Arcade Battle should be changed to pure tank battles

I Quote: “Nope, there will never be any tier 5 premium vehicles”.

Added later, quoting again: “And there is a big and important reason for it: We don’t want our players to buy their way to the top”.

Nice try, but you have failed.

DAFUQ?
Over 90% of the time i get spawncamped is by CAS.
And how would i win a game? i win games, by using this thing, that CAS players lack: It is called “skill” and “game knowlegde”.

You obviously have a LOT to improve in the game, and i am not saying this as an insult, but as an advice.
But if you just use CAS, then you will learn nothing, and you will still be bad with tanks.

CAS is in the game for bad players to archieve something. This is the same logic as Wargaming uses in WoT with arty, or in WoWs with aircraft carriers, or Armored Warfare with arty.
They give bad players a blatantly OP, and completly unfair game mechanic, so they can get easy kill without them having to lean to play with the respective mode’s main vehicles.

Yes, spawn camping is an issue, but CAS not only does not solve it, it just makes it worse. Way worse.

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Oh yes, I failed. Wait I didn’t cause rank 5 premium jets are in the game. So your counterclaim is invalidated. Which was done years after that was made. Another thing I didn’t insult but you want to twist my words into assumptions of the sorts. Now excuse my French since I know the Staff doesn’t like vulgar language so I’ll be tame about it.

You making a claim a no CAS gamemode would be beneficial doesn’t change the fact it isn’t.
A no CAS gamemode means spawn camping galore. Since all I have to do is hold sniper hill, hold the flanking routes. Hold anything of Key importance and your team loses.

Or have the enemy team pop in a plane bomb the living shit out of us and dwindle our numbers to the extent that we no longer are competitive enough to go on neither an offensive rush nor a defense fight.

But give or take you’re just gonna say something along the lines of “wrong answer” and “this is a fallacy”. So I won’t bother arguing. But I will leave my comment as it stands for those who end up reading it.

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Ground Arcade is the most played game mode, with Air Arcade just behind.

In 2021 someone took the time to check it:

I doubt that it changed that much since.

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Tank assault? Does that have air strikes?

Yes, you have failed. There are not only tier 5 premium jets, but tier 5+ premiums in general. They have said that they do not want to add it, and they do not want players to buy their way to top tier. Yet they can, and many players do.

Explain please.

Neither did i. Please quote the exact line where i insulted you!

Nope. See more detailed explanition bellow.

Exactly the opposite is true. Every game i play that has low CAS activity is MORE dynamic, since you don’t have to hide constantly from CAS. You can also go to cap points without having to fear of someone bombing you.

So even you say that CAS is unbalanced, yet you advocate for it.

No. That’s what CASvocates are doing, including you. I always use normal arguments, supported by facts.

But okay, for the sake of the argument, let’s just magically grant everything to true from what you have said!
You would not play tank only mode, so why do you even care then, if it would be that “spawn caming mess”? It would not affect you at all!

I think i know the answer. You are just afraid, that most players would migrate to the TO mode, since it is more fair, and they don’t have to constantly worry about the sky…

But prove me wrong!

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Yes

I support the idea. There’s a lot of bomber plane attacks. I get hit in 95% of matches, arcade mode. It’s insane. I have to stop everything and run away. It’s very boring, oftentimes I don’t even see the bomb coming, right in the middle of an attack or defense.

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It’s 2023, and I’ve been playing both arcade and reality lately, and the arcade queue time is much slower and the queue is smaller.

World of Tanks and Armored War has a large number of players who just like to play tank battles, so why can’t War Thunder make some small changes to please these groups.

The difference between WOTS and Armor Warfare is that they designed their games around that as the center’s main focus.

War Thunder started as planes. Tanks came later. Meaning their focus is on planes first and ground 2nd. ships 3rd. This means the maps for those 2 games were designed in mind to deal with the possibility of Spawn Camping and are also very arcady. Which plays into enlarging the maps to adjust for that. Hopefully, this explains it better since I don’t have all the answers I’m not Gaijin after all.

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The map is not a problem at all, you just don’t want to make changes, you think that the arcade with only tank battles is not fun, just play reality and go to it, the two modes let you choose, and it will not affect at all.

