Arcade Battle should be changed to pure tank battles

As a long time player I love CAS in ground battles. On the other hand I wouldn’t really care either way if they took CAS ot of RB games… but AB planes should definitely stay.

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Why? Because it is even easier to use it?
How interesting, that Air players don’t have to worry about getting helplessly killed by an unfair mechanic, that allows trash players to still get kills?!

Why?

Today I chose Bird Hunt as my special task - destroy 18 planes in ground battles. It’s not the fastest as tasks go, it depends on the opposing team, but I got time, some spaa to spade and need points for the tanker mark of distinction, shooting down planes gives good score.

Also, if you’d play air you’d know that air players actually have moments where they ‘have to worry about getting helplessly killed by an unfair mechanic’…
In ground battles both sides start with the same conditions, so I don’t see how CAS would be unfair? Unfair would be if only one side would get CAS…

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Would you please care to rewrite this into something less convoluted and easier to understand?

I read up a bit on your posts, and I think this here is the problem :

There are no CAS players from the get go, there are tank players that can be divided into the part that uses every tool Gaijin provides them, and the part that doesn’t, for whatever reason.

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So what?

Is that mechanic a player controlled vehicle, that is a completly different type (maning, that it is not a plane)?

Because to be good in a tank, you need to learn a uge amount of things to be competetive.
You have to learn absolutely nothing with planes to kill tanks. That’s why it is unfair.
Let’s just look at this guy. In a fair fight, meaning both of us being in a tank, he would have stood no chance. Yet, i stood no chance against him 2x, because he just pressed his space bar 2x, and i dide, while having absolutely zero chance of avoiding it, or defending myself.

Air mode players do not have to worry about a player controlled long range AA system for example. Their mode is air only. They don’t hvae a horribly unfair mechanic, that planes stand no chance against.

So I actually need the opponent to spawn in planes to be able to do that task…

It’s plane vs plane, due to matchmaking, I find it rather unfair when one guy got missiles, the other guy doesn’t, nor had he flares, and he goes about half the speed maximum. Or one guy has all aspect missiles, the other guy has to actually get behind a plane.

Generally you don’t just spawn in a plane in ground battles coz you want to, you actually need to get some kills first. Also, pretending you stand no chance is just defeatist, Fire at him, get into an spaa occasionally (seems you don’t do that much…), don’t stay static.

In ground AB bombs got already modified ages ago, they have a rather long fuse set, so either they’ll get dropped from high altitude and the guy has to estimate where you might be, or he drops from low, and the bomb just sits next to you giving you quite enough time to get away usually…
Seems to me it’s not so much that you’re defenseless, it’s more like you act like a deer in the headlight, THE BOMB HAS BEEN DROPPED, OMG I’M DEAD…

If you’re so good in tanks you should have plenty opportunity to use these bombers yourself…Or go up in a fighter and try to prevent the bomber from dropping.

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And? you can reroll them for basically no cost.
Or even you can just ignore them, and wait until they reroll naturally.

And these all are down to balancing. Just like with tanks. There are KV-1Bs, Obj 279s, Brummbärs, etc, that can single handedly annihilate large number of enemies even when used by bad players.
Air players don’t have to worry about getting hit by a Patriot from 100km. Yet tanks have to worry about getting killed from kms away while having no counter to it.

Even assists will do in arcade. In an other thread i posted about players getting a single tank kill with CAS (and then getting 1-2 plane kills after that).

With many times no roof MG, or not enough gun elevation. Or i am just already occupied by fighting other tanks.

Which is not effective. Also, with SPAA, i have no impact on the game.

For a good reason.

Mobility kills exists. Capping bases exists. Being in a position, where i can’t move, otherwise i get killed by tanks.

Not for the already explained reasons.
Rockets, and missiles also exists, as well as cannons.

There are also bombs that are dropped from low altitude and blow up instantly, or just after a second.

Also, lightly armored tanks can still get killed from far away, and even armored tanks can get their guns/tracks blown off.

On the SPAA note, you have only 4 SPAAs, with better or same win rate than your average (only from those with at least 100 games). This is also a good indicator, that SPAA is just a net negative for the team.

Because most of the time i get killed by bombs are because i can not move. Tho recently i am just quickly leaving my tank, and not giving a kill to the no skill players if a bombs is going to kill me.

I am not doing it, because i have morality, and i don’t use them. The only exceptions, when i wanted to make a video on them, and when someone kills me with planes, then i will attempt to give them a taste of their own medicine.

I can’t, because, you know, i am fighting tanks with my tank :)

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What all that boils down to is, you’re set playing your way and you want the game to adapt to you instead of you adapting to the game…

I just have to hope that all stays as it is, and Gaijin doesn’t listen too much to the whims of every random casual player that has an opinion on what the game should be.

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No. I am raising awearness of an issue. It is factually an issue. CAS is unfair, and unbalanced.

Regardless, what is your issue with a TO mode? I don’t want the current mode to be removed, i just want a second mode, where skill matters.

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If I get to define what morality is and is not, I am instantly a saint.
Edit: Thank you for illustrating my statement below.

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1, i am not giving a kills to those, who don’t deserve it.
2, as i said, i will not use CAS, because it is not moarl to use, because it is unfair.

There is some seriously deluded people in this forum thinking planes are alright in a tank game. Only those that wanna keep their train sets stand behind them with no thought about the game. That’s the life we live in, who cares right?

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How are you concluding that “not many people play arcade”? Is there some information that shows player count by mode? Genuinely curious if this information is available from Gaijin.

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RB players tend to say that cause there are way more RB players active in the forums than AB players, in game the situation is very different.
No, but on the old forum someone took the time to check what were the most popular game modes and Ground Arcade was the most popular one.
You can always check the server replay and count the matches and compare, just don’t forget the Newbies Battles that are on a separate tab and are also in Arcade(but most players there are AI bots).

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I play War Thunder since 2013, there were only planes. The first tanks were introduced in 2014. Ever since they were introduced it was combined battles, it’s what I like about WT compared to other tank games.

You’re around since november 2022, you seem to not like combined battles, but if you think they’re going to change that anytime soon just for you you’re deluded. But who cares, right?

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I’m sorry, the game won’t remain unchanged. The game added night combat, and after listening to feedback, the night combat switch was given. The game also added a helicopter line, and after listening to feedback, the tank was given a helicopter line for development. GAJIN has been listening to the opinions of casual players. If you want the game to remain unchanged, that is your own opinion. The game will not remain unchanged.

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They been going on about planes for over 6 years… It’s not changing no matter how much they stat-shame and advise people to exploit methods to avoid dying to the threat they ignore.

So if TO was implemented You would have a problem with it?