Recently dataminers discovered that gaijin implemented a new type of differential steering, similar to neutral steering. This is intended for the Elde SPAA for Sweden, but also works (not perfectly) on most tracked vehicles ingame. This gives us an insight into what the Challenger 2 would look like with proper regenerative steering modelled ingame, it is WAY better. When turning, the Challenger 2 with this steering loses some speed, but much less than before.
Credit to Maho (owner of the WT Snail Mine discord) for recording some clips of it, theres also clips of the Cheiftain if people would like them. He also provided videos for the Cheiftain Mk.10 and Centurion Mk.10 (as well as tanks of other nations) if people would like to see them.
Keep in mind this is NOT implemented on live or dev, its a modded version of the game based off code gaijin recently introduced. I think we should really push gaijin to furthur develop this and add it to the game, it is not only realistic but also makes tanks drive so much better.
For context, below is me doing a high speed turn with the current drive model, attempting to turn smoothly (it’s not possible). I went down from around 55kph to 13kph at one point. The modded version with the new steering never went below 37kph.
I was considering doing that, I haven’t actually made a forum post before but I’ll look into doing it. This wouldn’t specifically be for the Challenger 2, but rather all tanks with regenerative steering.
Fastest production tank ever built being as slow as a cheiftain over most maps? clearly its accurate
(the accelleration on scimitar is near enough bang on accurate, practically every other vehicle in WT massivley overperforms in accelleration making it seem slow)
Apart from a certain tech tree which shall remain nameless - who DON’T have widespread regen steering on their vehicles until a good chunk of the way through the Cold War.
I mean, the rest of the planet had worked it out but the finest minds at the Tomsk Tractor Factory took a while to catch on.
Which is why we definitely won’t get it this side of thermal death of the universe…
Well there is only so much you can do with within the size and weight constraints, and adding volume and mass to the transmission means taking it from somewhere else, Since if you don’t do that. Entering a weight / volume related design spiral can be difficult to avoid.
They added a new mk XV model, without the MAT. Realistically the maximum drop speed for the Sea Mosquito should be lower than for the other aircraft with the XV with MAT.
Yes it’s got antennas for the AI Mark IV radar (ARI.5003)
The TR.33 should have the option for carrier spawn in test drive etc. too I guess, but it’s missing that so I’ve not had chance to test out the arrestor hook etc. the change log claims was added
Green is in game, Yellow is prototypes, Red is paper proposals.
Need to go through and add local designations and find out adoption/creation dates.
Pretty sure I’m missing some minor Upgrades too. So if anyone knows anything I missed please annoy me. o7