BMPT/72 Should not be 10.3

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I wrote this back on the dev server. Nobody believed it, but now these Terminators are simply destroying the entire battle rating.

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Like the T-80UD and 2S38 both in the same battlerating.

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Hard agree, I have uninstalled the game, gonna stop playing after >13 years, because of this. This is not even funny anymore, it just sucks. Three games in a row the entire team gets wiped by two or three BMPTs. The 2A7V cannot deal with it… impossible. And IRL these things get outperformed by mid-cold war vehicles. What a clownshow.

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it’d be fine if it wasnt for belt-fed vehicles being notorious for not having had their ammo-bug fixed, causing shots to the ammo, despite there being no blow-out panels, not to destroy the vehicle;

https://community.gaijin.net/issues/p/warthunder/i/EwehphzZAvh3

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Just as the T58 did

Skill issue. It is easier to kill than any T-90/ T-80

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Nah, you wanted them to be moved to 11.3-11.7 because of your inability to aim, which is equally outlandish.

A lot of people in that thread agreed that they should probably be slightly higher, like 10.7 or maybe 11.0.

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Bmpt is a joke. Anyone looking at that thing and saying it belongs at 10.3 your a clown with no morales for the community

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They should ABSOLUTELY be 11.3 minimum, imagine if this was an American or Israeli vehicle!! But I’m not surprised anything gaijin related anymore, just another scam to sell more premiums.

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Yeah, I’m thinking about that too. I feel like my War Thunder journey is coming to an end. Only people who love Soviet vehicles should play this game.

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They simply bought the premium Terminator and now don’t want their comfortable game to be spoiled.

Watching the devs with these choice making decisions is like watching those musicians play their last song on their violins before sinking with the titanic. Except gaijin isn’t as graceful and F###ING suck

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Wild take when the ammunition is literally bugged and doesnt consistently destroy the vehicle currently. (not refering to missiles but the main belt btw)

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Oh me saying Demokrat has an inability to aim isn’t just because what they say about the BMPT. He claims that top tier russian MBTs are also, and I quote, “indestructible”.

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They’re the most inconsistent vehicles to destroy/disable even when shooting at their weakspots due to extremely questionable application/modelling of modules and 5 million volumetric pixels/m².

The title of that thread was overexagerrated, sure, but realistically what he is saying is not that wrong.

The addition of modules (specifically the autoloader and trunnions [free 150-300mm CHA that doesnt create secondary spalling]) has made damage against soviet/russian MBT’s extremely inconsistent, even when shooting directly at critical components/weakspots.

Having to start pixel-sniping the correct 5cm² of the breech just to not get screwed by volumetric because of trunnions or having to specifically snipe individual charges/rounds because the spall is caught by hidden plating or modules (there is a 2mm structural steel plate around the entire autoloader on T-64 and T-80’s e.g.) is simply not justifiable when the counterpart is a basket that extends to the bottom of the vehicle and nukes half or the entire turret-crew because it creates secondary-spalling.

It’s not like I have a problem with sniping extremely small areas (I play Begleitpanzer 57 mm with SAP afterall), its just that I have a problem with aiming perfectly and then still getting screwed over by poor damage-models or other factors that I cannot affect.

I’ll make a more detailed thread/post about these issues at some point in the near future though. Won’t just be related to soviet MBT’s :)

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Or I just know how to aim :)

I could see 10.7, along with the 2s38 being 10.7

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It doesn’t help that hitting bmpt in the turret with any sort of HE including the 203mm from the M55 will not over pressure the crew and in most places wont even damage the ammo, the turret straight up eats the round and often only has some slight optic damage.


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