Can we stop throwing bones to air abusers in ground realistic?

yeah and have AI placements fortifications etc now all tank and plane types have a role to fulfill including destroying other players trying to do their role

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I mean cas is highly effective, that’s what we learned in WW2 and still use. Especially the US rules that doctrine, because it is a good doctrine, that works. So if you want to get angry at facts, then it’s on you.
Purely tank-on-tank warefare was rare and will only become more rare.
If you complain about the lack of skill, then make it harder (force cockpit view, disable markers etc), but imo don’t try to make some artificial encounters, that won’t happen again, even in a WW3 or something scenario

its a game the problem today games have become jobs and try to imitate real life too much keywords are fun and a experience

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I understand somebody suggesting SB and would thank them for that but I also enjoy CAS games myself. I discovered how good a CAS free game was only by playing in one which is rare. It was a very enjoyable experience, particularly so and did top anything I had seen in WoT.

Imersion is being immersed in something and removing CAS allows a level of concentration you don’t get with CAS bugging you all the time.

Like others have said before, CAS like you being totally focused on a game of chess and somebody just kicking the board up in the air.

Having a long and desperate duel with an enemy tank and a PE8 just drops a bomb and you both just go boom! Game over, enjoyment ended. From immersive entertainment to time wasted. Might as well have a power cut halfway through a great movie. Does that make a great game?

Its not like I am asking to even trade one GRB for another is it? As I said I fly CAS, ULQ flies CAS, many of us fly and are good at it (Im not, I’m shit lol) so we dont want CAS removed or even nerfed just a chance to enjoy TO GRB which could be THE best Tank vs Tank game on the net by a mile if allowed to be.

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and a game, Gaijin itself markets having “realistic encounters”.
The whole grind, the whole research system, major parts of the mm, unimplemented avionics, mouse aim etc…
This is not a sim, unlike Farming Simulator (and even that needs mods to be more of a sim) or DCS.
And especially Farming Simulator is very successfull with loads of people having fun.
A game that is hard, is also rewarding. And if it is to hard for you, then play an easier mode. Therefore we have arcade, which basically has a ballistic computer and spotting etc for everyone, then rb, which is a mix out of realism and arcady, and then sim, the most realistic experience you are going to get in this game.
But yes, learning a game is always very time intense. You choose, how much time you want to invest and don’t forget, playing should be fun. If you don’t have (enogh to justify playing) fun, switch gamemodes, BR’s or even the game.

DCS is fun and an awesome experience, but not for everyone. Same goes for AB, RB, SB, naval, air, ground etc. The bigger issue is, that there is no competition in the market of semirealistic WW2 Tank/Plane etc games, so you have to play War Thunder, or WoT as Arcade alternative, or stuff like Squad or DCS for the sim-side.
For such a game, War Thunder is a monopoly and we as a community suffer

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yeah for the current small maps big time as for using SPAA thats a hit or miss usually i dont even bother anymore you are better off using your more armored medium tanks etc and their mgs

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Yeah I find SPAA a waste of a space. If Battle pass sets me the task of taking down an enemy with a SPAA then I take out a ground unit with it. Maybe why the French DCA got jacked up in BR so heavily, it was a great tank killer and a lousy anti air.

this is not a tank game. It is a combat game, and I am fine with it being semirealistic as it is, even though for me, it is to much cqc for tanks (which are designed to fire over multiple km, but yet engage at below 1…). Therefore I play it and participate in the forums to make it even better, fighting the F2P-issues.
And I love to play AA, esp low tier sim, since relatively planes are worse there.

Also your analogy lacks a bit, since you chose the girlfriend and can set rules with cette girlfriend.
It is more a 3rd dimension you are forgetting about, when concentrating in a 2D-space, but being very important.
Maybe like paying taxes, bc you forgot that we live in countries doing countrie things, to prevent war and stuff, that wouldn’t make it possible for you to use your earned money on DLC in videogame.

So then why don’t you let ground players who only want to play ground without CAS have their own game setting?

The answer is:
You would not have as much fun because CAS is over powered. You would have less targets.

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it’s a plane game though and a ship game but that is OK right? Don’t fixate too much on passing analogies its about CAS ruining a good tank game.

Why they dont add ground only mode? Why they dont add air EC? Why they dont add ground EC? Why they dont add sth sth sth?

Because they dont want that. It is their game, build how their want it. They are deciding where they want to put their time and effort. No need to make conspiracy out of it

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Actually, the real thing holding TO back over the years has been TO advocates’ refusal to back even their own idea when Gaijin approached them with what was a pretty sensible compromise (an SB-like perma-event).

As an aside: nobody is forced to play aircraft in RB GFs…it’s just using all tools in the toolbox. People are free to ignore that and forego them if they wish.

TO advocates’ exodus theory, a conspiracy theory that dates back to at least 2017, has always been one of the most bizarre in WT history.

Reviewing history on the exodus theory, it is doubtful both for the CA background of the game and the lack of proof.

WT is a combined arms game, which makes the allegation that a large plurality (nevermind a wide supermajority) are uninterested in CA as being simply strange. In the past, @Smin1080p described interest in TO as a “niche” and there’s been little indication to suggest change of that. (Based on forum posts, I suspect support for TO peaked in 2019.)

Beyond all that, TO advocates have never really hosted TO rallies in Custom Battles as myself and others have suggested to demonstrate the concept and showcase interest in it to Gaijin. This would enable Gaijin to see both of these things and gauge (roughly) the interest that exists in the idea…but so far there’s not been any serious efforts in that direction.

That TO advocates haven’t demonstrated the idea has probably hurt their ‘case’ in pressing for the mode…especially as people keep flocking to RB GFs to take part in CA battles, despite all of the supposed discontent that TO advocates allege.

