BV-155 shouldn't be 3.7

The BV-155 is a high altitude interceptor not made for dogfighting vehicles that climb higher than it. The geriatric roll rate and responsiveness make it near impossible to do anything. The vehicle does get an interceptor spawn but this is usually only 1km in above sea level and this doesn’t give it enough room to climb as the climb rate is abysmal and most fighters out climb it. By time the BV-155 can reach the battlefield most fighters have out climbed it. Either the BV-155 needs to go to 3.3 or it needs a higher altitude spawn.

You have to find the better way to play this aircraft. For me before “realshatter” changes it was a low altitude beast ;)
K/D not the greatest but I’ve had a lot of fun with it, killing 6 or 7 enemy aircrafts in few battles :)

BV 155 B shouldn’t be in the game period. The C was the definitive model intended for production, not the B:

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my dude the BV-155 out turns Zeros, if you can’t do well in it at 3.7, thats on you.

I thought it was fine at that BR when I played it.

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I deleted entire teams in that thing…

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Lol no it doesn’t. People claim this so often for all sorts of vehicles and yet they’re always wrong.

I mean, the Zero is my most flown aircraft by a significant margin. Ive also flown the BV-155.

I avoid those things like the plague with my Zeros.

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BV 155 C is the intended production variant, but afaik no prototype was ever built, which is why we have the BV 155 B prototype ingame, which was built.

As for the OP, the plane is another example of those planes that are very maneuverable and/or have good guns, but have nothing else going for them. If the enemy tries to dogfight you they will get easily slaughtered and due to the horrible quality of air RB prop players these days that’s usually the case. But the planes BR will certainly never go down, im surprised its BR hasnt increased continually the way it does for the zeros since nobody will ever learn not to turnfight against turnfighters.

After all, why would they bother learning this stuff anyway, when everything except the newest supersonic jets are just a waste of time to them, trash planes for you to grind through and forget about?

I don’t, they get VERY slow very easily, and once they do they’re not getting back up to speed easily. I know a Ki-61-I or Ki-100 can beat them at low speed because I’ve done it many times.

That is a direct result of Gaijin’s poor research since the BV 155 B was a hasty, unarmed testbed. Gaijin has done poor research like this before or, more precisely put, deliberate underhanded nerfage by incorrectly applying characteristics such as armament found on much later Versuchs models (V4, V5, V6, V…), 0-Series, or production series onto weak, unarmed, initial versuchs (V1) prototypes, such as on the following:

BV 238 ?

Ho 229 “V3”

Ju 288 “C-?”

Me 264 ?

In other words, all these aforementioned vehicles are a false mix and match of various test models that have either omitted or incorrect equipment, such as no BMW 801 TG, Seitenstande SL 131 Z, or ETC 2000 with heavier bombloads on the BV 238 V4, no MK 108, ETC 503, or R4M on the Ho 229 V6, no MG 151/15 or ETC 2000 with heavier bombloads on the Ju 288 C-1, or no extended wings with BMW 801 D/G, mostly cannon armament, wing racks with heavier bombloads, armor, or RATO on the Me 264 V3. As for the BV 155, the V4 (first C-series airframe) was the first aircraft to receive armament and was expected in April 1945:

Due to it being the definitive configuration, armed, & ordered into production (about 30), the BV 155 V4 (aka BV 155 C-01) should have been the absolute bottom limit (no V1, V2, V3, A, or B) for implementation into this game, just like they did with this:

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