt with SPAAG, change my mind.
Just because you can do it, it does not mean it is doable for everybody.
This is ajust a single issue.
But while you are doing your SPAA duties, can you play the tank you actually want to play? Because i don’t think so.
The basic belt for the 30mm gives one HEI-T, one IT, and one AP-I round. The ground belt gets all HVAP rounds. So having 1 of every 3 rounds be able to pierce any armor is not the same as having the mucher higher penetration HVAP round for every shell. The basic belt for the 20mm gets two IT, one APHE, and one HEI. So that is 1 out of every 4 rounds that can pierce armor, and the ground belt goes to all APHE. So I would have to disagree that the standard belts are “more than enough to deal with most ground targets”.
It is enough. A single 30, or even 20mm AP will kill a crew member, destroy engines, etc.
Especially like the ones OP mentioned, like the Charioteer, that not only has no armor, but only 3 crew members.
They don’t HAVE to. There is a difference between a requirement set by Gaijin, and what would be a good idea for players.
They essentially have to.
The reason I bring that up is because I feel safe to assume that aircraft are (and always have been) the most popular vehicle type in game. I’m not saying I have all of the numbers on who plays what the most, but it seems to me aircraft are usually the big focus of new features and get the most hype. Again, this is my personal opinion until I see actual numbers on what is the most/least popular.
But all these “arguments” are still extremely dumb.
Just because something started in state X, dones not mean it has to stay in that.
There have been a LOT of things that were changed, even those that Gaijin said will not happen (no rank 5 premiums), yet here they are.
If things were to stay they were started, we would still make rain dances around the fire.
Ships and tanks would not be a very good combination. A battleship would be able to nuke entire maps every 45 to 60 seconds and ground units wouldn’t be able to do anything about it. Also, any game involving naval would be limited to br 7.0 max, so it would leave out helicopters, most of the jets, and any more modern ground units. Those two modes only have a single player controlled vehicle type, mostly because noone would want to play the other vehicles on such a large map without much to do and killing AI targets wouldn’t give any real rewards.
Thanks for confirming that it is not a combined arms game :)
imagine the insane amount of crying that would become present if players were allowed to spawn Pantsir, Tor, and ItO in the most contested areas of an ARB match?
Literally free xp
imagine being bombed from 50km
But while you are doing your SPAA duties, can you play the tank you actually want to play? Because i don’t think so.
i already played the tank I wanted to play. I died and was left with SPAA duty which is where i started recording. Once I accomplished that, I spawned on plane for some CAS duty lol did you not even see the video??? i spawned on tank multiple times LMAO I still did what I wanted along with what I needed to do.
Just because you can do it, it does not mean it is doable for everybody.
This is ajust a single issue.
same goes for CAS players, just cuz someone can CAS with a bunch of kills, doesn’t mean anyone can do it. Some will crash or miss everything. Yes, SPAAG requires more aiming skills which can be acquired through experience, but so as CAS cuz not everyone can rack up a lot of kills like ULQ does.
SPAAG - kills plane and dies same time
CAS- kills SPAAG and dies same time
SPAAG-kills planes and stops CAS
CAS- Kills SPAAG and racks up more kills
All depends on the players experience and skills and luck. Not every game will go your way.
i already played the tank I wanted to play. I died and was left with SPAA duty which is where i started recording. Once I accomplished that, I spawned on plane for some CAS duty lol did you not even see the video??? i spawned on tank multiple times LMAO I still did what I wanted along with what I needed to do.
I know that being honest and a CASvocate is 2 mutually exclusive things, but at least try to be honest!
same goes for CAS players, just cuz someone can CAS with a bunch of kills, doesn’t mean anyone can do it. Some will crash or miss everything. Yes, SPAAG requires more aiming skills which can be acquired through experience, but so as CAS cuz not everyone can rack up a lot of kills like ULQ does.
You don’t have to be like ULQ. CAS factually requires less, or even zero skill to use. That is the difference. You need to be good to be effective with SPAA, but for CAS, you only have to have the ability of breathing without help.