Artifical ground attack nerf Eurofighter vs SU-34

what? no xD thats quite a dramtic change of pace.
While i get what you mean, you have enough time to get over lock launch and ddodge the missile, you dont need to break lock to dodge the missile from the pantsir.

2 major nerfs? first it was just one nerf now two ? the fact it can carry 18 of the missiles which is 3 x as many as the other planes is not a nerf, it can stay up in the air for far longer and destroy substantially more targets, you literally proved that yourself with getting 10 ground kills with the EF2000, go try that in an F15E or Su34

Not really, i beat them with the mirage 2000 S4, its an insanely large, heavy air craft that pisses away a mountain of speed in manuevers, im not saying its bad but compared to the F15s, even the A , 16s, gripens, mirages, ef 2000s , rafales and even the F14s to an extent the su34 isnt that good a platform its main thing IS the ground attack capabilities.

gripen can only carry four at least as a balance method.
As for the F16C and other american cas at top tier, I have always said they are overly dominant and oppressive of the entire roster to a degree that is unbalanced.
When they added amraams, then the maverick “fix” made the F16 dominant, still is extremely dominant, even compared to the su34.

however be that as it may, the F16C is a far worse platform than the EF2000, its a gen 4.5 jet vs gen 4.

as i spit balled with you earlier if it got 6 FnF brims, and maybe a limited number of sal, so 6 more, giving it 12x in total it would be fine.

I dont agree with it being A historically nerfed, but i also dont agree with it getting FNF missiles in teh current GRB style-
As I’ve said I actually wish they didnt add any of these things to GRB and ground in general.

As for what youve told me of ASB I’d like to say then what I said earlier is irrelevant and it should be 18x FnF and any other Air sim replies I have made just ignore for the most part.

GRB is one of the most played if not the most played game mode unfortunately. While i wish it were more realistic it is what it is.
as for in air modes the thing being nerfed is quite daft.

before the typhoon and such dropped the su34 was somewhat irritating but since the introduction of the EF2000, rafale and such i genuinely rarely see them inGRB

yeah have more missile but for this “nerf” is capable to kill only one tanks in same time and afther this need totturn … spaas have much more time to destroy u… and others with tw,ir missiles fire all missile in 20 sec in diferent target and afther this fly back to arifield… sooo

Problem with “Real life Brimstones” would be fact they are radar guided. So your only chance at survival against those would be hugging a dead tank and hoping it will loose track. Where as most FnF weapons in game are either TV or IR quided so depending on the seaker foliage, ESS or smoke spook them.

Now this does not mean Gajin could not give Brimstones IR seeker to make it “temporary” FnF until more capable SAM system are in place.

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And if everyone had then we wouldnt be here, but you know how the snail like to pander it favor…

I agree, but this would still be the case in a separation of game modes as well, CAS would still be balanced in a combined arms mode.
And in just a ground vehicles only game mode, I understand how some nations have different vehicles that arent as good as others, especially in the lower BR ranges, but just as you have to do currently you have to play those vehicles differently. Running forward head on to the enemy in a vehicle with no armor is always gonna end in the same result CAS or no CAS.

CAS aircraft could still be played in the combined game mode, since you are correct that they are pretty much useless in plain air battles.

It would make lower tier CAS better in the combined mode I described as it would actually make the AA have to play close to their team to protect them instead of just sitting in spawn waiting for a fly over.

Helis i dont see an issue with them being used in ground battles as they can be countered (and you are correct in that there is no other decent game mode for them), if Gaijin adds in FnF weapons to helis though that may change.

Ive only tried sim a few times. Im not any good at it so i stay away from the game mode as not to bring my team down.

All im trying to get a cross is that the game would greatly benefit form letting air battles be for air, ground battles be for ground (I know that there are others like me in that Im no good at playing air, but I am decent at tanks so thats why I play ground), and add a combined game mode for people who want to play both.

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It has 2 major nerfs.

  1. It has no FnF
  2. Its limited to Brimstone 1

Typhoon NEVER used Brimstone 1s. By the time they were fitted to the Typhoon, Brimstone 2s had entered service. I dont see F-16Cs limited AGM-65As, so why should the Typhoon be limited to Brimstone 1s

Brimstone 2 entered service in 2015, Typhoon first fired the Brimstone in I think 2017.

and the F-15E can carry 20x GBU-39s. Which is more, I dont see what the problem is here. Last time I checked, AASM, KH-38s and AGM-65s were not SAL only. Su-39 had 16x Vikhrs vs Harrier Gr7 with only 4x AGM-65s, Why did no one freakout or complain about that? Why is it suddenly ONLY an issue when the balance favours non-US/USSR nations?

WITH PAVEWAY IVs. I barely used Brimstones. I actually kinda wish I was only running PW4s in that match, I had multiple targets survive a DH with a brimstone. I was only really running them as a bit of a trial, see if I actually liked them or not. At which point the F-15E actually is more powerful as it can carry 11x GBUs vs the Typhoons 10.