Dude maps are often the problem no matter what game mode it is.
Advance to the Rhine->Capture the C and hold the right side of the map road. Then you win.

Abandoned Factory: Capture the right side of the map and you pretty much win.

Frozen Pass: Capture the railroad tunnel.

Carpathians: Capture the castle and guard the right flank and you win the match.

You wanna keep arguing by all means. But you still haven’t given any counterarguments.

Almost all maps have some sort of sniper hill and if they don’t people make a sniper hill.

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Do you think the map is unfair, and what does it have to do with the fact that I want the arcade to cancel the plane?

Ground Arcade Battles has a “kill streak” mechanic where killing 3+ vehicles lets you spawn as a dive bomber / helicopter depending on BR, and 5+ as a bomber.

When spawning as the bomber players can spend “1” of their kill charges to spawn as a fighter (or helicopter if it’s against helicopters) which spawns behind said vehicle to intercept.

Actions in these vehicles don’t go towards research, it’s purely designed as a revenge bomb mechanic.

Coupling this with arcade’s UFO physics it makes for uninteresting unengaging gameplay.

CAS spawned this way is extremely encouraged to dive bomb straight for the nearest target they can find and pancake in to it at high speed so as to avoid the fighter behind them. This helps to discourage SPAA gameplay as spawning as a fighter is more effective. On top of that SPAA rewards are extremely reduced in Arcade Battles.

Overall it’s a tacked on mechanic of zero value to the game mode. Removing it would benefit the game twofold, it would improve the game mode itself and it would give people looking for a pure tank / tank game mode a mode to engage with.

I can’t see any legitimate counter points to enabling this.

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This isn’t a legitimate excuse Air Battles are not “combined arms”.

If they wish to make true to their word and allow me to spawn as a SPAA in Air Realistic Battles then I would be inclined to value their statement.

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Bombs in Arcade have a 5 to 6-second timer before they go boom. Realistic that is variable and adjustable and often we set it anywhere between 1->3 seconds. You also have a 30-second timer on your planes in Arcade, in RB it isn’t a thing. So you’re complaining over something so little it makes no sense. When the game itself purposely handicaps you when you spawn in a plane which often may not even happen since it likely will get cancelled. Bombers or any plane with a bomb is often shot down before it gets to the actual map.

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I don’t understand what you said, I played 9000 games in tank arcade mode, with a total win rate of 54%, I don’t need your guidance, I just want to play pure tank battles in War Mine, that’s what I think.

Figured that was the type of person I was speaking to. I don’t play arcade anymore but I find this just as amusing as I would with the RB side of the community.

Same argument, same people. different gamemode. You all want planes to magically go away, which fundamentally just means why at all take out any SPAA that no longer fulfills its purpose of self-propelled anti-air.

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My queue time is almost inexistent in Ground Arcade cause I play with 3 servers selected. You may have the wrong idea cause of this forum where most that post play Realistic, it was the same on the old forum and still is what happens in WT Reddit. Most Arcade players don’t care about the forums anymore since most changes to the game seem to be related to Realistic, but back in 2015 when I started playing and using the WT forum the Arcade section was pretty busy every day.

If you have the time you can do the same as that other guy and check all the replays to really say which game modes are the most played, without doing it you cannot say that Realistic has more players than Arcade based on just your own queue experience. One thing is for sure, in 2021 Ground Arcade was the most played game mode in War Thunder, and by far.

About the topic, Gaiijn won’t ever remove planes from Arcade or Realistic Ground Battles, as someone above said, for them this is a “combined arms” game. Then you would create other problems like what are you gonna kill with SPAAs? I know that many use them as a light or medium tank but their main role is to kill planes. If you haven’t noticed also, most of the new premium or event planes are CAS related, Gaijin sells them with Ground Battles in mind. Same goes for Helicopters, they are meant to be used in Ground Battles, not so much in Helicopter game mode.
So since I don’t believe that Gaijin will ever remove planes from any ground mode, I think what could be asked is for them to balance them against tanks, by making them much more expensive to use, to restrict some that are too OP(like B29s) or even to restrict them to certain loadouts. Among other things that make the CAS mechanic a pure manipulation of every match.

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You’re ridiculous,You don’t play arcades anymore, so what are you arguing with me? My thoughts don’t affect you at all.

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