Camera from tank gunner sight should be forced in GRB

That would make SPAA worse, but who said that was going to happen?

Fixing a good mechanic is better than removing it.

Random transmission failure is RNG, which is not fun. Breaking barrels is purposeful, and makes light tanks (or anything with terrible armament) have the ability to survive some engagements.

I’d argue it’s almost better for the heavies, as it’s harder to get behind them. I agree the design of most maps is terrible, though.

What other option exists? Also why should a heavy be frontally invulnerable/not have weakspots (to reasonable calibers)?

No? Non-light tanks generally get more armor and can survive more. The vast majority of the tanks that heavy players complain about can be penned by any MG in the game (except 5.56mm maybe).

That’s not necessarily true, but you’re talking about the 3.7 M24, the 3.3 M10 GMC, and the 4.7 KV-1 (ZiS-5). Yeah, vehicles 1.0-1.3 BR below a heavy usually shouldn’t be penning.

I mean I guess, but that doesn’t factor in the heavy taking the spot anyways due to tanking shots or being equally strategic and catching the light tank off guard.

Not possible if the heavy isn’t stupid.

That isn’t using a tank.

Imo barrels should always be destroyed if they are shot at. It makes no sense for an 88mm to shrug off a direct hit by a Russian 85mm cannon. If it gets hit, it should be destroyed.

Not my fault I didn’t spawn it.

If a barrel is hit head on, why shouldn’t it be damaged?

The T95 is slower, and it doesn’t have a turret. 7.3 would make the Maus OP, because anyone could hold W and win if they have situational awareness.

  1. Not a way to “counter” a heavy from shooting your light tank
  2. Entirely dependent on luck
  3. Not a way to “counter” a heavy tank from shooting your light tank
  4. Not a way to “counter” a heavy tank from shooting your light tank

It shouldn’t be the light tank’s problem you can’t hold the space bar…

In such a scenario the uptiered tank usually shouldn’t be able pen it frontally (besides very small weakspots), but you should still be able to break their barrel.

A lot of this are just straight-up bad opinions. The IS-3 and Maus are fine where they are.

And?

It still isn’t using a light tank.

Do you think a 85mm tank shell won’t break a 88mm cannon barrel?

“You must only use things with the superior guns. If you don’t it’s your fault. You’re the one who wants to limit who can play.”

You serious?

Why is this a reason against barrel damage? It’s objectively better to have an option to get out of a scenario where a lot of the streets are perpendicular to each other.

  • Name a HEATFS tank from 6.3-7.3 that can pen the Maus (besides maybe the 6614)
  • APDS has even worse post-pen than HEATFS, and that’s not saying much
  • I’ve never seen someone HE a Maus
  • That’s not a (light) tank
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And this is WT, not irl.

It is a good game mechanic, and my proposal is going to make it require skill to do.

Ground RB is Gajin biggest money printer since it was introduced.
This is why for 10 years we play exactly same game mode and everything gets catered to your average player. 10 minute in out games, no thinking just grind.

So something as drastic (even if I would love to see it) will never happen.

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  1. Doesn’t change the fact that the light tank should have an option (albeit a difficult/challenging one) to not get shot.
  2. Shouldn’t matter at all.

I didn’t know 7.62mm MGs didn’t exist anymore, I’m pretty sure those are larger than 5.56mm MGs…

Which is a bad thing because?

Except the IS-3 and Maus would be completely unbalanced if they go any lower.

I asked “What other option exists? Also why should a heavy be frontally invulnerable/not have weakspots (to reasonable calibers)?” It’s implied that the tank you’re in should be enough, and specifically most people complain that light tanks aren’t completely useless except for shots that are 90.0000000000 degrees off the side.

A round denting, penetrating, or ripping off portions of a barrel should definitely put it out of commission.

Again, you’re the one limiting people’s choice in what tanks they should play.

Tanks that can’t pen - AUBL/74, C13 T90
Tanks that can pen, but will only get one of the two gunners - M36B1, 6614, 2S1, ELC bis, Pbv 501, Ikv 103, M-51, M47, ST-A1, ST-A2, ST-A3, Type 61, Type 60 SPRG, Ratel 90, Conway, Charioteer, Type 63, Type 62, SU-122-54, ASU-85, T92, M46, M56, M50
Tanks that can pen and oneshot it (or can kill both gunners) - AMX-10M, Zachlam Tager, Type 60 ATGM, Ratel 20, FV4005 (must get very lucky with volumetric), AVRE (must get very lucky with volumetric)

Notice how most of these vehicles are still helpless even when they pen the Maus?

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Watch this video. This man casually kills every King Tiger and Jagdtiger he comes by from the front by one tapping their MG port. This is ridiculous.

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Increase in skill so its a good change idea

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Aral sea ,I loved that map

Just play arcade if you don’t want forced gunner sight :p

Not like that is the only things that seperate the two modez anyways.

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Just play sim if you want to be forced to use the gunner’s sight. Realistic is meant to be a balance between sim and arcade, and being forced to use the gunner’s sight should be a sim-only thing.

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This game mode is called « realistic », not « less arcade » so it should be realistic.

Be able to shoot a 2cm weakspot at 1km only because barrel sight is absolutely not realistic.

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The game mode is called “realistic” and not “simulator,” it has enough realism to not be arcade but not enough realism to be sim.

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Besides I don’t wouldn’t be as much as a game changer as people think it would be long term especially when you can still aim third person and use custom sights that easily account for it, average players would adjust to it over time and decent/above average players would be mostly un effected just more of a annoyance

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Simulator ? Even simulation mode is not even simulator level …

You want real simulator ?

  • Commander can be visible and be shot when use commander view
  • Can only shoot with gunner (can’t with commander view)
  • Can’t control turret with mouse but with up/down and left/right
  • Much more smoke when shoot and can’t see through

Etc etc …

Si no. Only gunner sight when aim is not simulation level …

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You can’t be in third person when stuck using the gunner sight.

Sim in War Thunder: Gunner sight is forced.

Yes, forcing the gunner sight is one of the things that simulator entails in War Thunder.

Sim , only allows to use specific tanks from specific eras, which in ground rb i incredibly tedious due to having tanks that are captured or lend lease.

Now forcing to use the gunner sight isnt actually a bad idea it would actually make things change away from the zoomer, cod mentality gameplay weve slipped further and further into.

Further, the way scout drones work, the way spotting works and fighting in cities isnt realistic anyways, GRB slowly but surely is sliding more arcade style, just look at air RB its now just basically AAB+, due to any suggestions of realism just being kicked down.

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The thing I like most about the gunner sight view is the huge puff of smoke when you fire the gun. If implementing gunner sight is too big a leap, I’d love to have the option to turn on gun smoke when it fires from the boresight view. Currently just watching the round go downrange is kind of lame.

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