Base bombing = passive gameplay?

There was also one plane killed during that time difference, how many tickets is one enemy kill?

Absolutely, my point is that i still think it does.

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80, as proven in the first screenshot. Technically frag 2 was 60, but I’m not posting 3 screenshots.

Look at your teams tickets though, they do not change but an enemy bombed your base.

That’s cause it takes time to update and I bombed before them.

That might be correct but then your screenshots by themselves aren’t really concrete evidence as using just those images and nothing else you can just as well argue that bombs did nothing and the kill bled 199 tickets.

Edit: do you have a link to that replay so that i can check?

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They should increase the amount of ticket bleed bombing does. For bombers it sucks that you are not so useful. For your team, it sucks that they are not so useful.

It may be so insignificantly low now that we just don’t notice now. It would be good if when actual bombers (not fighters and strike aircraft) blow a base up it took a ton of tickets away

a lot of people who have a fighter bomber would be disappointed

I play strike fighters more than dedicated fighters a lot of the time. We shouldn’t be taking away from the bombers. our priority is AI targets not the bases

admirable

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I think i saw somewhere that someone suggested that each role should get a percentage boost to RP and SL for actions related to their specific role and i like that idea, bombers getting extra for bases, CAS getting extra for ground AI and fighters getting extra for planes etc.

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can you link the suggestion so we can vote on it

Ive seen threads like this before and I fully back the idea. reduced bonuses for fighters stealing bases from bombers.

would also like napalm to not be as effective on bases as it is now, its no different to the rocket spamming from before but makes it more accessible.

Bombing one base reduces tickets from 7600 to 7372
image
image

This i tested in custom game on realistic setting

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I can’t check score cause no AI, but yeah, double base damage.

wow it actually still does something. how much does one AI target do? just for reference

bunker or artillery?

artillery is the easier one to blow up so do that

Oh i don’t think was an actual suggestion, just a comment on a different thread, i’m not even sure i remember it correctly but i just didn’t want to take credit for the idea as i know i didn’t think of it myself x)

I was like 97% certain it did but i might as well just have missed a change :P but glad to see i was correct ^^