I was recently watching a video where the YT (not gonna name - don’t want to point fingers) was talking about BR compression.
This is a heavy topic. Many different perspectives and many opinions.
Currently I want to gather some knowledge about some of the thinking / decision making process involving balancing.
I want to ask the WarThunder team about how balancing goes behind the scenes.
!!! For any player reading this: We don’t point fingers here, we want to understand and work together with the team to make things better. !!!
- How do you define and measure “balance” internally?
Specifically: which metrics carry the most weight (win rate, K/D, average lifespan, damage dealt, capture rate, player skill brackets, lineup synergy, etc.), and how do you separate vehicle performance from player skill or nation popularity effects?
- What is the decision framework for BR adjustments?
What thresholds or trends trigger a BR change, how long does data need to be stable before action is taken, and how do you evaluate whether a previous BR change actually improved the ecosystem rather than just shifting compression elsewhere?
- How do you approach BR compression at a systemic level?
Is compression treated as a structural design constraint (queue times, matchmaking spread, progression pacing), and are there internal discussions about decompression, BR caps, or alternative matchmaking models to reduce extreme performance gaps within a single match?
- To what extent can the community meaningfully influence BR adjustment decisions, and through what structured mechanisms?
Would you consider more transparent feedback loops (e.g., public test seasons, published metric thresholds, or structured proposal formats)? Is there a formal review pipeline where community-submitted analysis is evaluated alongside internal telemetry? What forms of feedback are actually considered actionable? (statistical breakdowns, replay evidence, large-sample spreadsheets, forum discussions, content creator input, surveys, etc.)
I would be extremely interested in finding responses for these question for having some piece of mind over the balancing of this game.
Thanks in advance,
David - CommingInHot a Sukhoi enjoyer