This 1 is fixed ))
It drives me crazy that the community focuses on stuff like this.
Community focuses on everything.
Question is what devs focus on fixing…
What that people want accurate cockpits?
Money, cash, mula, dough, dosh. I could go on.
Show them primary documents pertaining to an aircraft they don’t deem worth fixing, “we have examined the data and don’t believe it’s possible to match this performance with the current model in game”
Well like obviously devs, that’s why it needs to be fixed…
“We believe this is a marketing lie”
“Our sources say -insert absurd number / quote that doesn’t match any known sources- and no we won’t provide our source”
lol well they provided their source to me on my latest report…
It actually contained data that supported my report and discredited their reply.
Yet it’s still not a bug… seems like there is a lot more at play tbh.
I think just general incompetence to be honest. You see it on so many reports that get thrown our or just flat out ignored.
Like my latest one that had nothing to do with VNE maximum / limiting Mach number.
It was just to do with cockpit vibration for sim battles.
I should a primary document saying there was no change in buffet or vibration as Mach 1 was exceeded.
Their not a big reason was “ the VNE limits are correct”
Like dude never said they weren’t?
Maybe try raising it with some other tech mods on here. Sometimes you can get your point across clearer since you have a chance to actually respond to whatever comment is made.
I’ve talked to a few already.
damn, no one knows that the F-2 ADTW has a bug with the TVI in the HUD which isn’t even accurate.
Literally everything)))
(Looks at the Eurofighter xD)
F-18 Stores-screen issue
and Tornado RWR issue been marked as accepted
Eurofighter mains, rejoice!
You can finally have UV Tint on ur HUD, no more waiting for Gaijin!
Going through and properly fixing all the cockpits, canopies, and aircraft systems would take a lifetime. They simply don’t care. The most popular mode is RB (Realistic Battles), where players use third-person view anyway, so cockpit accuracy isn’t a priority. They only need the exterior model to look good. The interior is mostly marketing. They outsource the modeling work, which is why many systems are incomplete and feel unprofessional. Don’t take it seriously — it’s an arcade game. If you want to feel like a real pilot, go play DCS World instead of War Thunder.
I’d already be happy if they fixed the gameplay relevant bugs, like not working flight path markers, missing CCRP symbology, missing radar boxes,…
Just threaten to ban the TMs & devs until its fixed :P
Oh?
Why didn’t I think of that one before…
Exactly, just gameplay related cockpit stuff should be priority. Reticles, CCIP, CCRP… MFDs and other instruments are all accessible via the ingame HUD, sans AOA, which tbh wouldn’t hurt to have since on some planes it’s in neverland.