Every update does nothing to dispell it.
If it walks like a duck and quacks like a duck it’s very much a duck
Every update does nothing to dispell it.
If it walks like a duck and quacks like a duck it’s very much a duck
And the USA has the only stealth vehicles in the game.
Very potent experimental vehicles: hstvl, rdflt, t58, t29, etc etc.
Had plenty of updates where its planes set the terms and conditions of br ranges.
That’s just a list of your personal opinion.
I can compare them statistically if you’d like
You have a point with T58, but the others are a tad silly.
KV-1 Zis5 has more armor.
IS-3 is just pure armor.
M60 AMBT being 10.0 while TURMS-T is 10.3 is hilarious.
Both are lol-penned, but the vastly more mobile M60 fires a 3BM60 equivalent round while the other doesn’t.
HSTVL is fine where it currently is IMO. 2S38 could be 10.7 to match the increase HSTVL got.
0.86:1*

Even less for the tanks KDR.
@luque13 @ItsOnyy
I’ll keep playing tech trees superior to the Soviet tech tree regardless of your posts’ advertising for it.
I’ve played enough to know that USA, Germany, and China are more fun.
Sweden will likely be more fun as I enter 10.x again.
If you removed the APFSDS from the Namer, changed the missiles to 800mm pen SACLOS, and increased its front armor by 85%, you’d get a BMPT with better survivability, scouting, and a drone.
It’s hard to dispell something to someone who doesn’t want that thing to be dispelled.
At this point you are looking for things to confirm your pov, not to find out what is actually going on. Was going to type confirmation bias first, but not sure if what I just said fits the description of that term.
Kv-1 vs the T-14? Pretty sure the T-14 has the better armor, round, and reload. With an HMG.
IS-3, how about an T26E5, it can withstand a 122mm frontally, and barrel, track, and destroy the Is-3 before the IS-3 could reload again.
Hstvl should honestly be 12.3 and rdflt 12.0
While the 2s38 gets bumped to 10.7
But that’s a topic for this:
Tbh, the t-58 is gonna be a real problem to select an appropriate br.
Can’t really go to 8.7, as it would face 9.7 unstabilsed with no compensation like thermals and a dart which the French have.
Certainly can’t go lower though for obvious reasons.
8.3 is the only real place it could sit, but it should never have been added tbh as it was clear it would be almost impossible to balance.
If you’re comparing the the non-armored 8.7 French tanks you’re already doing it wrong.
279 is 9.0 with a worse round, worse armor, but a stabilizer.
0.86 if you consider only RB. War Thunder is AB and RB, and the general performance of a vehicle must take into account both modes.
0.86 KD(RB)+1.45 KD (AB)= 2.31 KD/2= 1.15 KD
Lol now that i think about it i wrote the wrong number before,the combined KD of the 2S38 is way higher
Nevermind i wrote right,my brain today is not helping
Oh, you were comparing the two different games. I see.
I mean… Arcade allows for easier anti-air, which is why it has a higher KDR there.
Cause without the arcade’s buff to anti-air, its KDR is 0.98:1.
Begleit is even more obvious with the arcade game anti-air buffs.
You have to be careful when using arcade stats for things with HEVT as a round option.
Not really, the fact you have an aiming reticle doesn’t mean you’re inherently better at dealing with planes. While it’s true that the 2S38 is often used as a make-shift SPAA in Arcade,most people will still lock you with the IRST because the Radar/IRST lock gives you more precision.
Moreover,you can’t say that KD is the true KD because 2S38 players also die against planes so if you remove air kills,you must also remove their deaths to air threats. And since you don’t know that, it’s better to keep the KD showed there.
You can’t cite Statshark that proves the aiming is easier in arcade than realistic then dismiss Statshark the moment someone points it out.
KV-1 (Zis-5)
100/75/70
90/90/90
T14
50/63/50
76/101/101
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@iMatty01
No, I’m dismissing combining two different games into one statistic.
Get it right.
And if you do combine them, you have to remove the different variables, otherwise you’re manipulating data.
Gaijin changes stuff on a vehicle based on the performance on both game modes,dismissing a whole mode because you don’t like the fact that it’s “easier” to kill planes with it is a proof of bias.
I could even say that at this point i should dismiss RB because at that BR you get to use the LRF meaning you can accurately kill people at over 1km+,but i’ll not do that because it’s a stupid argument to dismiss a whole mode when talking about a vehicle’s performance
Someone has the armor protection analysis against german 120mm? I saw a leo2k do nothing to a terminator and I wonder the weakspot against 120mm cannons.
I see a T14 pretty much every 4.7 match.
And given the T-14 has better sloped armor, better reload, low speed stab, and a better round with an HMG, it’s a miracle they are the same br.
Yes both turrets can be weak in some instances. The Kv-1 has a better side profile, the T-14 has a better front profile.
Try to destroy it now.