Holy put words in my mouth.
Weren’t you calling me a liar before? Now you’re lying 2x.
1st off, online is lists the mk-108s as 580m/s
2nd of all, I never said the velocity was better once.
I said their HE mass is better.
136g vs 6.7g
Holy put words in my mouth.
Weren’t you calling me a liar before? Now you’re lying 2x.
1st off, online is lists the mk-108s as 580m/s
2nd of all, I never said the velocity was better once.
I said their HE mass is better.
136g vs 6.7g
MK108 velocity is 500-580 depending on shell. And yes,you are calling MK108 better than Shvaks while they are worse to aim by a huge margin,way lower range and overall being bad. HE filler doesnt matter,.50cals have none and they nuke planes. And that is cause Gaijin cant make realshatter right.
No no.
DONT TELL THE TRUTH NOW.
Having mass HE filler does matter, means it can one tap planes / open top tanks alike.
And .50 cals are op, starting fires with 1 hit, and breaking wings with 2 hits.
I’m giving you an out bro, admit your lying
I am not the one lying entire time and gaslighting people. That is you. Loofah shown you the dmg between MK 108 and Shvak,and there is huge difference in HE filler between the two,but MK 108 does less damage,cause like i said,all HE is badly modelled cause of real shatter. Same reason MG 151/20 minengeschoss went from one of best 20mm to worst where it did absolutely no damage.
You claimes it’s always one tap.
It isn’t and my example alone is proof emough.
As long as you can guarantee around 3 kills on average, you’re fine. More than that, you’re great. A reminder, this is the single “crippling” weakness of the plane. Everything else is exceptional. Absurd energy generation, good agility, tiny size. These advantages are so good you can absolutely ensure that you get great shots to really stretch the ammo.
You catch jets in 2 situations: by spiking them from the bottom during climb phase (you go super fast and climb at shallow angle, then hit them hard while they are still gaining altitude and going fairly slow
Or
when jets try to dogfight.
I’ve killed quite a few Su-11s using Ta-152H and G.56
If I could sustain over 600km/h, it would be a lot easier, mind you!
That’s the BI curse - nobody can dogfight with this thing around. You can only stay fast, dodge and hope for the best.
The only way I have legitimately killed BI was by utilising a literal Thatch Weave with help of 3 teammates, all flying same direction, each time BI attacked, 1 or 2 guys pushed for head on.
Dude eventually got hit, but survived A TON of ammo being fired at him by the virtue of being ridiculously small and thus waaay harder to hit than any other plane.
It can pull 14G.
It can pull more and break its wings.
Just not at full fuel.
Max G of turn isn’t really that… relevant?
Much more important is how much energy you bleed doing it and how quickly you can recover said energy.
Especially with the BI having ludicrous TWR giving you the ability to look at a turn fight, go “Nope” and just go up and away to disengage or cut into the enemy’s turn with a yo-yo.
Like by standards of “turn rate is king” japanese props and spitfires would be the ultimate fighter aircraft. Some of them - sure. Ki-84 and Spitfire Lf Mk IX because they have everything (turn, climb, speed) equally making standard counters incredibly reliant on the pilot making mistakes thus making them oppressive against equivalent BR (5.0) or lower BR aircraft. Something like Spitfire Mk Vb or A6M3 though? A well flown F4U-4B or Bf 109 K-4 can beat them with relative ease which makes sense. 5.7 aircraft vs 3.7 aircraft.
However, by your standard you keep repeating the A6M3 and Spitfire Vb are superior to the 4B and K-4 respectively.
Just look at how much better they turn at max G!
Well, what br should the BI-1 be?
7.3 and that’s me being super generous.
Thing can pull 11-12G while gaining speed.
That’s all assuming you only miss 50% of your shots.
Most people will likely miss around 75% of shots fired.
What is this chart even from?
Another tool is console users cannot access?
Well, what br should the BI-1 be?
I would say 90+%. Average guy will fire 100 rounds and score maybe 6 hits total.
Pre-real sh*tter 3.0 thay meants an assist or maybe a crit.
Right now with 6 hits you can very well score 3-4 kills.
I mean, if BI lands 1 HE shell to my plane, even.if I survive, I’m royally shafted till I repair.
Statshark’s FM modelling.
It’s not perfect, it has limitations (especially for propeller aircraft due to things like prop efficiency) but it’s over-all indicative of where to look for your best sustained speed and whatnot.
… Also I like that you didn’t react to the argument at all.
My point exactly.
Meaning you are less likely to kill something why flying the gimmick BI.
Whereas, if your flying say a F4U with 400 rounds, your far more likely to score a kill.
Well the Bi wasn’t on the chart, so I am curious, that’s why I asked what tool it is.
I dunno if Statshark can handle rocketplanes correctly given the weird way gaijin implemented the engine.
What I do know is that the F4U-4B and Bf 109 K-4 are both superior fighters to A6M3 and Spitfire Vb.
However, going by just turn performance (instantenous turn in fact) they’re infinitely worse than their opposition.
Your defence for the BI is that “it can only do a 11G turn” when… said instantenous turn is pretty inconsequential when one studies the rest of the aircraft’s characteristics.
Now that’s also wrong.
Average guy in F4U4B will spray a lot at distance and have even worse accuracy, as he can’t even set up his kills properly.
And BI can even miss every shot, still force half of enemy down and make them run.