As an actual game designer and programmer, that worked on online GaaS games, I simply see where this is coming from and what’s the approach here.
For a half-year roadmap, that’s showing that they try it to look big while not promise too much. And in general this approach would be good, if not for the fact, as I said, most of the changes here are not big milestone changes but small quality of life fixes that could be just fixed along the way if the development team wasn’t for some reason so extremely limited.
And for the record - you can critique a plan if you have experience in the matter. You’re like “you can’t critique a flying mobile bridge idea before we’ve actually built it” or “you can’t say burning the virgin won’t work before we tried”. Your argument is invalid here - if you have the expertise, you should be able to criticise on the topic before the plan is implemented.
What I would see as a big commitment from their side would be for example pick one or two types/classes/groups of vehicles and say they want to go over all gameplay issues with those vehicles by the end of the year. And not like picking up the flame tanks because that’s just few of them, but like go after aiming problems in multi-turret tanks and various unique rocket launching vehicles, fix how wheeled vehicles are steering, add second ballistic trajectory to mobile artillery pieces and implement targeting sights that are not just dumb top-down view or map targeting, but a solid gameplay representation of actual artillery sights.
There’s a ton of vehicles that seem interesting but once you get to play them, they are just like everything else, or can be even worse because they have broken mechanics. That’s a big problem for the game because existing mainstream mechanics are oversaturated with the amount of similar vehicles in the tech trees while every new unique vehicle ends up nerfed or useless because of bugged implementation, and if they keep adding those through events, people stop playing the game once they catch how it works - these are only collectibles and meme vehicles, and usually nothing more. And I’m the one to say it while I mostly main VFW and Sturmtiger… but there are vehicles that could be fun and unique, but are very situational because are broken. And we’re in a place where the gameplay is stuck within mainstream vehicles, but unique vehicles are made in a way they won’t affect the status quo.
The list of changes on the roadmap is simply not it.