Conclusion btw. if im running the under wing AAMs, I would run 8x PW4s with 0 Brimstone 1s. If I dont need the extra AAMs, then I would run 8x PW4s and 6x Brimstone 1s, because 3x Brimstones are better than 1x PW4 but not 2. If we got Brimstone 2s then I would run more Brimstones, but I would still favour taking PW4s because they actually provide limited multi-target engagement. like in that match I was able to take out 2 and nearly a third guy as well, using the GNSS mode on them in a single run as they were sat still capping the zone

I really dont know why you are using my 10 kill GSB match, where i had 0 opposition, as an excuse for why the Typhoon must be nerfed. in that match, I would have gotten as many kills with the Tornado Gr1 dropping GBUs, I just would have had to RTB more often. As the F-15E actually carries MORE GBUs, than the Typhoon, then that means the F-15E should be nerfed.

and the F-16 was a far more dominant airframe than the Torando. And yet the Tornados got 0 buffs, in fact we had a number of MASSIVE nerfs for 18 months. I really dont see why the moment that ANY other nations besides the US or USSR gets something even slightly good, it must be nerfed. Instantly and harshly. Happened with the Gripen with the fake BOL nerfs and now its happening to the Typhoon with Brimstones.

AGAIN, WHERE HAVE I SAID THAT THEY MUST BE FNF.

Im one of the very few people semi-advocating for SAL-only to REMAIN in GRB for now. I jsut dont think we should be limited to Brimstone 1s in addition to SAL-only. Its rather unfair. Brismtone 2s with SAL only is a FAR closer balance to equivalents like the KH-38.

That being said. Its unfair for air modes being limited to SAL only, because who really cares about AI tanks, especially when GBU-39s exist anyway. So a solution that allows for FnF to balanced in GRB like exponetial SP past 6 Brimstones to soft-restrict the quantity advantage or gamemode specific loadout lockouts would work jsut as well,

Fairly certain Air is still the most played. but it drives me nuts just how much ground affects decisions made for aircraft. It would be like saying APS or ERA are not allowed on tanks because it affects CAS too much. Tankers would RIOT. But the other way round is no issue at all. Especially when not all aircraft are always played in ground modes.

This is the other issue, but with the peformance of the IOG on the KH-38 and AASM. Im killed through smoke all the time. Its not guarantee of survival. I’ve also gotten CAS kills just by guiding a laser guided bomb through smoke before.

But plenty of ways to balance it, like just making it so that smoke does block MMW seekers. I dont think anyone would actualy complain about that for now.

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Ground vehicles are pretty much “fish in a barrel” especially in the higher BR’s where CAS is mostly computer targeted\guided weapons.
APS doesnt really block much anyways, at least not that ive noticed
And ERA is only really effective on the russian vehicles, where the ERA by itself can stop a dart round with over 500mm of pen.

I’ve had it save me from KH-38s and Spikes before rather readily. Its one of the only redeeming qualities of the Chally 2 BN. Would be useless at top tier otherwise

Yeah… Sad Chaly 2 TES/OES noises. Should be about 4x more effective than it is currently. I had to be really careful when I was trialing Brimstones the other day on the EFT and how I emplyed the Brimstones. If i fired from the side, 100% gurantee that they would survive because of the ERA, so I had to attack from a dive every time.

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You answered my question mate was just about to edit it and ask if they were only 1s around.
then yes two nerfs to it, genuinely no answer for that other than its gaijin.

for example: another british vehicle with similar treatment, the shir 2 gets the L15A5 round ,which is in game identical to the L15A3, but in real life, was in service with the mk5 and onwards and could go through the front of a T64A UFP at near 2000 meters.
Yet in game its arbitrarily the same.

they gave typhoon nerfed brim 1s when it didnt even use them.

the 20 GBUs are GPS guided but, which as i stated anything for ASB or air for htat matter i wont comment on as the brim nerfs is stupid but for GRB or GSB like we said limit it to 6 FnF and then X amount of sal capable or somewhat.

I freaked out about it! to the point i got removed from the WT reddit at the time.
It was and is a horrific unbalance. and I will not say that its anything but that.

The 15E is ridiuclous it can carry GBUs and 6 mavericks as well. I dont see why people are flipping their sht over the F15E.

two wrongs dont make a right, the fact the F15E is absurdly over power for GRB doesnt mean we have to make the EF2000 more potent.
I dont want to see it nerfed, Its a fantastic air frame and should be done justice.

However as ive stated countless times, the game still is not ready for any of these platforms. They should NOT have been added what soever to ground realistic or simulator battles.

Because it shows how devestating the platform can be.
that is all.

the fking phantom was far more dominant than the tornados in ground, even in ARB the F3 was the only reasonable one for ages.

they also slaughtered the su27 and mig29s FMs not long after they released when it comes to air craft in this game they just pander to US platforms.
hence why the F15A sat at 12.3 while the rest where 12.7.
the F15A was “bad” at cas, with 3 x tv guided GBUs and 4 x 9Ms and an insane FM.
I still actively use it in GRB for its cas cabilities.

