Arcade Battle should be changed to pure tank battles

I’m just sorry for the fact that you’re a developer that can’t think for himself and predict the outcome of the proposed changes in a game that he spends so much time in.

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I’m no longer a developer because I couldn’t be bothered with arguing with kids that didn’t get their way…

You also didn’t answer me about your predisposition… You’re absolutely only wanting planes removed right, because that actually isn’t going to happen…

Spamming and demanding the change isn’t going to go well, especially when you show your arrogance by not even considering anything other than that one option.

This is where all CAS topics have an issue, it’s their way or the highway, and anyone who objects is abused and attacked for little to no reason other than actually disagreeing.

Wow, again - I never said that I want planes removed. I want the air mission system replaced with the same spawn system that’s in naval - from them the balancing BR offset but in opposite way, and from there we can start seeing where the balance problems remain or not of SPAA vs CAS in ground AB. I predict it to get significantly better and less problematic, and when that happens, there’s a comparison between RB and AB and even RB may get some improvements from it.

I talked about it multiple times here on the forum, and on the old forum.

Who said I’m not considering other options? It’s just that from a perspective of a developer that would want to make the game equally fun to every one involved, most of the options laid out by others don’t make sense.

Pick up an SPAA is a “git good attitude” and that’s a not good approach if you want to keep the game alive - alienating new players is usually not a good strategy, although from what’s have been happening for some time in mobile, maybe the point is to limit the player base to just those who accept the punishment as they are most likely to convert. But as a player of this game as well, I’m trying to push for the approach that is fun and fair for everyone.

I would say most of topics/opening posts, not all. But all topic have the issue of people coming into them and doing exactly what you say. And that’s a problem. But that’ seems like a divide and conquer strategy from the point of view of developer - let them fight about it so we can’t say that there’s a majority in it.

But the developer here has the power to make a poll and ask about multiple options that people would have proposed, and if those options would be explained to the community in layman terms and the voting would only count people that are playing mostly arcade or continuously play arcade, then devs would have the answer.

Unless that happens, all there is that can be done is discussing the topic with others and trying to convince them that something can be done, maybe different than just pure tank battles, and that they could go vote for a suggestion or ask in the comments about it when they can etc. That’s all we can do as players - the developer here has unlimited power.

Of course I would like to have an actual discussion about the options and people throwing reasonable suggestions, but most of the people go straight for the axe to cut something away as the quickest solution without understanding the consequences from the side of the game being a money making machine and having to stay like that. I think I remember just one time that someone brought a valid idea in similar discussion on reddit, but it was about multiple players controlling single vehicle, and we had a valid discussion there. Apart from that, sadly every topic is like you said - people entrenching themselves in the only solution they want, the quickest ones, seemingly simple and easiest one.

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You’re in a remove planes thread, and you’re making an issue based on the fact of things you don’t think will take affect, when they haven’t even been brought in or tested…

Let alone you didn’t even acknowledge the BR differences for those certain roles of planes having any effect either.

Seems very naive and assumptive, considering you proclaim yourself to be a developer to try and make that point.

Yea… You won’t be able to get to some people. Especially ones that are in a topic regarding the mode they don’t play ;).

War Thunder is about combined warfare/battles.
Esp for arcade battles, a tank only mode would make it basically WoT with a different UI and a module based damage system (wot tried out, but failed due to having only chances of damaging modules).

I play it occasionally, you’d know if the stats were checked as you proclaim you do.

they could. Just use a bot^^

This is an obvious thing that goes for all questions. Therefore you have in scientific polls multiple times the same question just slightly differently formulated.
Sothey should do an actuall good poll, using scientific methods, to gather good data, and not the barely acceptable data-quality there are with the polls now.
That would represent the community way better, even though the devs always have the last word.


Yea… right.

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I do… Check my stats like you proclaim define everything…

If that doesn’t show it, then your precious stats don’t mean squat, so you can’t produce them in any form anymore.

Sorry, but I’m not gonna jump into another rabbit hole because You are unable to understand some things.

I have pointed out something and proved it. Have fun ;)

Edit: flagged for no reason.

You haven’t proven anything as your bad faith example only covers up till the last update… And you actually know that…

Not entirely. Air battles are not combined arms. Also interestingly air RB is another oddity along other modes where you can only use single plane. Not arguing whether it’s good or bad here, just that the argument that War Thunder is a coherent combined arms games is a weak one. Every mode has a different setup and it’s quirks.

I don’t think it that a different damage system is “basically WoT … but” thing. It’s a significant change. Simple HP system with modules for weakpoints in WoT is something that makes the game just about hitting multiple times and winning if you can hit more times more precisely.

