Broken HUDs (+HMDs + Cockpit MFD Issues)

The issue with this is that many other planes use the same mfd model
Example the j10

first two fixed, third not yet

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this is incorrect unless you are using vr heatset. Those camera controls get disabled once wt detects: “NPClient64.dll”, which is used by opentrack etc, to make the headtracking possible, making it impossible to adjust.

In fact, there was this one funny issue i came around, where a twitch streamer i watched had problems with setting up zoom axis on his tanks, because he long time ago used Opentrack and didnt tick the “Clear location when tracking is stopped” in opentrack settings
image
but why zoom of all things you might ask? Its because there is this funny setting in the wt (enabled by default) which says “control zoom with head tracking”, Which disables the camera axis keybinds once the “NPClient64.dll” is detected in the war thunder game files.
So basically war thunder disabled his zooming capabilities in tanks because he had both the “control zoom with headtracking” enabled and “clear location when tracking is stopped” disabled :^)

to add to the confusion, NPClient disables manual binding of zoom axis, but doesnt disable automatic binding via “scroll wheel action” option.

(sorry for the late reply lmao, havent visit forums in a while)

J10 and J11B both have the wrong hud in cockpit…

When the J10 and Jf17 were released, their hud in cockpit didn’t even show what had you locked with the radar, meaning that you had to use your eyes to guess who and where you had locked…

It took them several months, but at least this issue is now fixed though now there are several more.

Now, in the latest patch a lot of new vehicles were added, including the J11B that unfortunately come with quite a few problems (placeholder radar for example) but also it has the same hud as the J10 and the canopy tint from the inside of the plane is pretty much non existent, even though it’s clearly visible from the outside.

I hope this issues get fixed fairly soon.

The GR4 missile naming on the HUD should be fixed now
image

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4 and a half months since the Storm Warnig update and Eurofighter HUD is still broken in VR. Months of grinding the Italian tree from absolute scratch, and it’s STILL unplayable. Thanks Gajin.

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FIX HMD alignment in VR!! I will not spend a single GE on this game anymore before this is fixed.

Also please fix the reflections in the HUD of the F-4’s, that is borderline unplayable in first person. ALL the F-4’s… Such a shame for such an iconic aircraft

Also we should have an RWR page on the MFD’s of the F/A-18

doesnt it have its own dedicated rwr instrument below the rightmost mfd?

doesnt it have its own dedicated rwr instrument below the rightmost mfd?

Yes, but IRL it can put the RWR (also) on the MFD and that’s much clearer and visible. The RWR instrument is small, barely readable, especially in VR. It prevents me from flying without the in-game overlay in VR. It should be able to put the RWR on the MFD as that’s historically accurate.

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That’s mainly also just a backup.

The F/A-18’s are missing several important MFD pages: HUD, ADI, RWR - and the HSI (Map) is too oversimplified like all map displays in WT. IRL it would even have the possibility to show sensor data etc.

I’m working on a big report on this topic, hopefully got all togetherbefore end of this week.

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Is the report just for the F/A-18’s or like for MFD pages in general? Either way post it here and I’ll add it to the last. (At this point though I doubt much will come of it, we was going to hear back from @tronexer but that was 4 months ago)

Could you add the bug that the targeting pod won’t slave to the GMTI (ground-target) radar mode of the F/A-18? Maybe not strictly HUD/MFD related, but still game-play (mainly for SIM) related.

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This one just the Hornet, as it tackles Hornet specific issues (that are even implemented correctly in other planes) and I have documentation for it.

Later I’ll add more specific report (or suggestions)…

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There is a bug with the F/A-18 in VR (and maybe also on 2D), where if you lock a target with the targeting pod, a green circle appears. This circle is not part of the HUD but its in dark green or the color of the overlay that also does the RWR and radar, and its also misaligned (same misalignment as HMD’s have). This circle shouldn’t be there in the first place as its probably the laser indicator of the targeting pod

Most of the stuff in VR is broken and they are making a VR only game thinking we will trust their job and buy it. How funny is this.

Im gonna throw in my reports for sweden on this matter:

Spoiler

Community Bug Reporting System
Community Bug Reporting System
Community Bug Reporting System
Community Bug Reporting System

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Here are some bug reports for the Mirage 2000’s HUD

Mirage 2000, wrong symbolization of the IR missile lock // Gaijin.net // Issues
Mirage 2000 missing driving HUD mode // Gaijin.net // Issues
Mirage 2000 missing ACM mode in HUD display // Gaijin.net // Issues
Missing informations on Mirage 2000s HUD // Gaijin.net // Issues

Added

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Quick question, does the F-15/F-16/F-18 and Eurofighter HMD are the only one with a fonctional designation marker ? I knew the Scorpion isn’t working but when playing the Tornado Gr4 yesterday I noticed the designator on the HMD isn’t at the right place.