Arcade Battle should be changed to pure tank battles

Yep, planes are replaced with helis above a certain BR, somewhere around 8.0.

This is how I got the battlepass challenge to kill three helis done, uptiering the Kugelblitz to 8.0 with the Maus. Some matches had planes, some helis.

Not sure about BRs higher than this.

If he is better in AB then he showed his superiority.

I don’t know why people are so scared of angry when somoene is just better than them, I thought that most of the people are adults here.

For You it might be boring, for others not.

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Ahm, no. You stated that the game is very easy. But if it is very easy, why aren’t you good a it?

No. It would be more action because you can actually play agressivaly when you don’t have to constantly try to avoid getting CAS’d.

It is already better against tanks, but okay.

No. It is currently like WoT because CAS~Arty.

Stats show somebody’s success in the game. Bad players tend to use CAS more often, because it is much easier to play.
And i had other arguments too, you just comfortably forgot about them. Wounder why?!

??? So you say that all issues must be fixed at the same time? Or what?

He’s just coping.

Exactly.

Says you.

It was a single example. Bombers have huge bombs in AB too, and they can drop them from those distances i highlighted in my example (i have dont it too in AB).

They never get bombs on the level of Fab-5000s or the 12000 on the lancaster, and bomb fuses make it pretty easy to dodge.

How? Literally HOW? You aren’t safe even in a tunnel! And if you just use houses as a cover, they can just attack from above.

In a tunnel or behind a building you are pretty safe from rockets*, and for bombs you can run. Arcade speed boost is generally enough to do that. Yeah, sometimes you will die, but 90% of the time it is because the CAS player was actually smart and picked their targets.

Also, “be very aware of the skies”, yeah, that is easily done in a bloody slow, big open top with no turret and no MG (not like a single low calibre MG would do much, but still).
Oh, and of course, CAS will have your name tag highlighted, and CAS players LOVE open tops.

Just… watch the skies? An MG would be counter-productive. Make yourself an unappealing target, thats all.

You can not if you are fighting and having to deal with other tanks.

Helis like… honestly arent scary at all. Rocket ones you can generally MG, or just again, make yourself an unappealing target. ATGM ones you do the same, but with them you get warning time- you can scoot into cover.

Also- if you are struggling killing helis with spaa, use a derp gun with HE-VT, like the VIDAR or Bkan. They are extremely good at taking them out. (I have gotten 7+ heli kills with the Bkan in one game from it, honestly best SPAA around that BR.)

*Tiny tims are the one exception, and are completely broken OP.

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Even a small bomb can destroy pretty much any vehicle.
And a lot (if not most) of the times you literally can’t “dodge” them, as well as the timer is randomized, and often instantly fuses.

Run from a rocket? What game do you play?

And good luck running away from a bomb in an open top (assuming you can move, and the bomb has a timer in the first place) or some slow tank.

Translation: They pick open tops that have zero chance.

Watch the sky when you fight other tanks?
And let’s assume i can watch the sky, then what? Watch as i die?

It is AB, you have markers. Every tank is an appealing target, especially open tops.

You can MG rockets - you need to have a functioning MG and crew member to operate.
Good luck doing it if you are fighting other tanks.
Meake myself an unappealing target? The only way to do this is by having more appealing targets around you. So good lucj playing open tops, or lights.
Going to cover? Not always possible.

All these are only happening if you see the threat in the first place, AND that only one is going after you.
Good luck fighting multiple of them when you just spawned.

There are very few with HE-VT. You also need to unlock these, and they are at rank 3-4 (IIRC) in the mods, so it will take time to get them.
This “solution” also makes you unable to play the vehicels you want to play, while the CAS user can play what he wants to play.
And lastly, planes can survive direct hits from 155mm HE shells, while even armored tanks can’t (if the blast pens them), and get only a “hit” when said shell blows up 3-4m away from them (hint: from 10m away, you need ~50mm aluminium to stop 155mm fragments, and i don’t recall planes having that much armor all around the pilot).

They are the most broken, but every other are.

All this you say, (watching out and trying to “avoid”) are only possible if you are playing passively and/or camping.
If you are on the front line trying to secure/defend cap points, then doing these is essentially not viable.
You must already pay attention to multiple sides, see when the enemy makes mistakes, and effectively exploit their mistakes/weaknesses, and you can not just look around, let alone do evasive manouvers, or “hide”, like bombs care so much about “cover”.

I’m sorry but short of finding a tunnel to hide in (how many maps have that?) which effectively makes you completely useless offensively, there is little to nothing open top vehicles can do in defense of aircracft. Particularly TDs and SPGs which don’t have the weapon elevation to shoot back at aircraft attacking from above. And bombs or rockets that even land in the same postcode will kill them.

