Sorry, but that only applies to SOME tanks (in particular light tanks). I regularly user a Sturer Emil, Dicker Max or a KV2 and none of these has the speed to escape bombs and CAS users are well aware of that. The Sturer/Dicker is not only slow but open top so any reasonable bomb will kill it before it can get out of range, and the KV2 is regularly the recipient of 2 or more bombs (often one just in front and one behind and has no chance to turn AND get out of range in time. Besides, if the bombs are dropped from altitude, you DON’T have 10 seconds to move anyway. Thanks to the fact we no longer get to hear bombs dropping it lessens the chance to get away even more.
True. I havent played the Sturer/Dicker, and the KV-2 (dies in lack of swedish heavies)
Any medium tank should easily be able to, or even lighter heavies/late war heavies.
Honestly they should make the fuse time for arcade start from when it impacts, not when it is dropped. Could help somewhat with this.
Answer it honestly please:
- Are your tank always able to move?
- Do you always have 10s to run away?
- Does every single ground vehicle able to run away (in 10s) from every single bob so they can survive?
Having an open top means nothing in terms of your mobility.
You know planes can attack from above, right?
Also,a nother question:
- Do you always play on city maps?
or: - Do you always have an object that can hide you nearby?
Open tops are not just voulnerable to bombs, but also rockets and even the lowest calibre MG fire.
Again, most of the times you can’t do that, because you are already occupied by fighting other tanks, so you don’t have time to look around.
Even if you do, you can not “take steps to save yourself”.
All this was already discussed basically.
Sure, i will use my tank with no MG and no gun elevation. Idk, i will fart at it and hope the pilot gets poisoned by it.
What is hard to understand in that “you most of the time can not afford to just “oh i guess there is a heli up so let’s find a tree or a rock, and if i am already at it i will find some lost treasure too””.
Dude, i play for much longer than you, and about 2-5x better.
Yep, rockets are the only real issue.
The real issue is that CAS requires no skill from a player, while getting the same result in tanks does.
A goofy baseless claim like that is not basis for a reasonable discussion.
Answer it honestly please:
- Are your tank always able to move?
- Do you always have 10s to run away?
- Does every single ground vehicle able to run away (in 10s) from every single bob so they can survive?
1: Not always, but if CAS targets a disabled enemy thats actually fairly smart of them, and I dont mind that.
2: Generally, yes. When dropped from high altitude it is closer to 5s, but that is still plenty enough time.
3: All the vehicles I have played can.
You know planes can attack from above, right?
Having an open top means nothing in terms of your mobility.
I was talking about fuse time, 90-95 percent of things in arcade have the mobility.
You know planes can attack from above, right?
Also,a nother question:
Do you always play on city maps?
or:
Do you always have an object that can hide you nearby?
Yes, I am aware that they can. However, it still makes you a far less attractive target.
1:No.
2: Yes, actually. There are very few maps that do not have some sort of cover, and even for those, hills can serve for a lot of attackers.
Open tops are not just voulnerable to bombs, but also rockets and even the lowest calibre MG fire.
Correct. Watch the scoreboard, it tells you what type of aircraft they are using- it only takes a couple seconds. If an aircraft is coming in for a rocket/cannon run, stay mobile and dodge and/or use cover.
Again, most of the times you can’t do that, because you are already occupied by fighting other tanks, so you don’t have time to look around.
Even if you do, you can not “take steps to save yourself”.
You can. Watch the task bar when aircraft spawn, and keep an eye out for aircraft, it helps a lot. If one is coming for you, make yourself an unattractive target and head for cover, like I said.
Sure, i will use my tank with no MG and no gun elevation. Idk, i will fart at it and hope the pilot gets poisoned by it.
If you are an open-top (Minus SPAA), your goal is generally to go unnoticed. Mediums/Heavies/Even some lights can shoot at and MG helis, but as an open-top you want to avoid them going after you by taking the steps I have described above. If it is coming at you, however, absolutely shoot the mf with your MG’s.
What is hard to understand in that “you most of the time can not afford to just “oh i guess there is a heli up so let’s find a tree or a rock, and if i am already at it i will find some lost treasure too””.
Its if the heli is coming for you. And for ATGM ones you can spot the ATGM launch, realize its heading for you, and then get behind cover.
Dude, i play for much longer than you, and about 2-5x better.
Ok imma be real if you are using thunderskill thats a really bad basis because it doesnt include like 70 percent of swedish tanks lol
Exactly. Among them the only ones I have issue with are Tiny Tims- most other rockets still take skill to use, especially since its a random plane you dont have much experience with.
