This is kind of my experience playing bombers in tank AB. You have to fly around like a spastic squirrel or you’re instantly dead in the first 5s. And if you do take any fire your wing/tail falls off instantly. The tailgunners are utterly useless.
I think they can balance it out by giving bombers weaker payloads, but more hp. It gets a bit silly sometimes when I get a bomber with 10+ 1000lb bombs and I can literally just pepper the map and get 5+ kills.
You have no idea do you pal… “But if you think they’re going to…” Since when did i say anything about them changing it? Lol. It’s pure £££ like the vast majority of these types of games so no they arn’t gonna change jack. The thing is, it’s pronounced more in this game. So i’m glad you have been in since 2013, bit like myself with WOWS since Beta and to this day CV’s are still broken (I know, I was a CV player). But I have always admitted that so it’s such a shame that people in here simply can’t. But hey, keep on trucking and dropping those near unavoidable bombs. I’m sure it’s lead to a healthy game like it is now…Red
Welcome to the discussion, you seemed to have missed a lot on what other people think about the problem and their solutions to fix it. It comes from years of threads still in the old forum. There are all types of opinions, people that defend CAS, people that want tank only, people that want it to change or to be more balanced. Just don’t come here now and say that those that want to keep planes in Ground Battles simply don’t admit that it is broken. It’s broken even before they added helicopters to top tier or when they added jets with more than a hundred rockets, but it’s not as bad as when you could kamikaze on someone and kill that tank, it’s not as bad as when you could detonate bombs just by kamikaze near them, it’s not so bad as when bombs would stick to your tank, etc… For many players and especially for Gaijin, removing planes is not an option, so let’s try to find real solutions to ease the problem of balance between planes and tanks. Not just attack different opinions.
Probably half of my deaths come from bombers dropping bombs that I cannot hear, I get targetted by them in every match, still I think the game is better with planes, it gives targets to SPAAs, it gives you a way to defeat someone that has a tougher tank or is just better, it gives you something different in a tank match. Doesn’t mean that I think that having a B-29 dropping several 2000lb bombs on tanks and deleting half the enemy team is fine, same goes for helicopters with 16 ATMGs, capable of killing an entire team if they had the time, I think that certain payloads souldn’t be an option.
Even between planes many here think it’s broken, when you get interceptors spawning at gun’s reach or when bombers spawn just too far to be intercepted, we don’t like RNG deciding who will get the kill (or advantage).
Nope. If that were true, i could spawn in an S-300 in Air match and shoot them down.
Also, you saying to “just play WoT bruv” is laughably stupid.
There is the same kind of cancer there too. The Arty. Same concept. To give trash players a tool that needs zero game knowladge to play, so they don’t have to learn to play, and still be able to do something.
The difference there is, I imagine in WOWS some players bring CV, some don’t…
In ground AB you bring your lineup of 3 tanks, everybody starts on the same foot (if you don’t take into consideration up/ downtiers, BR of some vehicles…) and early game you actually need to get kills to be able to get into a plane (if one team gets the majority of caps eventually you’ll be able to get a plane anyways, but that’s later into the game).
Once you’re in a plane there’s some luck involved too, is there only a bomber/ attacker, or does the opponent spawn interceptors, what is the position of the interceptors relative to the attacker, real close so interceptor got no chance or so far of there’s no way they will catch up…
Is there spaa on the ground…
Now if someone outright refuses to use planes & then complains about planes in mixed battles that’s on them, they voluntarily gimp themselves & I don’t see any need to adjust the game to their demands.
Basically to me planes in tank battles are just extra points, either by using them to destroy tanks or planes, or to shoot them down from the ground. And they’re fun. But then planes are what I play most, these days I even play more naval than tanks (and there you bring your own planes even in AB, I do enjoy them quite a lot there as well, with no timer on them, the only downside being the research there counts towards planes.)
The thing is, by randomising the plane types, and spawn locations the game is controlling the odds of the outcome for the air mission. I can have my two squad mates cover my back against a single plane, and they won’t be able to kill that guy off until I die, or that interceptor will spawn in front in a way my team can’t catch up. Or if it doesn’t matter for my daily taks or best squad wager etc, I can spawn in a bomber and have interceptors too far away to reach me before I drop the bombs. The game is actively trying to rig the odds and air mission is just the part of it. As long as the planes are spawned through air mission, we won’t have a repeatable way of playing planes and seeing that part of rigging.
