Which one is the best way to get score on sim battles? and how?
because i carry x13 1000Lb boms at 11.3, drop x5 for one mini base and only get 200-250 and i can only get 2 bases so i get nearly 600 points with one run.
Also tried rocket runs with x285 FFAR and if you hit modules, you can get 500-600
So…
x13 1000Lbs = 600 avg - Medium time(?
x285 FFAR = 600 avg - Long time since you need to reach enemy base
1 kill = 600 avg - Depends how many enemy players are there
is there any other option?
i tried all of these, start with pvp, then the server somehow dies because lot of people left then since there is little enemys to fight i switch to bomb bases then i get bored then i rocket run meanwhile i watch youtube.
The way i’ve been doing it, and it rarely takes me all that long. Is to run something that can do both PvP and PvE. Like the Phantom FG1. I take-off, I go dump my bombs on a base or the airfield and then I go hunting for the botters. 600 score per kill and easily 2 or 3 kills per sortie and I can bring in a huge amount of score.
That sucks for everyone else to be real, and a real reason why the sim portion of the issue with the botters and the PvE wanters should be really slapped a lot.
I’m not complaining. The zomber tears are fueling my Tomcat grind. 1 single EC match is all it takes to finish a star. Hell if the tasks could be front-loaded like some of the old crafting events, i would already have enough points to complete the Tomcat.
Doubt it. People that call for PvE are avoiding encountering enemies at all, and thus are playing literal assault PvE in a sim lobby because no-one actually watches them.
So report them, as enforcing those lobbies is against ToS.
Had a blast today making PvEers rage in Sim. But making it so that Sim players cant do the event in Sim is super unfair. If any changes need to happen. Then its just to reduce score gains from attacking an Airfield. Force players to go for other PvE targets instead if they want to grind the event. (AF should remain a legitamate target in Sim because its nice to have a fallback target and still gain RP/SL in aircraft without good endurance like the Tornado)
Not really, because many of the players in these rooms have let them sit doing this for the entire time…
After all, when I raised the concerns about it, I had people checking my stats, making out I couldn’t see them because I didn’t play sim… Which was really stupid because it’s as if they didn’t have any idea about how replays worked, or that someone who is outside of the gamemode, can surely point out how things can, and are, being exploited.
Nothing is missing. With the rocket nerf, something changed in the bomb scoring.
A year ago I was getting around 1200 points in Buccaneer for destroying AF modules.
Now I’m getting a little over 500 points.
I did feel I was getting more per sortie in the Buc when doing the Mirage 2k Event. but Im getting around 700 score per sortie in the Buc S2, So im guessing OP is missing with a few bombs to only be getting 300 with 3 less bombs.
Though Im not actually complaining all that much about the score changes. PvP actions should reward equal to PvE actions and I feel they do currently.
After the rockets nerf in air battles I switched to rank IV props. There is more points for bases with some bombs, I also trying dogfight, cap zones or destroy ground and air AI targets.
Sometimes I get 45k points playing in 2 days sessions (I have full time job) but some day I can do it in about 3-4 hours.
Rank may be the reason for the lower number of points. Also the number of bombs you carrying, TNT equivalent or weight.
I know we are talking about mission points not RP, but I think there are similar multipliers in the game for mission points that you get depending on the bombs you use.