Still waiting for a valid argument as to why CAS users should not attract any penalty at all when they die in Arcade Ground Battles.

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That’s why people are asking for the OPTION to play without CAS. People who want CAS would still be able to play with CAS. People who don’t, also get their choice. Why are you guys so afraid to give people the choice? The only reason I can think of is that you realise there is so much support for it that it’ll dilute your “with CAS” game and you’ll lose your stat padding easy targets. If, as some people suggested, the support isn’t any near as great as people think, how is it going to affect you to the point you put up such resistance?

Easy to say when you know that’ll never happen.

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And those tunnels can be flown though by planes.

I have killed tanks in tunnel with rockets before. Most of them are also striaght too, so you don’t even have to enter the tunnel with the plane.

You can, but will become this:

They are jsut afraid that they lose their easy targets and they won’t be able to abuse them anymore.

Even a small bomb can destroy pretty much any vehicle.
And a lot (if not most) of the times you literally can’t “dodge” them, as well as the timer is randomized, and often instantly fuses.

Yeah no… while yes, a small bomb can destroy any vehicle, its really easy to run away from it after it has landed, given the forced 10s fuse.

Run from a rocket? What game do you play?
And good luck running away from a bomb in an open top (assuming you can move, and the bomb has a timer in the first place) or some slow tank.

Open tops you generally can, given the 10s fuze. I never said to outrun rockets, but to hide behind a building or within a city.

Translation: They pick open tops that have zero chance.

Yes/No. Even open tops can dodge bombs, so you generally want to aim towards targets that are in cramped/uncomfortable positions, and/or disabled.

Watch the sky when you fight other tanks?
And let’s assume i can watch the sky, then what? Watch as i die?

First up, you can do both. Watch the sky, be aware of what aircraft are spawning. If an aircraft is approaching you, take steps to save yourself. (Get behind cover, start moving, etc.)

It is AB, you have markers. Every tank is an appealing target, especially open tops

LMAO.
No, not really. It very much depends on the ordinance, which you can check on the tab menu. Aircraft with smaller bombs generally prioritze open tops, same with inexperienced rocket users. Aircraft with heavy bombs tend to aim towards clusters of enemies or slow enemies, due to the bomb fuze.
Experienced rocket users are the hardest to fight. They can generally aim their rockets around a kilometer out, which is one of the ways they take out SPAA. Even then, you can make yourself unappealing by hiding behind obstacles, making them thing about attacking you or that other target.

Tiny tims just delete everything, and are scary as hell. Shoot down any aircraft with them lmao.

You can MG rockets - you need to have a functioning MG and crew member to operate.
Good luck doing it if you are fighting other tanks.
Meake myself an unappealing target? The only way to do this is by having more appealing targets around you. So good lucj playing open tops, or lights.
Going to cover? Not always possible.

Even for rocket helis, you can still make yourself an unappealing target. Try and stick near trees and friendly SPAA, making them think about whether attacking you is worth it. The goal is to make yourself less appealing of a target- if I see a heavy tank in a cramped situation, and a open top that is actively on the move and running (Assuming I have bombs), I am absolutely going to hit the heavy tank.

All these are only happening if you see the threat in the first place, AND that only one is going after you.
Good luck fighting multiple of them when you just spawned.

Again, watch the skies. Also, at most there can be two strike aircraft/bombers up, no more.

There are very few with HE-VT. You also need to unlock these, and they are at rank 3-4 (IIRC) in the mods, so it will take time to get them.
This “solution” also makes you unable to play the vehicels you want to play, while the CAS user can play what he wants to play.
And lastly, planes can survive direct hits from 155mm HE shells, while even armored tanks can’t (if the blast pens them), and get only a “hit” when said shell blows up 3-4m away from them (hint: from 10m away, you need ~50mm aluminium to stop 155mm fragments, and i don’t recall planes having that much armor all around the pilot).

Helicopters and planes tend to die when you actually hit them (Aim marker go brr, make sure to aim slightly ahead). Rocket helis are slow enough, and close enough, that you can hit them with main guns quite often, plus your MG’s. ATGM helis are annoying, but also extremely easy to dissuade- simply put something between you and them.

They are the most broken, but every other are.

Nah. Tiny tims are the one weapon I support being completely removed, but other CAS is fine.

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Bombs not really, due to the fuze time. If you are aware of the skies, and the aircraft up, 90-95 percent of the time you can get away from the blast radius. (Unless you are in a cramped space/disabled.)

Mainly because repair costs are dumb as a balancing factor, and arcade places its planes a few BR’s higher then the tanks. (So you would be paying a pretty massive bill.)

