Broken HUDs (+HMDs + Cockpit MFD Issues)

TBH I don’t think any of the HUDs are actually right… the WWII Reticle isn’t correctly sized to mark the distance - I think they’re supposed to be adjustable as well

The modern HUDs are basically 3 steps above Microsoft Flight Simulator but are no where near their real life counterparts (missing tons of info and not adjustable).

I’d like them to be better but for the most part they’re pretty good, just not a real life representation and you have to work around things a lot.

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I lack the means to compare, but I definitely also feel the japanese props’ reticles feel… stretched? Like, it’s too large and weirdly textured to the point of being unusable.

Just added that one

Yeah they all seem ok but just not right, I think the gunsight on the P-51’s were able to be adjustable to help with aiming on targets further away. Not sure if any others had that feature.

Some HUDs are honestly worse than some in Microsoft Flight Simulator

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There is also this one, but its not been passed yet and it is a bit of a wierd one

https://community.gaijin.net/issues/p/warthunder/i/4shviVWPe2uY

essentially, with aircraft that have HMD/S , when you are looking straight forward, the HMD/S takes over still so things like manual CCRP target points or AAM boresights are near the top of the HUD

I’ll add that one too, seems weird since the HMD should turn off when looking forward in cockpit view.

Yeah, I think it use to but stopped in Firebirds I think. At least I never recall having an issue in the Gripen prior, but with the GR4 I did and when I looked back at the Gripen it also had the same issue. Typhoon doesnt seem quite as pronounced, but doesnt feel totally right either

can we add mirage 2000 series and rafale hud there aswell? all of them are literally missing the ccrp line

upvoted them all…

Found this report for the Mirage F-1’s and Mirage 2000’s.

The Rafale is also missing this but I can’t find a report for it, if you can find one I will add it to the list

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I think it’s absurd what’s happening in realistic battles; they are totally unbalanced. It’s unanimously ridiculous that you have to face an F15 with AIM 120 missiles that don’t lose their lock like an angry mother, while you’re stuck with a Gripen equipped with outdated dogfight missiles from the 70s/80s. Additionally, you have to deal with the ridiculous and overpowered R27 missiles from the Russians. The armament should be balanced. In Tier 7/8, you face planes with missiles where you have no countermeasures, and you need to dance like a striptease muse to escape; otherwise, it’s a guaranteed kill for the enemy. This makes you pay-to-win because a Sheikh from the Arab Emirates can simply buy these heavy planes and massacre the players, who are mostly poor!

Wrong topic bud

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well I’m sure the Japanese also had adjustable sights - the adjustment would be for “Wing span” and should mean the circle (in the case of US) is whatever circumference you set (i.e. 40 Ft) and when you get the wings within that circle, touching the edges, and you’ve correctly calculated the aircraft’s wing-span, it should be at whatever distance you’ve et for your convergence (which is also adjustable from the cockpits, but that’s another story).

The Rwr’s are broken too

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Modern aircraft in WT now have nice, functional HUDs in many cases, and more and more of those aircraft are joining our hangars every patch, but all of those HUDs are lacking in ONE fundamental aspect: The correct displaying of flight path marker and attitude.

Reported cases:

Here I have listed just a few corresponding bug reports found in a just 5 minutes long search:

Community Bug Reporting System not disclosed
Community Bug Reporting System M2000, F-16, Harrier Gr.7
Community Bug Reporting System A-10
Community Bug Reporting System AJ37
Community Bug Reporting System F-16, A-7, Harriers, A-10
Community Bug Reporting System F-16
Community Bug Reporting System not disclosed
Community Bug Reporting System A-10
Community Bug Reporting System Harrier Gr.7
Community Bug Reporting System A-10
Community Bug Reporting System not disclosed

The reports are either aircraft specific or general, more or less complete and informative, but they all say the same: FPM and/or horizon / attitude lines are NOT working correctly in War Thunder, and should be fixed.

Please note that the issue is not restricted to only the aircraft listed in the bugs above, but really a common issue with all HUDs in WT which IRL feature the display of a flight path marker and/or horizon/attitude lines. As far as my experience goes, not a single HUD in WT has a correctly working FPM, and also the horizon/attitude lines of the HUDS don’t work correctly in many cases.

Precendent:

Ironically, the game DOES have a correctly working flight path indicator and horizon line / attitude ladder: The “HUD-only” view features exactly that as pale white lines, with the VV showing at low speeds and gear down, e.g. during finals…

References:

Two good examples of how it is supposed to look IRL can be seen in those two YouTube videos, showing real footage from the Cockpits of the A-7 and the Harrier Gr.7:

A7 Corsair HUD

Note in the A-7 vid, especially noteworthyand explaining the “how it should be” best is the sequence where a landing approach is shown (11:20 onwards): One sees very well how the pilot can use the FPM to determien the proceted flight patch, and thus in the case of landing, where the aircraft will touch down.

RAF Harrier GR7 HUD vid׃ Low level and practice bombing runs

Here it’s very well visible how the FPM is not “fixed” to the centerline of the aircraft, but shifts constantly, as also the flight path deviates constantly from the centerline.

Please note that those two videos were filmed by the aircraft’s HUD camera, which has a lower and more forward viewpoint than the pilot obviously, which results in the horizon bar actually shown with a slight upward offset relative to the landscape.

Pleas enote also that the way the Flight Path Markers is pretty much standardised in western aircraft. This obviously to facilitate transition of pilots from one type to another. The industry of cours strives to always create standards for gauges and displays, so they’re easily understood and interpreted correctly by everybody.

Sadly however - contrary to the rest of the gaming industry where correctly working FPS and horizon/attitude display on HUD’s are the norm - in WT we don’t seem to care or worry about implementing this correctly…

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Just added those reports. They’ve been issues for years at this point and still nothing has been done which is disappointing

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Can we add a VR section?

This one is probably the worst one, affects all modern HUDs

https://community.gaijin.net/issues/p/warthunder/i/9BFNK6Bh5Quw

The same issue has been reported and accepted over a year ago, but still no action.

https://community.gaijin.net/issues/p/warthunder/i/3A4YF17w9YPS

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Just added those reports

VR HMD dead zones - Community Bug Reporting System
Problem with target marker on hud of eurofighter in VR - Community Bug Reporting System

Added, thanks

Accepted report on disappearing hud when intending to aim with radar with nothing happening for more than a year. Community Bug Reporting System