yeah obviously, but thats just gaijin reacting slow nothing else
Us MBT? AIM 120`s? SARH missel destroying chaff? It not slow reaction, it the I DONT CARE reaction.
whats wrong with them
you gotta be more specific
what?
no its the 90% of the time there isnt actually a real problem reaction (the slow reaction)
Them reacting slow? So many bug reports have been ignored for multiple years, and even those that get passed take even more time to be implemented. People have been complaining about bmpt for months and it has been ignored, that thing is overperforming way too much. Even worse, since it’s a premium gaijin are making so much money outta it and it’s accessible to most of the Playerbase leaning u get 5 of them in a game. Anyway, bit off topic. I would only purchase aces of thunder if gaijin showed that they care about suggestions and are dedicated to making their game fun to play for the whole playerbase
it hasnt even been 1 month bro
yes
passed to devs has never guaranteed that something will be implemented, this is a game and it has limitations that a lot of fixes to bug reports infringe upon
contacting a tech mod is always an option if it has been fully ignored other see above
somewhat reasonable but have you seen how many actually useless bug reports they get every day, plus i suspect most of gaijin is on holiday rn
bro i dare you to read this thread

yep i agree with this

unfortunately i also dont support two basically identical vehicles sitting at different BRs just because of what nation theyre in

ah yes the US missiles that all but 3 tech trees also use
like i said 90% of the times its not really a real issue
did you read them all?
did you? cause i can tell you 100% that last one is almost completely useless to your point, really it proves mine more, considering i made like half the messages in it
like i said 90% of the time its not a real issue and gaijin already does nearly as much as they can without billions of man hours and no classified sources
I’d love it if we could have different difficulties like Realistic and Sim. I don’t want my planes auto-trimming themselves.
Although I’m sceptical of how Gaijin will support the release and how buggy it’ll be I’d be lying if I said I wasn’t looking forward to it. The game seems to focus a lot on the cockpit gauges etc and I’m hoping they’ll now finally fix some of War Thunder’s busted gauges. Especially the fuel gauges.
If only my PSVR2 didn’t randomly die on me…
I’m not buying considering the following:
-
It’s not on my interest of a Virtual Reality videogame specifically about World War 1 and World War 2 planes;
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It’s for a very specific platform (Virtual Reality), which is expensive and situational in most cases, at least for me I never needed;
-
There are a lot of better products out there, some free (DCS World) and others with more passion (IL-2 Sturmovik) for their product offerring miles better experience and not needing to buy a third party product to play the video game.
Gaijin Entertainment is the kind of company that falls under the “one-trick-dog” situation (like Mojang Studios with Minecraft not being able to expand further to other styles like RTS with Minecraft Legends and dungeon crawler with Minecraft Dungeons), in this case their only trick is War Thunder and Gaijin is trying to expand to a well stabilished market with a very niche experience in mind. Despite not being the developer, recently CRSED: F.O.A.D. was removed from the Gaijin Marketplace, as a proof that War Thunder (the franchise, not specifically the PC/Console game) is the only working product because there are no other competition.
If they did expanded the game further and not closed it into a such specific platform, it could definitely work out. But playing essentially War Thunder with “better” visual models (same vehicles) and paying for that is a bad joke to tell someone. At some point I’d rather pay for a premium vehicle in War Thunder that costs the same as a decent videogame out there than a entire “new game” basically locked into first person. I doubt even that the player will be required to control the plane more realistic other than throttle up and turn.
They should’ve just added its level of clickable cockpits and VR support to the base game
I will be buying it for the WW1. WW1 aircraft is a massive interest for me and will love flying them, even if I believe they should be a part of War Thunder.
huge no from me, i just dont trust them to not screw it up
gaijin and “support the game and playerbase” in the same sentence
I am probably not going to get it unless the game is genuinely better than what we already have in Air SB. Everything I have seen about the game though makes it seem like it’s not going to be a large departure from what we already have.
The aircraft in the game are the same as we already have but there are less of them. That would be fine if they were going for a more curated match experience. However my prediction is that a lot of new players are going to run headlong into the issue that WarThunder’s take on a balanced matchup will be something like J2M2 vs F4U-1. There will be a lot of people that are going to be frustrated really quickly when a 25km per hour top speed advantage doesn’t outweigh massive deficit in climb rate, acceleration,and turn performance. The 14G A6M2 is also going to hurt some feelings.
This will be exacerbated by Air RB style game mode with 3 respawns and game over when team is dead. And from the looks of things…the missions are also just recycled from Air RB. One of the videos I saw featured the old Wake Island map. I can’t help but imagine that in AoT that it will have one side start on the runway and the other already airborne.
Auto-Trim is also a big turn off for me. The way that auto trim actually works is not by controlling the rudder input but rather by just turning torque effects off. You can read this right now just by using a HOTAS in realistic joystick mode in something like a Bf.109 and then comparing it to full real. Bf.109 without auto trim will always drop left wing first in a slow speed stall even with full rudder. Auto trim turns that off and allows you to pick a direction / retain more control at lower speed. This means turning auto trim off is just making your plane actually perform worse than leaving it on.
They actively ignore us when it comes to sim. Lots of long-term bugs, both game-mode wise and specific aircraft flight models and cockpit models (the Ta 152 H’s inclinometer is literally broken. That plane was released in the CBT and is somehow broken ??? And the inclinometer is one of the actually important instruments as you need it to trim and then need it for coordinated turns. The inclinometer has like 4 or 5 fixed positions it jumps between rather than gradually respond to your aircraft’s yaw)
F#ck , nobody should buy it and have that game be DOA pretty much.
Gaijin doesn’t deserse anything at this point.
They are taking their time “trying” to “fix” the BMPT (Only until it’s massive sales from the Russian whales stop)
mhm, they think we’re dumb, they dont think we can do more than one thing
I see you strongly defending Gaijin and that is your right. Some of your arguments may even be valid. However, Gaijin has burned the player base so often, it is no longer thought of as anything other than “how the game is played.” People may forget details but they don’t forget how others made them feel and Gaijin has, by and large, infuriated and angered most of the community. Adding infantry to the game is neat and all but they still haven’t addressed why I put 8 torpedoes into a battleship out 12 launches (AM-1 Mauler, 3 torpedoes/run in, 8 hits) and got credit for no hits. I even sent them screenshots of the torpedoes just prior to impact and their response was to ignore my bug report. It always pisses me off when they claim a bug is a feature, not a bug but this one was just ignored for a year and a half now. You can defend Gaijin all you want but very few players who have dealt with Gaijin are likely to EVER use Gaijin products again. Sure, they are guilty of the cash grab but I would allow it if it weren’t for customer service blaming the customer for playing the game.