I still encourage TO rallies to those seriously lobbying the idea…you have to convince Gaijin on the idea to get it implemented.

I’m personally open to TO, but I do think there are serious population concerns to it (for TO) and that a simple copy/paste of RB GFs will not work for a variety of reasons.

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You are mixing two pist of mine that were distinct. Don’t mix them this creates a Statement i never made.

This had nothing to do wit WoT. Also you also have an alternative for CAS free games, again SB. Even if CAS exist it isn’t that much of a factor.

Ok stop interpreting, take my post as selfcontained. You are interpreting sooo much into my post. Stuff i never said. It is useless to talk to you if you cannot do that.

I never said you aren’t playing CAS (you are not flying though, the instructor is, this is an important distinction).

So stop this. Stop mixing post or don’t reply. Incannot arguenstuff i never said.

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Never said everyone or called someone trash but Keep lying

Air RB players sitting in the corner with their gamemode that provides exclusively aircraft only gameplay

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too bad you cannot answer it then

I pity your cognitive skills. It also says realistic, yet I see my tank from 3rd person view, how’s that realistic? should we get offended by every simplified name?

works cited:

I’m talking with you, not other people, try making a reply without strawmanning a collective “casadvocat”

CAS players should learn their tank otherwise they will endlessly use it for the tank they “want” and end up using CASing for the next tank never learning their initial grind tank they wanted thats what i noticed since 2015

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There will always be those players who have an overwhelming amount of hours in ARB or playing as CAS in GRB compared to actually using ground vehicles, who will say things like:

“ThIs GaMe Is MiXeD bAtTlEs, UnInStAlL iF yOu HaTe It!”

*Goes back to playing Air RB, which is NOT a mixed battles gamemode, as players exclusively play as aircraft.

If you are someone who mainly plays ARB and then only ever touches GRB to play CAS then you have absolutely ZERO right to talk down to ground players who are tired of having their tank vs tank gameplay interupted by CAS.

We’ve already seen how much ARB players cry about anti-air near airfields, imagine the insane amount of crying that would become present if players were allowed to spawn Pantsir, Tor, and ItO in the most contested areas of an ARB match?

The resulting amount of crying and complaining on this forum and the reddit would surpass the CAS complaints almost immediately. The top discussions would be complaining about how you can’t enjoy any decent turn battles or dogfights without having a VT-1 slam into your side.

TO is something that ground players in general (Both AB and RB) want by a large margin. To see so many people freak out and act like this shouldn’t become a thing is telling and often times rooted in a fear of seeing themselves no longer able to abuse CAS.

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yea i noticed that and its ironic i did uninstall in 2019 its mainly the small maps why i did but cas in said small maps oh boy

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So, in other words, even you acknowledge nobody is compelled to use aircraft…just like I said.

Got it.

Not really.

The “sheer number” of posts isn’t so sheer to Gaijin when most are from the same TO advocates over and over again, as was the de facto reality in the old forum’s TO thread (hence my suspicions about its peaking in 2019).

TO rallies to demonstrate interest in the idea would be superior to showcase the idea rather than simple talk about how popular TO would be.

As for polls…something that TO advocates never seem to grasp is the data corruption that arises out of sampling and motivation biases:

  • If the sample population polled is not representative of the population, it won’t reflect accurately what the population thinks

  • Disinterest or overzealous interest in __ can also steer data astray…if extreme positions or their holders are what is being polled, it often changes the voting bloc most represented (leaving out the moderates)

You previously cited YouTube polls and, even disregarding their flaws (which include motivation and sampling biases) as well as simple voter elligibility (not every YT user is a WT player) it doesn’t match your claim.

Well, first, there’s no such thing as “CASvocates” here–just ‘tankers who fly’ or simply ‘WT players’ if you prefer.

People playing CA in this CA game are simply living their lives–nothing wrong with that.

Second, I already explained what the situation is and why the status quo is as it is:

Even top tier has this and that place is always a mess, regardless of any qualms about aircraft.

War Thunder is a combined arms game and the air modes do contain CA as well. In the Air and Naval modes, there are surface/air units to join the fight.

Without looking, let me ask…have you played those modes?

Putting aside @Smin1080p’s previous comments, the lack of TO rallies and the minimum logistical needs of TO (which were roughly calculated years back on the old forum), my “issue” with TO is that it’d be far more complex to implement than most TO advocates are willing to admit.

Between player count needs (which’d depend on how far the range would be) and mode design changes (maps, mechanics, etc.), there’s far more to it than simple copy/pasting yet there’s been almost no thought at all put toward these things by TO advocates.

For instance: the idea of separate BRs for CA and hypothetical TO modes, long refused by TO advocates, has been validated by the recent roadmap from Gaijin. This is exactly a mechanic that could be expected between such separate modes.

I have been more detailed about this before and so this is not an exhaustive list…after Gaijin’s 2019 compromise was spurned, TO might be DOA no matter what is said or done. AFAIK, they have never acknowledged it officially since then.

I said little on NF because it’s a tangent…still there is learning to glean:

From the context of population issues, NF is a vindication: like Heli battles, NF has a low population (despite a smaller BR range) and is infested with bots. This inspires doubts about logistics in general for modes with a more niche appeal.

To a large extent, players fight AI (controls) rather than other players–which is a drag on NFs’ appeal versus other modes.

Lmao, three things:

  1. The only “easy targets” are opponents who make it easy

  2. CA gameplay in a CA game is not abuse, it’s gameplay…it’s what is expected here

  3. My results with tanks are above average–and that’s despite playing all vehicles (including heaps)

Insulting other WT players won’t get TO here, which makes it strange that it happens so often.

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