BI-1 Is Pay-to-Win and needs to be dealt with

The normal yak 3 is literally at 4.3

The Yak 3 E is missing one .50 cal and 180 rnds of ammo, which makes it 4.0

I’ve gone through a lot of methods, I even have an elite controller. Always the same conclusion, there’s an unfair advantage, from the cockpit zoom to the Vr nonsense.

An eye tracker usable on Xbox would be sweet though

It has a better armament than the 8.0 Me-163 and 8.3 Ki-200, and it’s arguably better than the 8.3 Me-163 with the 20mms.

They are both tiny aircraft.

And it should be 4.7.

I don’t think having one less gun is enough to justify a lower BR, especially one as ludicrous as a Yak-3 at 4.0. The armament on it isn’t even that bad either.

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Flying for long with maneuverability worse than that of at least 2 aircraft at 6.3 and 6.7.
And flying fast for maneuverability that has a small chance of out-playing one of them, but not two.

Me-163’s climb rate is well above 40, to get 25 you have to reduce throttle significantly below the 80% I tested at.

Air RB isn’t infinite fuel 1v1s, it’s a large scale match.

The mk-108s are better than the Shvaks.
I can consistently one tap a plane with the 30mm. Hell, I only use stealth belts too on the bf-109z.

Pretty sure the me-163 is almost half the size of the BI, it’s certainly smaller, and has no tail controls to get shot out.
The me-163s controls probably don’t work the same way the BI’s do. Your optimal turn speed is in the band of 250 - 320 mph, while your controls begin to lockout at 350, and totally lock up at 460~.
(Something often forgotten about with the Bi is how easy it is to lock the controls when trying to chase a target).

1 less gun and 180 less rounds is a sensible reason to put a vehicle 0.3 br lower.

But if you think it should be 4.7, there’s a whole heap of Japanese planes that need to go up then.

WHAT?! no they are not

just kill it later
you dont need to kill everyone the moment you see them

no,
performance should be the thing that determines the Br not weapons on the airframe

yes both yak3s (the yak3 and yak3(e) ) should indeed be at at least 4.7
they are even more hand held than most US planes

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I dunno what you might be doing wrong then. There’s people flying WW2 props and are more than competitive with all kinds of control schemes in sim. Warthunder has a very nice keybinding system that’s genuinely worth praise due to letting you turn any key into a modifier.

Thought:

Do your trigger keys allow partial depression rather than binary inputs? Set them as your rudder.

Set left/right thumbstick for pitch/law.

Set the other thumbstick for head movement along x and y axes.
Set default zoom axis as -50%.
Set button up/down on dpad as zoom
Set a button/dpad (another button)+ other thumstick on side movement as head lean left/right
Set a button/dpad (another button)+ other thumbstick forward movement as lean forward/backward

You can combine all kiinds of buttons to get incredible versatility.

This is my set-up as example:

CAMERA

  • WASD to turn head.
  • 1, 3 to lean left/right.
  • TAB+W/S to lean forward/back
  • RMB to raise head, TAB+RMB to lower head.
  • 4 to instantly look back
  • `+mouse wheel to zoom in quickly/reset zoom
  • Z to zoom in quickly/reset zoom
  • V to zoom out quickly
  • X to reset to gunsight.

Yes. You heard right. I’m using ` as a modifier key to… mouse wheel.
I also use TAB as a modifier key… on my mousewheel… again!

  • TAB + Mousewheel for fine elevator trim (1 tick is about half% elevator trim.)
  • TAB + ` for fine elevator trim (1 tick is about half% elevator trim.)

Default mousewheel is fine rudder. Q/E is coarse rudder.

This incredibly janky set-up has served me incredibly well.

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you say that because you use the BF-109Z in tank battles, where most pilots are loaded on bombs and don’t expect air combat.
The moment an opponent is aware of your presence, the mk-108 betrays you by barely flinging it’s rounds past 400m. While a most 20mils can start firing from 600m even 700m.

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The Me-163 is better than the BI-1 is true, but that doesn’t justify the BI-1 at 6.7
Me-163s can come down by 0.3 BRs and BI-1 can be at 7.3.

You want to keep the BI-1 at 6.7 because you spent 308 gaijin coin on it? unfortunate, maybe mourn like the XP-50 that lost 90% of it’s presence on ARB after a nerf while still being a considerable opponent in a battle.

Maybe a BI-1 will actually be considerable rarity now and not just a little less common than a Ta-152 C-3

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Oh I know not many people will agree the mk-108s are better but if you think the shvaks hit hard, the Mk-108 “mine rounds” hit like a freight train full of explosives.

Trying to say the yaks are more handheld than the US planes is legit legendary. What’s even crazier is you didn’t even mention the Brits or the Japanese which have undeniably better planes.

Japs > Brit’s > US > Russia

yea but they also have the balistics of one

all they got is spits which most of them are very easy to get rid of the moment you know what you are doing

all ive seen from japan were stupidly overtiered zeros

yaks can indeed just hold down the “hammer the elevator” key and win most fights
if you try that in most american planes you will still die even tho american planes are very strong
but i will agree that some us planes (stuff like the fireball and F8F1) are better than some russian planes

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lmao if people with vastly better stats across the bored are telling you’re wrong, you probably are. yaks are incredibly op lmao and shvaks are the best 20mm hands down

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tbh i like the hispano MK5 more but thats prob only my opinion
and its mostly that its just a nice gun with tonns of ammo

pretty sure they have lower velocity and still about same damage, leagues better than mg151

That’s an interesting way to go about it.

I’m not saying it’s impossible on controller, and I’m rather good on controller, I’m just saying there is limitations.

I don’t have the ability to keybind enough without sacrificing something else.

Here’s my setup from months ago, I usually try to adjust and update it every other month.

Or I’m just really good with mk-108 s and you have a skill issue with them.

i have the solution for your shVAK problem
or i should say i found the problem

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Oooh wow one clip, it was just an example.

But YET non of you could explain how he didn’t die to 12 strikes, also you need to recount the shot hit in that clip alone, the first time I hit him with 3 you can see the explosions, then next volley was 4 rounds, then another 2.

BUT WHERE IS YOUR EXPLANATION? I THOUGHT “sHvaK oP”!!!

Meanwhile my mk-108s:
image

How is it I’m better with the “worse gun”?

yea idk but when i learned math 3+4+2 was 9 and not 12

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