I partially disagree. Yes, the absurd armor will bail you out if you misposition a lot of the time. But it’s so incredibly slow that positioning it appropriately requires considerable foresight, and failure to do so will end up with you overrun and destroyed, even by tanks you’re notionally immune to (Track and barrel torture).
Plus, target selection, knowing to angle your turret when you aren’t ready to fire, and proper use of the 75mm for both HEAT and smoke.
It’s not a super high skill floor, but it’s not a super low one either.
…how? Is your opponent standing behind you with a gun to your head, making you take bad shots?
The BI’s absurd energy generation means you can energy fight anything you see, for as long as it takes to bleed them of speed and leave them a sitting duck for your guns. And it’s high speed means it’s easy to get into a fight that’s already happening and third party already slow aircraft. You don’t have to take shots that are risky, since you can just… zoom past them and reset. During which your opponent will have blown a lot of their energy, and you’ve gotten all of yours back in 3 seconds.
11Gs is very strong for an energy fighter. Remember, you have the energy advantage for the entire fight. And just like with any other energy fighter, all you have to do is make them bleed their speed dodging you, until they’re too low energy to pull more than your 11G turn. Then you just line them up in your sights and it’s game over.
You then post a video showing the 20mms hitting just as hard are the 30mms. Am I understanding this right?
And 4-6 rounds is somehow unacceptably high for you? At that rate, you can easily manage 15-22 kills per 90 rounds. Even assuming some spraying, that’s well above the 5 kills per ammo load I’d consider a bare essential.
Meanwhile, that one shot with the 30mm was actually almost 50 rounds, as obviously you had to spray a bit due to the low velocity, no tracers and awkward handling of the Zwilling.
Fun fact, by the way. The Zwilling also has a severely limited ammo load, at only 65 rounds per gun. So 45 is completely unacceptable, but 65 is totally fine?
The Bf-109Z has 4 cannons, with a slower ROF. Therefore it’s not as bad.
Also, assuming you hit at least 50% of your shots, and assuming that 4-6 shots typically takes down an enemy (which often it takes more) then you could look at more kills.
Unfortunately that isn’t reality, as most planes take above 6+ hits. I got lucky on the F-4U which appear to only take 4, but it could’ve eaten 6.
MK108 velocity is 500-580 depending on shell. And yes,you are calling MK108 better than Shvaks while they are worse to aim by a huge margin,way lower range and overall being bad. HE filler doesnt matter,.50cals have none and they nuke planes. And that is cause Gaijin cant make realshatter right.
I am not the one lying entire time and gaslighting people. That is you. Loofah shown you the dmg between MK 108 and Shvak,and there is huge difference in HE filler between the two,but MK 108 does less damage,cause like i said,all HE is badly modelled cause of real shatter. Same reason MG 151/20 minengeschoss went from one of best 20mm to worst where it did absolutely no damage.
As long as you can guarantee around 3 kills on average, you’re fine. More than that, you’re great. A reminder, this is the single “crippling” weakness of the plane. Everything else is exceptional. Absurd energy generation, good agility, tiny size. These advantages are so good you can absolutely ensure that you get great shots to really stretch the ammo.
You catch jets in 2 situations: by spiking them from the bottom during climb phase (you go super fast and climb at shallow angle, then hit them hard while they are still gaining altitude and going fairly slow
Or
when jets try to dogfight.
I’ve killed quite a few Su-11s using Ta-152H and G.56
If I could sustain over 600km/h, it would be a lot easier, mind you!
That’s the BI curse - nobody can dogfight with this thing around. You can only stay fast, dodge and hope for the best.
The only way I have legitimately killed BI was by utilising a literal Thatch Weave with help of 3 teammates, all flying same direction, each time BI attacked, 1 or 2 guys pushed for head on.
Dude eventually got hit, but survived A TON of ammo being fired at him by the virtue of being ridiculously small and thus waaay harder to hit than any other plane.
Much more important is how much energy you bleed doing it and how quickly you can recover said energy.
Especially with the BI having ludicrous TWR giving you the ability to look at a turn fight, go “Nope” and just go up and away to disengage or cut into the enemy’s turn with a yo-yo.
Like by standards of “turn rate is king” japanese props and spitfires would be the ultimate fighter aircraft. Some of them - sure. Ki-84 and Spitfire Lf Mk IX because they have everything (turn, climb, speed) equally making standard counters incredibly reliant on the pilot making mistakes thus making them oppressive against equivalent BR (5.0) or lower BR aircraft. Something like Spitfire Mk Vb or A6M3 though? A well flown F4U-4B or Bf 109 K-4 can beat them with relative ease which makes sense. 5.7 aircraft vs 3.7 aircraft.
However, by your standard you keep repeating the A6M3 and Spitfire Vb are superior to the 4B and K-4 respectively.