Because those people cry the loudest that their techs getting stomped.

BTW im not advocating for it to be A historically nerfed, im just trynna work out a way that they can genuinely implement it without blowing up half the roster as it is such a potent platform IRL.

apologies if that sounds like i meant you mean that it must be FnF thats not what i mean.
I mean that I personally do not want to see more long range FnF missiles into the ground scene of the game right now without a proper way of balancing all of these platforms.
Not artifically nerfing one or the other.

wont hear an arguement here as i said in one of my other comments.

It makes sense if they changed it for GRB and then for ARB was different. they split the BRs why not split the systems.

Brimstone use sal in GRB and FNF in Air? that i do not have a response for, ground IMHO influences too much and its the game mode i play more, i dont want to see jets nerfed in their entirety just to suit one mode.

they riot if you so much as mention something like that.

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Which is literally what i’ve been saying and what I said originally in this thread and in all threads on this matter.

My only MAJOR complaint about the lack of FnF for the Brimstone is there performance in air modes. I was looking forward to finally getting revenge on the convoys in Air SIM. But alas, that was deemed too OP.

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The reasonable limit would be 6.

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And a hard no on this, I have seen hammers take out a few in a row, same with 65’ds. I never see with such regularity, the kill feed swamped with 4-6 agm-whatever kills. That title belongs squarely with the su34. Which happens with such regularity you see why everyone makes posts about it. Agm 65’s and now hammers and aasms are the standard, kh38s are a cut above by far.

a hard no to what? xD to what ive seen? ive seen more eurofighters rinse lobbies than teh su34s.

The su34 when it dropped sure, as only the 16C could contest it in the air.

Ill try find the game i had yesterday when 2 EF2000s literally wiped 12 of us out including our su34 and pantsir.

Sounds to me you just want the Su34 nerfed and your little toy buffed, since the Rafale which is even more cancerous as the Su34 is not even mentioned here.

Or the F15E which can carry even more payload than anyof the others. including 6 agms and then GBUs ontop of that.

Its 2 important difference though.

  1. KH-38s are fast, really fast. You are left with very little time to react and defend against KH-38s, but given far more time to defend against AASM. But they both have the same major issue. IOG. Why MMW was removed from the Brimstones for balancing reasons but not IOG is beyond me.

  2. Pantsir. A Pantsir can be a threat to any and all top tier aircraft and it only costs 70 SP. If you have 2 or 3 up, you are fairly safe from most CAS, especially as the Pantsir can reliably intercept incoming missiles. But every other nation is screwed and has nothing that can hope to even threaten an Su-34 let alone kill it, unless its played really badly unless they spend 700 SP on a CAP aircraft.

If you are opposed to the KH-38 being nerfed and having the IOG removed for balancing reasons, then you should also be against the Typhoon being ahistorically limited to Brimstone 1s. Otherwise, you just sound a bit hypocritical.

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Strange, costs me 594 for a gripen with 4 R darters and 2 9Ms.

or costs me 500 odds for the F15A with its full 4 x aim7m and 4 x 9M loadout.

Where are you getting 700 sp from?

Fairly fairly certain the Typhoon is about 700 SP.

Sea Harrier FA2 is about 600 ish iirc. Fox-3s add about 100-200 SP. But even the none-Fox-3 aircraft, 500-550 SP is still way too much if spawning an aircraft is the only meaningful defence against CAS. Especially when the Pantsir only costs 70 and is effective agasinst most CAS

Screenshot 2025-01-26 183607

(thats total with A2A fit)

Screenshot 2025-01-26 183640

Bringing PW4s or Brimstones is only 216 additional SP btw. So its nearly as expensive to Bring a Typhoon for CAP as it is to bring it for CAS

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Again the gripen is still under 600 with 4 R darters and 2 9Ms for me those are fox 3s.

while it is high, its extremely easy to attain that level of SP .

You wonder why its 700 sp youve got 10x missiles on it. For cap you only need the amraams. the 9Ms are pretty pointless.
You are adding literally more SP to it that it doesnt need.

exhibit A.

Screenshot 2025-01-26 194016
Screenshot 2025-01-26 194023

54 SP for that loadout.
you taking far too many missiles is not a cap SP cost problem

Thats not how SP points work. It solely goes by the most expensive item to equip. You could run 1x PGM-2000 and 12x Brimstones on the Tornado Gr4, the SP cost would be the same if you ran 1x PGM-2000 and no Brimstones or 3x PGM-2000s.

I had a single AMRAAM, therefore it was that extra cost. Same for the Gripen. Whether you have 1 R-darter or 4, the cost is the same and if you replaced one of those R-Darters with an AGM-65, then the SP cost would be the same regardless of how many R-Darters or AGM-65s you had equipped.