Spice doesn’t necessarily need to be dropped from alt, they have Incredible flight profiles, but since nerf to any “low HE” munitions, they do fuck all. Had direct hits on pantsirs and buks with spice bombs failing to kill, even disable em.
Still, not gunna be hitting 30km when dropped from 500ft like KH-38 can.
and yeah, that nerf sucks. Had a light tank survive 2 1000lb the other day landing a few metres away
Yeah, of course not, you can fling em a few klicks out just from a slight gain in altitude, but certainly they far, far subpar to the russian wunderwaffen.
I’d happily cut my spice count in half if they perform anywhere close to KH38’s, especially now as they are nerfed and in GRB costs a fortune in SP now too.
Yeah… gaijin doesnt understand CAS balance at all
I also wish that glide bombs had functional CCIP indicators. It jsut operates as if they didnt have wings, and so its impossible to judge the max range tghat you can actually drop them
Yeah, and if your trying to use em as dumb bombs for a quick release, they pop their wings and fly right by.
This like this is why i believe they need to work on a new engine and a new game with that.
It seems obvious to me that with all the bugs, reports accepted, “not a bug” and “marketing lies” we have, there is 2 possibilities, either the Devs are useless and can’t actually do their job properly, or gaijins software does not allow for it.
CCRP has needed an overhaul in years. I just dont think the devs care enough, and gaijin is more interested in OP Cash cows like the BMPT than actually fixing the core game.
Its annoying as hell.
Aye. Unfortunately but it certainly seems to be truth. I’d argue this patch is quite blatant Ruskie bias. BMPT,SM2, large explosive mass missile buff/small payload nerf.
It just seems so obvious this patch.
Im dreading what nerf they come up with for missile like ALARM and Brimstone
Well brimstones are already impacted by the nerf to missile with low HE mass.
Before they were 50/50 on killing T-80’s but now you can “hit” pantsirs. Or rather I’m unsure if this nerf is from the changes to missiles with a low HE yield or the effects causing most explosive mass to come shooting out 90° instead of foreward, nevertheless they are impacted.
This obviously does not include kh-38’s as their large warhead kills anything in a 20 meter radious anyway.
Also doesnt help that ERA is able to block Tandem charged warheads
Yeah. The system designed specifically to defeat ERA is obviously inferior to the russian way of “just add more boom”…
Unfortunately this has been in-game for years already (tow-2b / BILL ) ?
Had a T-72 take a AGM-65G to the side, I mean like square on to the side of the tank. Track. That was it, all I destroyed.
Aye, done the same with brimstones coming in low.
But tracks have always been weird, at certain angles they can add meters of armour or allow for HE overpressure.
We need a new engine and a new devteam.
Im working on a suggestion for better CCIP/CCRP symbology/funcitoanlity for glide weapons and I was wondering if any aircraft has dedicated symbology for glide weapons within the HUD?
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I also enjoy that CCIP is bugged for the multi-dart rockets making them less than useless. I understand that it’s a 2 stage munition, but come on.
EFPs are easier to model than HEAT too, I can’t imagine how much they must be wrongly implementing to get it so wrong for EFPs?
Does anyone know if the Challenger 2 130mm test vehicle is being given to the German tech tree? What I find strange is that the suggestion for the British tech tree had significantly more votes, yet currently only the German suggestion has been passed (with its votes stopping at 552).
Suggestions passed to DEVs doesn’t mean anything.













