The difference is the objective statistics of the vehicle.
If you look at the characteristics of the E-100, it’s very apparent that it’s a very marginal upgrade over the Maus. It’s very slightly faster, and the hull armor is very slightly stronger (Which is where you’ll never be shooting it anyways).
This, combined with the fact that it’s only given out to tournament champions, and the Maus’s already very high skill floor/ceiling, it’s easy to understand why it has massively inflated stats, and to ignore it as an outlier.
The BI is rare, but pretty much anyone has/can get their hands on it. It was just a reward from a grind event, and has appeared in SL crates since their inception. While this does give it a bias towards better players than tech tree vehicles, it’s not the same as only being played by people skilled enough to win tournaments.
It’s characteristics also also blatantly insane for the tier. As long as you can manage the throttle, you have absurd energy generation, far more than anything else outside the other rocket planes up at ~8.0. It’s tiny, it’s nimble if you don’t compress, and the guns hit hard enough when you get good hits to somewhat account for the tiny ammo pool.
It’s a high skill floor vehicle, since you need to manage your throttle (Both for fuel, and also to avoid compressing), and the tiny ammo load means you need good aim and good positioning to ensure you get good shots. But it’s skill ceiling is absurd. Played correctly, nothing can ever touch you, while you can force engagements on anything, regardless of their energy state.
You’re still using yourself as a sample size of 1, and ignoring the sample size of literally everyone else. But given the limitations of playing on controller, I can see why you’d prefer the 30mm. With those, even if aiming is more difficult, it’s far more rewarding for just hitting the target once or twice, even in areas that would otherwise be non critical, like the tail section.