On that last bit, I do wish we could bring our own planes for Ground AB. The random option could still exist for those who haven’t researched planes, much like both Naval modes.
It’s especially annoying that we can’t considering so many battlepass/etc challenges require very specific types of CAS kills, which tends to effectively exclude Ground AB.
True…
Honestly being able to set up the aircraft you want for the CAS spawn would be cool, but lets be real.
People would just always take a hellcat with three tiny tims.
Aight, deal. Ill use my tank, and let you kill me three times to spawn an aircraft with bombs, and then we can test.
I am ingame currently, so you can squad invite me.
He just comes on here to argue with people and tell them they are wrong and try to put them down, dont waste your time with this waster.
Hey, I am in a good mood today, and want to have some fun. At least it lets me de-stress lmao
You need to find yourself a hobby, mate.
Serious, actual advice: This is incredibly unhealthy and you absolutely need to better value the very limited time we all get on this planet.
At the very least, and unfortunately, with all the other sound effects going on, often you can’t even hear the bomb hit the ground or the game doesn’t play the sound of the bomb landing. I assume there might be some kind of limitation in the number of sounds that can be generated simultaneously. I’ve often been blown up by a bomb that landed right next to (or behind) me, that I couldn’t see due to limited field of view, and the only way I knew it was a bomb was in the kill replay. A bit hard to escape a bomb you don’t know is there. :-(
True!
If someone kills you just move on, its not the end of the world. If you really feel the need to get back, cas them back or something ¯_(ツ)_/¯
Ngl, only changes they need to make are this:
- Remove Tiny Tims
- Make the bomb fuse start on impact
Then arcade CAS is basically solved, and they can focus on much more important stuff. like making light tanks good
Sure. But unfortunately it happens so often, and particularly when you’re having a good game, that it gets frustrating after a while. And don’t even get me started on how you’ll be having a great game, only to be Kamikaze revenge killed by some talentless hack that otherwise would have no hope against you. But the revenge killing, while related to the topic as they use CAS to do it, is another issue too.
Not quite. You need to add one more thing if you’re not going to provide a tank only option. Add penalties to CAS users for dying in game. They lose one of their three lives, and incur a repair cost that would be equivalent to one of the tanks in their lineup (could even just take an average of all the tanks in their lineup for that match and apply it to one of them or spread it across the lineup). That way they would think twice about taking reckless action when attacking and be far more strategic in their approach, or be penalised for taking high risks and dying in exactly the same way tank users are.
Many of the non-skilled Kamikaze brigade would refrain from using CAS because it no longer represents just free kills (already partially resolving the CAS issue), and you’d also need to adjust (downwards) the number of available aircraft to avoid this change meaning that a constant supply of aircraft was now available to the MORE skilled pilots allowing them to spend the whole match in planes.
Given there hasn’t been much by way of answers to the questions:
- Why can’t there be tank only as well as tanks WITH CAS modes for Arcade given plane users have the choice of both?
- Why aren’t CAS users subject to the same penalties for taking risks as tank users are?
It does look a lot like CAS users simply “want their cake and eat it too”. The “because it’s a combined arms game” argument goes out the window with question 1. If you want to use the “realism” or “authenticity” argument and say aircraft were a part of battles, my answer would be:
a) It’s an ARCADE mode, and
b) In few (if any) battles, would both sides CONSTANTLY be harassed by CAS. This is because aircraft have limited range/fuel and also, at any given time one side or the other would maintain air superiority meaning one side wouldn’t have to worry about attacks from the air. Clearly this wouldn’t work in game, so providing an option to play minus CAS, or at the very least reducing it substantially would be a step in the right direction.
Just came from a game at BR4.0 where, as so often happens, most of the team contributed little to nothing (but that’s another thread :-)). Was having a pretty good game, and would have had some chance of balancing the match, but you guessed it. The enemy sees that someone’s a threat and carpet bombs my tank, not once, but twice, for both of my deaths, with absolutely no chance of escape. If this was an isolated incident, I’d say “fair enough”. But it’s gotten to where I reckon over half of my deaths are to CAS, and I’m sure I’m not the only one that’s getting to the point where the game isn’t fun when this happens constantly.
Combine that with the matchmaker dropping you in teams of players that seem to totally ignore aircraft and the problem magnifies. Yes, that’s a player skill issue when your team don’t seem to understand that aircraft are such a threat, but it’s one that never seems to be resolved and as it’s totally out of a player’s control, to have access to a mode where you don’t have to be the only one looking out for aircraft or to play CAS because nobody else will would be attractive to MANY players.