I would like a player using a plane in arcade tank to have to fly his entire time …if he chooses to quit early by J or crash bomb before time is expired he loses his tank associated with that plane ,if they are shot down it is a death for the associated tank as well…they should not be death free because they choose to take a plane. We tankers spend a lot of time getting to positions only to have a kamikaze bomb attack kill the tanker but the person flying the crashed plane gets no penalty! Actually i would prefer no planes in arcade tank there is a part of the game for planes any they should be there where a death is costly.
I think Gaijin has something planned to reward players that keep their planes alive the entire air strike in their 2024 roadmap, if it’s worth it, it could prevent kamikaze behaviour. But knowing Gaijin it will probably still be more rewarding to get the kill while crashing your plane.
Yea, I wanna see what they’re putting in as it does sound interesting.
The main thing that drives the lawndarting isn’t so much the ‘lack of skill’ everybody puts out, it’s that there’s no point to keep using it as it’s dropped it’s payload. It’s not going to reload like it used to, where you could possibly get 2 runs in with the reloaded payload back in the days.
The ‘reward’ for staying alive in the current and previous forms has been pittance for ‘safe and sound’.
Ever since they took the smoke off the planes once you finish, it made it pointless… I used to have planes flying about the field all with smoke on to show how bad that team were at shooting planes.
Someone got peeved to have suggested that to be taken off.
I want a death of any kind to be a death against their 3 arcade tank lifes…planes get a cheat death but the tank he kills doesnt, they’re back to square one minus that tank. I already get hit in the spawn i was sent back to by super shots. And my tank destroyer cant call artillery strikes but i can get killed by them…Im sort of whining at this point but it seems planes have been given an advantages in the tankers game that tankers do not. If you choose to fly you may be choosing to die as well, that seems fair to me just as if they were in arcade plane battles.
If you drop bombs from 1000+ meters up there’s no warning and the bombs explode on impact. With how easy it is to spot in arcade you just use the bombs sights.
The bomb loads are RNG, but some of them are a bit overpowered. Anything with 5+ 1000-2000 lb bombs can turn the tide of the battle.
It’s a bit easy to get bombers back-to-back if you play well.
Bombers themselves are too fragile and I don’t think they get your crew skills. A single fighter can rip off your flaps, wings, tail, etc. in one spray. It gets a bit annoying when you have fighters protecting you and you still die.
The whole air queue system kind of sucks. You have to wait minutes sometimes just to get your own bomber in the air because everyone keeps taking it as soon as it comes up.
I think they could balance this a lot better by making bombers tankier, but their payloads are weaker. Also, it should require more kills than 3, and/or use a point system like in naval mode. I think it would be nice if you could pick your own planes for arcade like in naval.
Also, bombs dropped from 1000+ meters should still have a 2-3 second delay fuse. They shouldn’t just instantly explode on impact.
If you read what I’ve been saying for years even on the old forum, I always asked for plane deaths to count as a death to players that crash them. But that would also create people asking if a death counts then let me take my own plane like in Naval AB. We would probably end with more planes in the air and for longer periods. We have to think in all consequences of any change first.
Heavy tanks can’t also call arty, the difference is that they can survive it more, it’s a way that Gaijin found to balance the game between different tank types.
Yes and no, and the problem is exactly that, the RNG involved. You can spawn a plane and get immediately destroyed by interceptors that spawn at guns reach or you can spawn so far that interceptors won’t be able to reach you. In my opinion that is the most important factor to make planes have a big advantage or just be a waste of time.
You used to have the bomb whistle warning you of bombs being dropped close to your position, since they updated sounds I no longer hear them cause most other battle sounds overlap it. A change that made CAS even more OP.
Not just the bombs, at higher tier you get jets with hundreds of rockets or helicopters with 16 ATMGs, each one able to kill a tank, and if you think that a team has 16 players that means you can kill the entire team if you have enough time.
Easy and fast, I got bombed with 1000lb bombs before 2min in battle just last night and I’ve seen worse.
The whole spawn system is broken and relies too much on RNG, you either spawn with interceptors at guns reach or you spawn too far from them and have a free run. Then when you are in a interceptor you either spawn and immediately shoot at the bomber or you can’t reach it on time. And finally, when you get the escort role, you either have a chance to kill the interceptor or you are too far to be able to protect the bomber. It’s not much different of playing your luck on a casino.
That’s cause there are a lot of players waiting for it at the same time, everyone knows that most of the time it grants you some kills for free.