BI-1 Is Pay-to-Win and needs to be dealt with

Ok, that is what is being complained about here. The OP has ran into this issue. I have also ran into this issue in the past as have many others.

2 Likes

A spitfire Mk.XXVI (RR Griffon) puts out 2100HP in WEP mode, with a 5-bladed propeller, I’m sure puts out an absolutely massive about of KGF, compared to the BI-1’s measly little 1,121 KGF.

Acceleration is everything, but the BI-1 can sustain speed better. The Mk.XXVI is going to still out-fight a BI-1. The MK.XXVI has an 8 second turn time, compared to the BI-1’s 23 second turn time. You can’t outrun it, but you can out-turn and gun it. Give me a full list of 6.7 propeller aircraft and I could give you a full report on the ability to fight the BI-1 off of performance alone.

You said you’ve run into this issue before, what plane were you flying when fighting the BI-1 in question?

I’d like to mention the Spitfire Mk.XXVI will indeed out-accelerate the BI, and will also get off the ground before it, I’m not talking time to wheels up, I’m talking speed. Not top speed, the acceleration time, to an equal set speed, I’ll say 270KPH for the sake of what I’ve said before.

The acceleration of the BI to any speed from any speed is going to be overwhelmingly superior to the Spitfire Mk 24(also “XXVI” is 26, XXIV would be 24). In fact, I would risk a guess that the BI has better acceleration in any range between 0 kmh and 800 kmh IAS than any prop in the game, or any jet in it’s BR range, except maybe the rocket-boosted Me 262 C-1a.

As speed increases the BI’s advantage only becomes more and more significant over the Mk 24, because the BI’s thrust remains constant and it’s drag is massively less, while the Spitfire’s prop will lose thrust quickly as speed increases and it has WAY more drag. When the BI is going 800 kmh IAS at low alt, it’s drag is still only about 1/3 of it’s thrust.

Acceleration = excess thrust / mass, and the BI has very low mass compared to other planes and a lot of excess thrust below 800 kmh, and the fact that it’s a rocket engine which doesn’t lose thrust with increasing speed or altitude.

The high thrust and very low mass is also what gives the BI comparable zoom climb performance to a MiG-19

You speak with such confidence but you’re literally just guessing… if you’ve checked, you’ll see the Spitfire puts out a huge 2000kg/f of thrust when its at a standstill on the runway and that’s great! Wow! However, when the spitfires GAINS SPEED, it LOSES EFFICIENCY and the thrust goes down respectively. At 400kph sea level it has dropped to ~1200kg/f and at ~450kph sea level it has dropped BELOW the BI’s thrust. Not to mention the fact the BI does NOT have to produce ANYWHERE NEAR as much thrust as the spitfire in the first place! It’s a lot lighter on account of being tiny and made of wood!

Since when???

4 Likes

At LOW SPEEDS yes… you have no idea how prop efficiency works and it shows.

1 Like

How can I pay to win ? Can you tell me as I have plenty of money and would be interested in doing this.Many thanks.

It is a good tank.

image

People still play the BI? I only saw it shortly after the event but it was a beast…when used properly that is, not really noob friendly.

Every time in SQB from 7.7 to 6.7 it is the only used plane together with Arados. As no props have a chance against it unless the BI pilot goes on headon or is absolute tool, cause BI just dances around Spit 22/24 or Bearcats with ease.

Every Spitfire in game gets massively outclimbed, outrun (unless in a dive and going for the redline) and outturned by BI. Are you trolling, or are you just so clueless about aircraft performance in this game?

1 Like

The IS-6 is one of the worst 7.7s.

Really? It more or less kept up with my Vickers MK 1. If it was stabilized, it’d be a beast.

The gun, reload and survivability are terrible. If it was still 7.0 I’d agree on it being op.

The survivability is not terrible at all. APDS mediocre shots with the L23A1 (the Vickers MK 1 and Centurion MK 10 APDS) will mostly bounce and HEAT doesn’t do a lot of damage. With it also pretty agile for what it is can further get the enemy to perform a terrible shot.

Reload is slow, I agree, is bad, but for how much post pen annihilation it produces I think the gun is not that bad. Ignoring the reload (because of the smaller caliber) and lack of stabilizer, purely regarding pen and post pen, outside of facing a MAUS or well angled armor I’d choose the D-30 over the APDS-only L7A1 (Cent MK10).

If you’re scared you’re going to bounce shoot next to the gun. APDS is small enough to not get caught in volumetric. HEAT will oneshot most of the time due to the compact layout and ammo all over the place.

Mobility is good for a heavy but mediocre for a medium and as long as the IS-6 is moving it can’t shoot back either.

For that to happen you have to pen in the first place and with that gun it’s easier said than done.

Or any other heavy or medium or IFV with a front engine.

The L7 is by far the best mid tier gun it’s not even close. The D-30 is terrible if compared to even the APDS only version the Centurion Mk10 gets.

Lmao, some of these comments defending the BI are insane and are a testament to how some people are confidently incorrect.

The BI has the turning capability of a prop, the top speed of a jet, and the Thrust-To-Weight ratio of a UFO.

Its three main weaknesses of control stiffening are easily avoidable as explained already by ProgramTheta here. Any pilots that don’t have potato for brain know not to put themselves in attack run that can cause highspeed loss of control.

Its low ammo count likewise is easily remedied once players realize that since they can run circle around everyone, there’s no need to waste shots until they have the perfect shot lined up.

I also agree with ProgramTheta’s comment on its fuel issue. It is nothing if they just lower their throttle to extend the fuel to as much as 15 minutes. Considering it’s a UFO jet as well, RTB to refuel and then returning to the fight WITH an advantage energy is common. I’ve rewatched replay of a BI who does this with 6 kills.

5 Likes

My opinion has always been the same here. It shouldn’t have been added, but now that it has been, the only solutions to it is decompression. It can’t go higher from where it’s at, but it also trashes the competition at 5.7-6.7 in as much as 1v4s.

Also, yes, the control stiffening is very easily circumnavigated by spiral diving when chasing someone to the deck, and pulling into the vertical to bleed energy if you’re going too fast in a chase and the enemy plane is trying to reverse you.

Ammo count used to be the actual weakness back before low caliber autocannons got buffed, but Tracers will snap the wings and break the rudder (if not the fuselage itself) on most props. Jet airframes are a little more sturdy, and some of the big bombers are actually quite resilient. But why go for the bombers when you can get rid of the genuine threats to the team?

Fuel is also not a weakness, just a limitation. Because of the insane thrust, you can dictate the terms of the fight against any prop, and can also leave the ring untouched against most jets. The jets that can keep up with you can’t dogfight you, and so you can bleed their speed in the vertical and still get away.

I’ve rewatched replay of a BI who does this with 6 kills.

The only reason I’m not getting more in my good games with it is because the rest of the team’s finished the other planes, or they RTB/ram into the ground first. I’ve had several 10 kill games before.

ProgramTheta actually makes the best point readily available, though. The BI’s role isn’t as a dogfighter. It’s great at it, sure, but it’s best function is in altitude harassment of the enemy team climbing. Even if it wastes all of its fuel and ammo and doesn’t get a single kill, by the time it’s heading back to base, the rest of your teammates now have the altitude advantage and are already reaping the rewards.

Dude, you’re crying about a plane that you have to spend 200€+ on, at a BR that takes me two minutes to get into, with all servers on.