Well, what br should the BI-1 be?
- 6.3
- 6.7
- 7.0
- 7.3
- Yes
- No
Well, what br should the BI-1 be?
I would say 90+%. Average guy will fire 100 rounds and score maybe 6 hits total.
Pre-real sh*tter 3.0 thay meants an assist or maybe a crit.
Right now with 6 hits you can very well score 3-4 kills.
I mean, if BI lands 1 HE shell to my plane, even.if I survive, I’m royally shafted till I repair.
Statshark’s FM modelling.
It’s not perfect, it has limitations (especially for propeller aircraft due to things like prop efficiency) but it’s over-all indicative of where to look for your best sustained speed and whatnot.
… Also I like that you didn’t react to the argument at all.
My point exactly.
Meaning you are less likely to kill something why flying the gimmick BI.
Whereas, if your flying say a F4U with 400 rounds, your far more likely to score a kill.
Well the Bi wasn’t on the chart, so I am curious, that’s why I asked what tool it is.
I dunno if Statshark can handle rocketplanes correctly given the weird way gaijin implemented the engine.
What I do know is that the F4U-4B and Bf 109 K-4 are both superior fighters to A6M3 and Spitfire Vb.
However, going by just turn performance (instantenous turn in fact) they’re infinitely worse than their opposition.
Your defence for the BI is that “it can only do a 11G turn” when… said instantenous turn is pretty inconsequential when one studies the rest of the aircraft’s characteristics.
Now that’s also wrong.
Average guy in F4U4B will spray a lot at distance and have even worse accuracy, as he can’t even set up his kills properly.
And BI can even miss every shot, still force half of enemy down and make them run.
youre missing the 8.3 option as its a better komet.
we aint dropping 400 bucks on a plane not matter how P2W it is
You’re assuming equivalency between two entirely seperate things here. The Corsair has an absurdly generous ammo load, which when combined with it’s mediocre agility and widely spaced guns, encourages players to spray down their enemies. You take bad shots with it because A) You might not get a better one and B) You have hundreds of rounds to throw at your enemies, who cares if some of them miss.
And then you have the BI, which has a severely restricted ammo load, nose mounted guns with decent, easy to aim ballistics, and a flight model good enough to outfly literally anything it can see. Players will accordingly play it around those features, saving their ammo for good shots and using trigger discipline to get the most out of their rounds.
It’s a bit like saying that the Hellcat needs to be 5.3, since it won’t block any shots with it’s armor while the Jumbo will block 90% of shots it takes. You’re ignoring the fact that the Hellcat’s other advantages let it play in a way where it’s lack of armor is much less important.
You do understand if you set the targeting distance… gun convergence happens at different ranges right? If your having troubles, I suggest setting somewhere between 400-600 meters
I use F4U4B guns for shots in the 1200-30m range.
No convergence setting will fit into that, haha.
So guess a week of convincing a brickwall.
BI-1 should be 7.3
IMO if rocket planes get realistic throttle mechanics MAYBE then they can stay at their BRs
also the other rocket planes should come down by 0.3 BRs
lmao he’s still coping with “just because I’m terrible in it and can’t aim it should be allowed to be op!, have you seen mk108s?! have you seen my ground rb air kills! well you don’t have it”
Do you realize that with widely spaced guns, like on the Corsairs, setting your convergance means that the gun are accurate at exactly that distance, and have a shotgun like spread everywhere else?
I don’t know about you, but I don’t find that I engage planes at the exact same distance every time. And, thanks to the generous ammo load of the Corsair, I don’t have to worry about that. I can just spray wildly at most distances, and odds are a couple of rounds will hit. They’re even effective in ~2km headons, thanks to the spread producing what is effectively a wall of flak.
Of course, if the Corsair had a similarly limited ammo load, it would be miserable to play, since those same features make accurate shooting very difficult.
Are you starting to get my point, yet?
Guess you better bump the 6.3 me262s while you’re at it, and the P-59A.
Jet plane at 5.7? Can’t have that.
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I literally play the BF-109Z I don’t want to hear anything about spread. I do just fine in it.
Maybe that’s a problem with the BI, it doesn’t have enough spread.
P-59 ain’t that hard to kill. it accelerates very slowly, won’t be able to climb to alt, bleeds speed but firepower and turntime is pretty nice.
The 262? sure it can be at 6.7
But BI-1 must be 7.3, and maybe now even consider 7.7.
your air to air K/d is below 1:1 and you mostly use the MK-108s to kill open tops, the weakness of the shvak cannon is CAS potential, it can’t overpressure open tops.
Stop trying to force tank battles scenarios to air battles.
REALLY?
“The problem with my plane is that is fast!”
you really think spread will save your aim?
Remove your MK-108 “new 30mm guns” modification, play it, come back later and tell us your experience.