In comparison WT arcade is shield and sword combat for most of the mid tier vehicles. You can position yourself to bounce, you can try to tackle multiple enemies without being completely immobilized or gun-crippled. It’s kind of like fencing or medieval knight fights when you get skilled in arcade. RB is more about flanking and tactical taking enemy by surprise so the fencing and positioning there seems to be less useful if you don’t see where all enemies are placed around you - you can’t have optimal position for bounce all the times.

Also the aiming system is significantly more quirky and annoying in WoT and WT simply nailed the controls and mechanics for this.

Anyway, the request to play matches where we don’t have CAS would still be a valid one and allowing people to play tank only modes should be acceptable request. From the CAS-playing players perspective it would mean they don’t have enough ground targets to play with, and this would expose the problem that combined arms in current form is not that fun on the receiving end. Which means people are forcefully limited to sub-optimal game mode for them.

I’d rather fix the balance between planes and tanks, and let people actually play their own planes in arcade with some balancing limitations on top of that, but still I’d like to play tank-only modes as well. Maybe missions where planes are not allowed would make sense. Or maybe making a competitive mode queues based on the tournament matches would make sense as well where you play 4v4 with competitive players at your BR and rating rather than huge pool of random people.

Your stats show that you play ground arcade like 10-15 times less than the ground realistic, so you’re only jumping from time to time back to arcade with your 5.7 lineup after you’ve spent a lot of time in arcade initially on some low tier vehicles. So well, I wouldn’t say you’re at the place to have a well backed opinion about the arcade yet, but I don’t know - people learn at different pace, so who knows. But anyway - you main RB…

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Play smarter, not harder…

It’s not my fault you want to keep punishing yourself trying to get the dailies done on only the modes you play regularly… lol.

Well, I don’t punish myself. I just don’t like RB. I prefer seeing the target markers because straining my eyes looking for targets after day of work at the screen is not my thing. And yeah, I’m also jumping around arcade modes and different nations to finish the tasks quickly.

So anyway - that means you’re just jumping into arcade to complete tasks from time to time because they are easier? Good background for someone arguing with people discussing arcade here :P

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Yes, and what of it?

Doesn’t mean I don’t play it or understand it… Lame strawman arguments are abundant in this realm.

Being good in AB requires much more than being good in RB/SB.

That is why I have full respect to people playing AB as their main mode and being good in it. That is why also I don’t feel confident enough to talk about AB matters, but it makes me laugh that some try to do it, especially when they aren’t even good in mode they ‘main’.

Edit: Some RB/SB player got mad about it

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I would like a tank only mode as ouch as the next guy but the snail has pretty much rejected that notion at every turn. The best fix for AB would be to impliment the naval plane mechanics with some changes.

Planes should cost spawn points. Points are earned through actions in battle just like RB and Naval AB. With this mechanic in place; players would be allowed to bring their own planes.

The change I’d like to see for planes in this mode is the removal of in-air reload. Planes should be forced to land in order to rearm.

A short term fix would be to just remove markers for attack aircraft like they did for fighters.

Anyway I have a deep-rooted hatred of planes but they’re here to stay unless Gaijin have a change of heart.

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I’ll drop my two cents and say this is one of few reasons why I prefer AB over RB tanks
Others are quicker pace and CAS not being that much of an issue (it can be bad but not nearly as bad as in RB)

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Agreed!

Not entirely - define a starting altitude near the ground and force them to fly over the airfield to reload - this brings heavy bombers down so they need to climb up. And makes heavy bombers stupid if they need to start at further away airfield for example and climb higher to not be that vulnerable.

Don’t force people to land, but force them to climb down and reset their speed. And make sure airfield doesn’t allow enemy to chase down there and going towards the enemy airfield is penalised by sure death.

I think all planes should have markers only for vehicles that are scouted/marked/called in for CAS strike rather than allowing freely attacking easy targets. Roaming around the battlefield trying to find an easy target should be penalised by SPAA surprise, and so it should be that if you have ordnance for the ground targets, you go at the ones marked by players needing your help from the ground, and you score significantly less for non-marked targets and the daily tasks for planes are counted only for marked targets.

Apart from this - if we give players their own planes - bomb reticle on the ground should go. Players should learn how to drop bombs when they are in their own planes. Rocket sight is like that - it doesn’t give you exact position and you need to know how to shoot rockets from specific plane. You’re given a plane on your own that you chose, learn to drop bombs. What remains is figure out whether bomb fuse should be forced or not and whether your own bomb blast should damage you so much as in RB or not.