But man, nothing that gets reported about aircraft cannon ever changes.
Air Devs must have a „Don’t care“ policy because they literally decided that German 30mm APHEI is going to be SAPHEI, despite my report proving that it doesn’t make any sense.
There’s also 0% chance of 30mm APHE ever getting implemented because it completely contradicts the actual APHEI performance.
I have like 20 reports on various issues with aircraft guns and ammunition but nothing is ever done about it.
But when a tank shell has 15.6 kg of weight instead of 15.62kg, it’s fixed till the next major update 😂
The truth is that the developers’ work on reports is more than questionable, since a huge number of reports accumulate that are neither accepted nor denied, others that are accepted and then go uncorrected for years, and the ones I like the most are the ones that are accepted but are passed off as suggestions when it’s something important that needs correcting.
Back to the topic of planes. Did they change the ballistics of the 20mm German ammunition? I say this because it’s been a while since I played planes, and yesterday I did a test flight, and to hit a plane in a turn, I had to shoot way ahead, more than I remember.
My absolute favorites are the ones which are denied instantly but a follow up report, that has whatever was missing in the first report, is then ignored.
I have so many reports where exactly this happened.
Or when I report something and then are being told to make a suggestion, which then isn’t approved or vice versa.
Like how my suggestion on implementing aircraft synchronizer for guns wasn’t approved because „There are already guns in the game, which have a different RoF when in synchronized installations, as you have shown yourself“. (ShVAK, B-20, Berezin UB).
So it should be a bug report that other guns aren’t synchronized.
Except the implemented synchronization RoF is just made up and doesn’t make sense in the slightest.
And instead of making some changes, nothing is changed.
Hahaha. I remember a report I made quite a few years ago, which was that the PT-76B had a shell ejector, which gave it a higher rate of fire, around 6. They immediately denied it, saying my information was invalid. Three years later, they lowered the PT-76B’s reload time to 6 seconds.
I’ve been using convergence at 400 meters without VT for almost my entire life, because I wasn’t used to shooting over the sights at close range.
In fact, I would like to be able to choose separately, for example, to set the convergence to 400 and the VT to 200.
Damage models and damage done should be realistic as a consequence. The only reason we really complain is the disperency between one thing having a different standard of realism to another thing.
It’s why I complain of crew skills. I know that expert 5/5 is grossly unrealistic for WW2 pilots without G-suits but unless crew skills get removed and we’re using Il2:GB physiology values, I’ll present the complaints against not being able to do 5/5 expert and its advantages in my arguments.
Arcade could get its own arcade boost to damage done.
I’ve been trying the vertical targeting but I ended up turning it off, because it helped a lot at certain angles, but it also messed up other angles.
I found that getting used to aiming and landing shots while not being zoomed in, makes vertical targeting mostly unnecessary.
Hitting the target with 20mm is not so much about more lead, but rather correctly predicting where your target will be 0,5 seconds later
I’ve also discovered that german 7,92 tracers have the exact same trajectory as the 785ms 20mm HEI shells. So there is a way to learn the stealth belt trajectory
Also, after playing USSR props for a bit, I don’t think those SHVAKs are necessarily better than 151/20, really. Yeah, shvaks take a wing off more consistently, but “center mass” hits to the fuselage aren’t nearly as effective, as they are with 151/20
Shvaks ballistics are almost as bad as 151/20 with stealth, plus on shvaks you’re stuck with tracers
I’ve also noticed that with the current matchmaking/brs, my K-4 is getting downtiered very often. And when it doesn’t face 6.0+ superprops, it slaps hard
Ta-152s are mostly uptiered into jet games which is both bad and good
Ta152H outturns and out energys any early jet
Ta152C can force a lot of head ons, since those jets can’t climb for shit
Most players you meet on lobby are free kills for someone who is dedicated in the game enough to be on forum. Forum and community users tends to overestimate an average player. If you had bad time flying germany yourself, you probably don’t know what you are doing yet. Once you get gist of it others will look like free kills too.
Mineshells were developed because aircraft wings make up a large proportion of the aircraft and regular explosive rounds are basically useless in causing structural damage to them.
They also can’t become BBs compered to LMGs which where actually BBs for taking down aircraft.
It just means that kills will be based on hitting fuel, pilot and engine or a delayed kill due to oil/water damage, instead of just hitting anywhere.
Also whats the point of 30/37mm cannons when 20mm outperform them so massively.
If you have just one 20mm cannon or two, you are just most effective in killing single engined fighters, while 4-6 20mm or larger cannons should be the norm for killing 2- or 4-engined aircraft.
A light, single engine fighter shouldn’t be the “one beats all” aircraft, that the game makes them out to be.