Look no further than the suggestion about adding collision meshes for all barrels in the game to see that there’s a bunch of a community that actively resists any semblance of realism added into the game.
It seems people want CoD with tanks, as long as it’s called ““realistic battles””.
I don’t see the issue in how the game currently plays to be honest.
Sure, there are some issues, but nothing that makes the game unbearable (especially now that APFSDS is more accessible).
That is entirely your prerogative and I have no issue with you being happy with the game, not going to try and tell you are wrong.
The game has been the same for 12 years now and has to be boring for some. The forum is filled with players with issues.
For me the vehicles detail is a huge leap above the actual playing fields the game exists on.
I can’t be the only one that was extremely disappointed with how ARB plays out to the point I don’t play it despite coming here for it originally.
I appreciate that WT is an online team game, but I feel more elements of some of the old single player games that have been made could be incorporated to make the game more realistic and immersive.
The big stumbling block to that is the forum base demanding constant Balance. So the game had become a soccer match on a soccer pitch rather than a defend and attack scenario that real war might be, and it is becoming more so with every update.
Trouble is players won’t ever accept being on the difficult side of a map even if they swap in the next game. I do think the player base get what they deserve but I think some people never stop hoping for more.
This is the big issue for some, and if you´re veteran in this game who like real sim games… . I feel nothing from the game, yea i play and i log in but for what? Just to grind another bugged and half implemented vehicle/mechanic and that´s it? No, i just do it to pass the deads hours playing something. Yes I played GHPC, Steel Armor, BF5 and 1, Arma 3, Six Days In fallujah, Ready or not, and a bunch more of shoothers/simgames where I can really feel the teamwork, the strategy among all the team, the care about others in your platoon, the “reality” of a armed combat with and without vehicles… And this game for me is just like: “Yep another broken vehicle/mechanic to grind” . And when you get it is like: “Ok lets play some matches to spade it and… maybe, play some 5.7-6.7 matchs to feel something…” . So for me, this game is just a “dead hours passer” and nothing more. If they add a proper sim mode with interiors for tanks, bigger maps, more strategy, where you can use Self propeled howitzer for indirect fire, differents zones to hold/attack to win possesion on the map and a some proper kind of radio/voicechat to directly comm with your team or squadron (not the one already implemented) adding limited ammount of mines on the grounds, new vehicles to explode/retreive these mines (some has already mine protection) fuel for tanks, cannon barrel physics, the regenerative steering, IA with mounted/unmounted tows ATGM´s around some firstpass roads and more… I think these “dead hours” can be converted to “extremely fun hours” for the 1% like me. Yeah, this is in a hipotetycal case and they need to do a big invest, but I really wish some day this game has a more “advanced sim mode” for the 1%. As it is said around here on my country “from illusions/dreams we live”.
Sadly yes in part. Almost 100 votes and it is almost 50/50.
For me is annoying when you´re looking at one street where you know the enemy is going to come or even you heared them and look away for 1.2 seconds to be conscious of you´r surroundings and in these 1.2 seconds a guy literally sticked to a wall comes out looking already directly to you to just do click and kill you without any chance of defending you´r self, so for me, cannon physics can be a good implement (if they do it correctly but we know, it is Gaijin) to change some play styles, because almost the 90% of the matches are in small city maps even in top tier
The cannon physics idea when you put it like that makes sense. It avoids what used to be called clipping which was firing through the edge of buildings abusing the poor physics system.
Odd, Escape from Tarkov or ARMA are hardcore simulators that people enjoy a lot. I’m sure a lot of people would enjoy a more grounded experience in War Thunder. Sim battles deserve a massive rework IMO, mostly in the maps department and other features such realistic fire control systems and battle management systems. I can’t believe that modern MBTs with GPS on board can’t see other allied tanks on the battlefield.
Small changes like that would make the SB experience a lot better, of course the GPS shouldn’t update in real time to keep it balanced, but it would greatly increase team awareness in ground SB for higher tiers and make it more accessible for people.
And now with the addition of PSO tanks it makes more sense to give the cannon some kind of physics, maybe leaving the option to break when hit, at high or low speed may be a “little” too much for some people, but leaving physics that don’t allow you to turn the turret to stick the cannon through a building to just peek and shoot I think it may be good and may leave some possibilities to defend your self about this kind of shooting and can change (i think for good) the play style of some maps
I also forgot to mention that we even have radios and even radio operator crew modeled in game, even lower tiers would benefit from it. I can imagine a system where you can relay your last known position in the map to your allies in WW2 SB.
And every time you spawn in a match, there’s a 10% chance your crew has dysentery and performs all actions 20% slower and has to stop and get out every 5 minutes.
The big stumbling block to that is the forum base demanding constant Balance. So the game had become a soccer match on a soccer pitch rather than a defend and attack scenario that real war might be, and it is becoming more so with every update.
Yeah, balanced games are objectively the most fun, as you can see with every game in every genre, including real life sports, chess, running, anything, that has thrived for more than like 10 years, it is obsessive about balance. Because it’s a basic human condition of fun gameplay. That’s not a “stumbling block” for anything, it’s just a fundamental basic fact of good games.
Odd, Escape from Tarkov or ARMA are hardcore simulators that people enjoy a lot.
A bunch of people in general society didn’t enjoy them a lot. A bunch of people out of the tiny, and heavily selection biased group of people who already enjoyed fiddly and simulator-ish games to begin with, to be in the pool of those games in the first place, enjoyed it.
That’s just the same 1% group of of people that pay War Thunder SB mode, but in a much smaller, cherrypicked community, that 1% for WT that wants more simulator is instead 15% or 20% for ARMA and Tarkov, or whatever, who want more simulator.
Stat based on nothing, but imagine we are just 10% of the community who enjoys SIM games. Okay then 100% (leaving aside arcade modes) are between 40% on ARB, 35% on GRB, 10% on SB, 10% on NB, and 5% on WW mode. By your logic Gaijin need to remove Simulator battles, Naval battles, and world war modes because these are played by the “minority” of the community and these modes are played less than Air RB and Ground RB. So no, I think adding a REAL simulator mode or giving a rework to Simulator Battles are no a big deal for Gaijin, I can call it more like laziness
If only you hadn’t ignored 80% of what I said and actually said. I want SB to become more accessible to the general player base by adding features that would not only make it more realistic, but actually live up to its name. Not having any awareness in SB is outright ridiculous for a combined arms game with vehicles packed with electronics, so people shy away from it naturally.
It’s literally measured 1% that play War Thunder SB. I was not being dramatic. 1% is actually generous, I would put it more at 0.5% squinting at the chart again.
By your logic Gaijin need to remove Simulator battles, Naval battles, and world war modes because these are played by the “minority” of the community
I see no reason to REMOVE them, the cost is sunk already. They should stop spending effort on them, though, and certainly not invest a huge amount in a brand new mode even more in that direction.
I don’t disagree with you at all that they could surely improve it and make it more accessible etc, and maybe all your suggestions were great ones.
The point is that even if that’s wildly successful, and triples the player count, that’s still only helping 2% of War Thunder players (from 1% to 3% = +2%)
All that effort implementing all those great ideas would STILL have been much better spent on GRB, GAB, ARB, and AAB where > 95% of the players are. Those modes only have to get a few percent better to still help more people with that effort than simulator getting 200% better. So they should spend the effort on those.