I do think that bombs shouldnt explode if you crash after they have been dropped, however.

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Sorry, but that only applies to SOME tanks (in particular light tanks). I regularly user a Sturer Emil, Dicker Max or a KV2 and none of these has the speed to escape bombs and CAS users are well aware of that. The Sturer/Dicker is not only slow but open top so any reasonable bomb will kill it before it can get out of range, and the KV2 is regularly the recipient of 2 or more bombs (often one just in front and one behind and has no chance to turn AND get out of range in time. Besides, if the bombs are dropped from altitude, you DON’T have 10 seconds to move anyway. Thanks to the fact we no longer get to hear bombs dropping it lessens the chance to get away even more.

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True. I havent played the Sturer/Dicker, and the KV-2 (dies in lack of swedish heavies)
Any medium tank should easily be able to, or even lighter heavies/late war heavies.

Honestly they should make the fuse time for arcade start from when it impacts, not when it is dropped. Could help somewhat with this.

Answer it honestly please:

  • Are your tank always able to move?
  • Do you always have 10s to run away?
  • Does every single ground vehicle able to run away (in 10s) from every single bob so they can survive?

Having an open top means nothing in terms of your mobility.

You know planes can attack from above, right?

Also,a nother question:

  • Do you always play on city maps?
    or:
  • Do you always have an object that can hide you nearby?

Open tops are not just voulnerable to bombs, but also rockets and even the lowest calibre MG fire.

Again, most of the times you can’t do that, because you are already occupied by fighting other tanks, so you don’t have time to look around.
Even if you do, you can not “take steps to save yourself”.

All this was already discussed basically.

Sure, i will use my tank with no MG and no gun elevation. Idk, i will fart at it and hope the pilot gets poisoned by it.

What is hard to understand in that “you most of the time can not afford to just “oh i guess there is a heli up so let’s find a tree or a rock, and if i am already at it i will find some lost treasure too””.

Dude, i play for much longer than you, and about 2-5x better.

Yep, rockets are the only real issue.

The real issue is that CAS requires no skill from a player, while getting the same result in tanks does.

A goofy baseless claim like that is not basis for a reasonable discussion.

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Answer it honestly please:

  • Are your tank always able to move?
  • Do you always have 10s to run away?
  • Does every single ground vehicle able to run away (in 10s) from every single bob so they can survive?

1: Not always, but if CAS targets a disabled enemy thats actually fairly smart of them, and I dont mind that.
2: Generally, yes. When dropped from high altitude it is closer to 5s, but that is still plenty enough time.
3: All the vehicles I have played can.

You know planes can attack from above, right?

Having an open top means nothing in terms of your mobility.

I was talking about fuse time, 90-95 percent of things in arcade have the mobility.

You know planes can attack from above, right?
Also,a nother question:
Do you always play on city maps?
or:
Do you always have an object that can hide you nearby?

Yes, I am aware that they can. However, it still makes you a far less attractive target.
1:No.
2: Yes, actually. There are very few maps that do not have some sort of cover, and even for those, hills can serve for a lot of attackers.

Open tops are not just voulnerable to bombs, but also rockets and even the lowest calibre MG fire.

Correct. Watch the scoreboard, it tells you what type of aircraft they are using- it only takes a couple seconds. If an aircraft is coming in for a rocket/cannon run, stay mobile and dodge and/or use cover.

Again, most of the times you can’t do that, because you are already occupied by fighting other tanks, so you don’t have time to look around.
Even if you do, you can not “take steps to save yourself”.

You can. Watch the task bar when aircraft spawn, and keep an eye out for aircraft, it helps a lot. If one is coming for you, make yourself an unattractive target and head for cover, like I said.

Sure, i will use my tank with no MG and no gun elevation. Idk, i will fart at it and hope the pilot gets poisoned by it.

If you are an open-top (Minus SPAA), your goal is generally to go unnoticed. Mediums/Heavies/Even some lights can shoot at and MG helis, but as an open-top you want to avoid them going after you by taking the steps I have described above. If it is coming at you, however, absolutely shoot the mf with your MG’s.

What is hard to understand in that “you most of the time can not afford to just “oh i guess there is a heli up so let’s find a tree or a rock, and if i am already at it i will find some lost treasure too””.

Its if the heli is coming for you. And for ATGM ones you can spot the ATGM launch, realize its heading for you, and then get behind cover.

Dude, i play for much longer than you, and about 2-5x better.

Ok imma be real if you are using thunderskill thats a really bad basis because it doesnt include like 70 percent of swedish tanks lol

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Exactly. Among them the only ones I have issue with are Tiny Tims- most other rockets still take skill to use, especially since its a random plane you dont have much experience with.

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